About this mod
Pay gold to progressively add/increase attributes/properties on most item types.
Complete freedom in character building: Barb with skeletons, Amazon with wolves, Sorc with curses, Necro with paladin auras, Buff mercenary gear.
- Requirements
- Permissions and credits
Extract contents into D2RMM mods folder and install with D2RMM.
To avoid issues, recommend to have ItemForge load last.
Make a shortcut of D2R.exe and the add following to the end of "Target:"
-mod D2RMM -txt
For example:
"C:\Diablo II Resurrected\D2R.exe" -mod D2RMM -txt
Main Features:
D2RMM is now supported. This should make life easier when new updates role out.
Added 304ish new items to be combined with Superior/Magic/Set/Unique/Rare quality items.
- Soul Ores are now sold by various merchants in each act. Prices can vary based on quests completed.
- Act 2 contains Soul Ores that provide skills. Fara sells always active Auras. All other skills are "Oskills".
Added 304ish (x number of item types) new cube recipes for each new item.
- Place a single orb and a blue item of your choice in the cube to combine.
Please note that there are limitations on skills of their native class, please see more information here:
https://diablo.fandom.com/wiki/Oskill
+1 to all skills works regardless of this.
Minor Features:
The following can be configured if desired:
skills.txt - removed duration for Revive.
Changlog:
v0.91
-Changed 33 item ID's to resolve compatability issues with Stackable Runes
-Fix: Extra Gold description changed to match correct max, 441 to 411
The following item types now supported:
Superior
Magic
Set
Rare
Unique
Normal items are not included for various reasons at the moment.
Added the following attributes:
-Lifesteal
-Manasteal
-Reduce Requirements (only works for stats, I have tried several methods for level to no avail)
-Indestructable (even works on ethereal)
-Repair every x seconds
-Replenish Quantity every x seconds
-Increase stack size
-Light radius
-Reduce Poison Length
-Thorns
-Fire Skill Damage
-Lightning Skill Damage
-Cold Skill Damage
-Poison Skill Damage
Things of note:
-Repair every x seconds will not repair after being applied until its durability value is updated.
-Replenish quantity does not show the time it takes to increase, so just keep a mental note for now?
-There are 2 items for light radius, to increase/decrease, you can "overflow" the value meaning the max value is 11, adding 1 more overflows back down to -4 which is the minimum value. Low light radius can prevent some enemies from spotting you.
-Reduce Requirements can also easily overflow, going beyond -100% will loop back to a positive high value resulting in INcreased requirements.
-An attempt was made to add town portal/identify skills using existing codes resulted in strange behavior, so it is currently shelved.
v0.9
Converted and formatted to support D2RMM.
Removed monstats option as there is a proper mod that already exists.
v0.8
Initial creation.
Future thoughts:
-Town portal skill?
-Look at avoiding mod conflicts
-Conditional cube recipes to avoid going over (causing unexpected behavior?) or completely wasting upgrades.
-Support all item grades (this would most likely increase the cube table considerably unless I am missing something)
Background:
This started in the original Diablo 2 while playing coop with a friend. Created a attribute purchasing system using a character editor to add attributes to charms and removing gold. Goal was to complete the game / end game content on /players 8.
After Resurrected released, I decided to actually implement some form of it in game, and this is the solution.