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Changelogs
Version 1.2
Slightly moved the head to the back to match Dante's original eyes.
Gameplay head's eyeball bones are now functioning again.
Version 1.1
Slightly tweaked the eyeballs positioning on both gameplay and cutscene heads.
Fixed gameplay head's eyeball and pupil positioning bug by nulling the bones.
This was a real pain in the arse to do cos for some reason, Dante's head needs extra steps to work with compared to the rest of the cast. Dante's right eye and Vergil's don't match (Dante's eyes being very asymmetrical compared to Vergil's.) so it might cause some minor clipping and position issue. The lower lip is also not perfect but I'll see what i can do to relax the skin weight.
Update 1.2 fixes the goofy eyes. Thanks to vainiuss for pointing out that I have to move the head to match eyes not the other way around.
I also set my previous Vergil's head model on Dante mod to private since that version was just an inferior model swap with animations partially disabled.