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gloamed

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gloamed

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About this mod

This mod attempts to emulate pre-1.10 versions of Diablo 2 to the extent possible.

Requirements
Permissions and credits
Changelogs
This mod uses the D2R Mod Manager (D2RMM).

Features

This mod lets you select a game version to emulate:

  • 1.06b (Classic only)
  • 1.07
  • 1.08
  • 1.09d

The game version determines the following:

  • Monster stats for all difficulties (level, HP, AC, damage, resistances, experience)
  • Class skills (damage, mana cost, casting delays)
  • Itemization (magic/rare affixes, set items, unique items)
  • Horadric Cube recipes
  • Rune drop rates
  • Rune names (Shae, Po, and Jo runes for 1.07)
  • Gambling odds (1.06b)

The mod also makes the following changes for all versions:

  •  Mana potions are removed from vendors
  •  Decrepify is replaced with Iron Maiden in Chaos Sanctuary
  •  Act 5 "guest monsters" are removed
  •  Keys and essences do not drop
  •  1.10 XP penalty for high-level characters has been reverted
  •  Durance of Hate Level 2 has been reduced in size for Nightmare and Hell
  •  Explosion damage has been increased for monsters that explode on death
  •  1.07 runewords are enabled for all versions (no other way to do it)
  •  Guided Arrow can pierce again
  • Damage synergies are removed from skills (non-damage synergies remain)

There are also a few options for mixing bits of 1.06b into other versions of the game such as pre-LOD monster resistances (removes most immunities), removal of casting delays, pre-LOD Lord De Seis (Conviction aura + Oblivion Knight minions), and Flamespike the Crawler.

See the README.md in the mod folder for more information.

I'm open to feedback and ideas for other features.

Limitations

These are features that do not appear to be moddable for D2R. If someone knows different or knows alternate ways I might be able to pull some of these off, please let me know.

  • Skills in general. Many have changed drastically over time in their mechanics and how they are parameterized. I will never be able to accurately restore some of them. This often results in some skills being more powerful than they used to be, especially when playing version 1.06b. For example, Lightning Mastery reduced the mana cost of lightning skills in 1.06b instead of boosting their damage. I don't believe I have a method to restore this.
  • Legacy Blood Golem + Iron Maiden behavior
  • Increase /players monster HP scaling to 1.09 levels
  • Raise maximum % physical damage reduced from 50% to 75% (the 1.09 limit)
  • Automods on unique/set items
  • Duriel charge - still exists in the monster AI and can be enabled, but it is bugged and often causes Duriel to get stuck in animation