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Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
Please check the readme for each vfx section. I did not include specific vfx notes, just general ones based off the number groups - you will have to figure out what each file individually does on your own. If you want more Vergil files, visit Infernal Warks for the latest dmc5_pak_names_release.list file for RE Tool. Then, place re_chunk_000.pak.patch_005 onto extract-pak.bat
I'd also like to credit thezippotm, as I used his Beowulf mod for some of my screenshots
File credits
Infernal Warks VFX Color Editor
Donation Points system
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Changelogs
Version 1.1
Readme Updated
What is this?
This mod aims to recreate the vfx color scheme of Vergil from past games.
Changes:
Yamato VFX to a darker blue
Beowulf VFX to white
Mirage Edge VFX to white
SDT Charge Color to darker blue
World of V smoke effect on Vergil is now White (for testing purposes, I haven't bothered to remove it.)
Disclaimer: I wanted to change Mirage Edge's vfx to Black just like in 4SE, however, the vfx editor does not allow for that. Instead, I settled with white.
Files:
Provided is the main file with each vfx, and optional files:
Yamato VFX only
Beowulf VFX only
Mirage Edge VFX only
SDT/Dopple VFX Only
A clean version of all the vfx's I edited, before they got edited
JCE VFX Only
Combine these to your liking if one or the other VFX's doesn't fit your niche. I have provided a readme in the main file and clean file, so I hope you can get use out of this! The readme includes a list of the vfx and what they attribute to.
Installation: Simply extract zip contents (aka the folders in the zip, not the zip itself) into fluffymodmanager/games/DMC5/mods