What started as a merge of multiple mods has turned into an enjoyable expanded D2R Experience.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
Sprites and Layouts that are custom to D2R Reimagined must receive explicit permission to be used.
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Changelogs
Version 1.8.0
Please view the changelogs at the bottom of the mod description
Version 1.7.0-ScottieKnowz
Elite Helms can now be 4 socketed.
Item strings updated to be more clear - Thank you PickleBandito
Immunities no longer exist on mobs (Just very high resistances) - Thank you Kirei
Version 1.6.2
Standard of heroes can now be used to trigger world event
Shrine stacking now works functionality (there were some bugs around it) and visually
Version 1.6.1
Several item requirements changed. Refer to this discord thread: https://discord.com/channels/898562996715012096/898564492147982346/899798947705544714
Loot now drops slightly more frequently. Very small adjustments at a time until I'm comfortable with it.
Version 1.6.0
New Features:
* NPC's have had their maximum sell prices increased in various ways - Topping out at 100k in Hell - Adjustments to the price for particular stats coming soon
* Shrines can now stack, have slightly increased timers and all are replenishing
Changes:
* Revive's base cooldown has been increased (180 -> 200) - I have plans on creating a +10 Duration Per Level in the future.
* Act 2 Mercenary Movement Speed Drastically Increased.
* Loot now drops slightly more frequently. Very small adjustments at a time until I'm comfortable with it.
* Several item requirements changed. Refer to this discord thread: https://discord.com/channels/898562996715012096/898564492147982346/899798947705544714
* Can now summon 2 golems after level 10 (1-9 = 1 golem -10+ = 2 golems) for all golem types. The last casted golem spell is the calc used for max golems.
Fixes:
* All the .bin files have been removed as they will not be needed when using -txt going forward.
* A potential crash problem related to the droptables has been resolved
Version 1.5.1
Beyondfubar did this change and the only thing I know for sure is the merc equip stuff but I know there was more stuff. He did not make a changelog for this release. Sorry.
Version 1.5.0-ScottieKnowz
Changes
* 50% -> 40% Increase in Damage per Level from Rabies (Was seeing 5k-7k BEFORE sage buff at higher levels, that was a bit high)
* Severely decreased loot drops. Not RAINING sets and uniques anymore. NEARLY vanilla drop rates. Should be far more aligned with BetterSP
Fixes
* Druid Wolf Summons
* Druid Poison Creep Summons
* Druid Sage Summons
* Druid Poison Creep Behavior & Damage
* Some assassin skills were behaving weird. This should be fixed now.
Version 1.4.1-ScottieKnowz-H
BUGFIX: Fixes not being able to use skills in town that was introduced in 1.4
Version 1.4-ScottieKnowz-Pat
NEW FEATURE: Thanks to the work of https://www.nexusmods.com/diablo2resurrected/mods/54 - High Runes now have a "Pick Up" line and are easier to pick up.
BUGFIX: The 2x Mob Spawns that was in a previous version is now working again
BUGFIX: Poison Creep % Bonus from Rabies Fixed
NEW FEATURE: Cube Recipes from D2RPlus have been introduced ALONGSIDE Better SP so BOTH should work. (The socket ones from D2RPlus were removed because of Jewel Punching in Better SP)
BUGFIX: Poison Creep Buff from Druid Rebalance was not properly added. This has been fixed.
Version 1.1-Wan
Bug fixes
Fixed Slow Druid forms.
Added New Features:
Skeletons now increase by 1 for each level. 1-99! Holy S*** batman!
All druid Spirits out at once!
Bugs Added:
Vines are super bugged and scare the hell out of me! (see images)
Version 1.0
Vines: 3 Skellys: 1-99 one per lvl golems and bears max 2 spirits max 3
Interested in contributing and being apart of this project? Contact Collin on Discord for more details. We have large plans detailed out and would love to have more people with similar visions make this possible.