*Content Update! *Patch 1.4.2 100% Completes All 7 Class Expanded Synergies. Every 385 Endgame Unique Item Buffed! 49 mods = Tons of QoL features plus a Customiziable Loot Filter. Tal Rasha Prime is a d2rmm Mod Pack that only adds Enhancements to the Vanilla Game with easy to Install instructions using d2rmm.
Main tool to install mods. Compatible with D2RMM v.1.7.0 and Above.
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File credits
Mod credits: Filter by deo SoloTrading by t.me/jstqw SoniaiItemForge by Soniai Change Resistance Penalties by Phimukhi Expanded Inventory by olegbl Increase Droprate by olegbl Increase Monster Density by olegbl Melee Area Damage by olegbl Singleplayer Runewords by olgbl Expanded Stash by olegbl Show Item Level by olegbl Expanded Cube by olegbl Arcane Ghosts stay on path by night0wl117 Towns QoL Changes by night0wl117 Disenchanter by erSch Rejuventation Potion Vendor by erSch Infinite Ranged Weapons by BotSarge More Sockets by Shadedness Horadric Upgrading by tonyz Charm of Teleport by marekW UnHoly Bolt by cottoneyedjoe Show Item Quality by mineseoksuh Charmsy by qhu91it Countess Rune Drop Fix by pulsereaction No Stamina Drain by Binarynova Runes and Gems on Sale by griswd Increase Gambling Chance by BotSarge QoL Mods by fadedRob Pierce by OGGamerDude Teleport, Leap, Charge Usable in Town by OGGamerDude Buffed Difficulty Levels by OGGamerDude Buffed Unique Items by OGGamerDude Buffed Set Items by OGGamerDude Buffed Runeword Items by OGGamerDude Additional Minions for Oskills by OGGamerDude More Summons for Class Skills by OGGamerDude Reroll Rare And Magic Items by OGGamerDude Necromancer Expanded Synergies by OGGamerDude Druid Expanded Synergies by OGGamerDude Barbarian Expanded Synergies by OGGamerDude Sorceress Expanded Synergies by OGGamerDude Paladin Expanded Synergies by OGGamerDude Amazon Expanded Synergies by OGGamerDude Assassin Expanded Synergies by OGGamerDude Buffed Mercenaries by OGGamerDude An Improved Drop Quality by OGGamerDude Level 100 by OGGamerDude
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Changelogs
Version 1.5.4
Buffs Bash for the Barbarian Expanded Synergies by increasing the Damage Synergy to 35% Stun from 15% Stun Synergy from the previous version. That's including the flat +5 Damage per lvl, for 40% to balance around other Barb single target skills and make Bash viable. Also a User complained about Druid's Raven's despawning after a long AFK session so I have maxed out the duration on Ravens using 32 bit unassigned integer Maxed. That's the highest duration on Ravens you can go you can't go higher than that.
Version 1.5.3
Fixes a bug where Assassin's Shadow Warrior was spawning more than 4 minions and reverted Iron Golem minion count to only spawn 1x Iron Golem now since it wouldn't save the loadout when re-entering a new instance bug.
Version 1.5.2
Adds Support for Left Click Bindable for Assassin's Psychic Hammer skill as per user request.
Version 1.5.1
Updates Druid Expanded Synergies: Re-added Volcano as a Synergy to Armageddon replacing the Fire Claws synergy. Before I had a bug that's why the Fire Claws synergy was there but the bug prevents me from modifying Armageddon synergies the way I intended it to be but since it doesn't work like that - it is no longer the case.
Version 1.5.0
Replaces an outdated mod and uses the Updated Expanded Stash mod by olegbl. This will unlock the other stash spaces as the old version didn't have that feature.
Version 1.4.9
Adds a mod by me that increases Level Cap to 100 from 99. It takes the same amount of time to get to 100 as it did for your 99.
Version 1.4.8
Updated Milabrega's Regalia a Paladin Set to have Level.20 Energy Shield instead of the Level.20 Zeal which didn't make sense on a Paladin since it would only be level.3 Zeal, so now it's Level.20 Energy Shield to make it more usable.
Version 1.4.7
Patch 1.4.7 Nerf's the Secret Cow Level so HL Cows is no longer impossible. Before HL Cows had the Increased Movement Speed modification, this is no longer the case and has been removed from Cows. HL Cows is still extremely difficult but no longer impossible. Not Recommended to play HC for HL Cows as it's extremely tough.
Version 1.4.6
Improves the Quality of Drops by Removing Crude and Damaged Items from the Drop Table. Doesn't Completely Remove Low Quality Items but Does Significantly Impact the Quality of Loot Drops with this mod. Less low quality items to clutter the Filter by Deo. In order to get this mod to work properly, You Must Move 'An Improved Drop Quality' Mod by OGGamerDude to the Top of the D2RMM List so it doesn't get overwritten by the other mods.
Version 1.4.5
This Update Removes Stamina Potion from Vendors. It also Adds Charms and Jewels to Vendors up to Act IV. Charms and Jewels are Expensive at Vendors. While a Vendor's Inventory can be Refreshed by re-entering a Town area via Exit or WP.
Version 1.4.4
QoL Update! Adds a number of improvements by buffing Life and Defenses of Mercenary hirelings.
Version 1.4.3b
Increased Necromancer's Teeth Damage Tier while lowering the Damage Synergies % down to 78% from 156%. This is actually a Slight Buff to Damage Numbers for Teeth, since Damage Tier is alot more Important than Synergy atleast in D2R. I just wanted to make the % look cleaner.
Version 1.4.3
Increased Amazon's Jab Damage Per Level from 15% to 25% to be more in line with my other mods. I used my mod for Dragon Talon kicksin as a balance point for the New Jab damage numbers.
Version 1.4.2
Content Update! Adds Assassin Support with Expanded Synergies! Check out the Document inside The Zip File for Patch Notes.
Version 1.4.1
Re-Added Multiple Shot Damage Synergy to Strafe as it was Hard Coded and all I can do is either Hide it as a Hidden Synergy or Keep it. To make this mod as clean as possible I decided to Keep the Synergy on Strafe. Now Stafe has 15% Multiple Shot Damage Synergy and 15% Guided Arrow Damage Synergy. Fixed a bug on Frenzy, where I didn't completely remove the Taunt Damage Synergy and was hidden. Now the Hidden Taunt Synergy on Frenzy no longer applies and was a bug. Re-Added Firestorm Fire Damage Synergy to Molten Boulder and Armageddon since it was Hard Coded and I didn't realize this until I discovered that I didn't completely remove the Synergy. Since its Hard Coded I can either Hide it as a hidden synergy or keep it. To make this mod as clean as possible I decided to keep it. So Molten Boulder and Armageddon Synergies have changed. Check Patch Notes inside file.
Version 1.4.0
Added the ability for Poison Dagger to use All Melee Weapon Types instead of only Daggers and Increased the Base Poison Damage Per Second on Poison Dagger.
Version 1.3.9
Added Base Attack Rating of 50% and 10% Increased Attack Rating Per Level on Enchant, Poison Dagger, Maul, Fire Claws, Feral Rage, Hunger, Sacrifice, Zeal, Vengeance, Double Swing, Double Throw, Frenzy, Concentrate, Berserk, Leap Attack, and Whirlwind. Removed Knockback on Bash. Increased Base Attack Rating Synergy on Bash and Stun to 35% Per Level.
Version 1.3.8b
Fixed an issue where I was using the wrong Parameters for Magic Arrow Attack Rating and is now using the correct Parameters. Also Increased Magic Arrow Attack Rating Per Level to be similar to the other skills.
Version 1.3.8
Content Update! Adds Amazon Support with Expanded Synergies! Check out the Document inside The Zip File for Patch Notes.
Version 1.3.7
A User Requested Smite to have it's knockback removed. 1.3.7 Removes Knockback on Smite. Enjoy.
Version 1.3.6b
I forgot to check the zip file in D2RMM and there was a bug in previous build. 1.3.6b fixes this bug.
Version 1.3.6
Changed Infernal Tools Corpse Explosion to level.20 Static Field as the +1 Necromancer level didn't make sense with the level.20 Corpse Explosion which on a necromancer would only be level.3 due to it being designed that way. Also added level.20 Dragon Tail to Death's Disguise set bonuses as the original one didn't have any charge expender. Now it does with Dragon Tail.
Version 1.3.5
Due to a User Request, Throwing Mastery has been reverted to Base Game and now displays the Piercing Chance. Due to limitation on line display in the original game, the Open Wounds passive is no longer granted with Throwing Mastery.
Version 1.3.4
Added modified versions of both Hellfire Torch and Annihilus. These have been tested and work. Enjoy.
Version 1.3.3c
Removed Upgrade Green Set Item Bug Fixed as it's obsolete now and no longer needed as the production version of D2R has this bug fixed.
Version 1.3.3b
Cleans up code by removing the For Loop from Reroll Rare and Magic Items and Upgrade Green Set Item Bug Fixed to better manage memory which was causing serious issues.
Version 1.3.3
Added More Minion Count to Hydras increasing Hydra to 12x and increasing Duration to 24sec. Also added Oskills for the 12x Hydra.
Version 1.3.2i
Fixed an issue where Ubers wouldn't drop Hellfire Torch. In order to fix this Ubers have been changed to be the same as LoD to enable Torch drop. This does mean the Buffed Difficulty Mod on Ubers and Dclone have been reverted to base game.
Version 1.3.2h
Fixed a Bug where Frozen Armor was increasing Ice Bolt using Old Values even though it was displaying New Values.
Version 1.3.2g
Temporarily removed Modded Torch and Annihilus until furthur Testing on Ubers as it was Bugged.
Version 1.3.2f
Balance Patch! On Necromancer Expanded Synergies. This is a balance patch to address the Inflated Life Totals from BloodGolem hidden synergy as it was a bug (not intended.) Check Patch notes inside Zip for Changes.
Version 1.3.2e
Updates Druid Expanded Synergies. The Casting Delay on Firestorm, Molten Boulder, Fissure, and Volcano has been Removed to be more in line with the other Expanded Synergies which also removed Casting Delay.
Version 1.3.2d
Balance Patch! On Sorceress Expanded Synergies. This is a balance patch to address Fire Bolt, Ice Bolt, Ice Blast, and Glacial Spike Damage numbers which were balanced around Buffed Difficulty Levels. The nerf to these skills is to balance it more for what your familiar with in LoD while playing TRP.
Version 1.3.2c
Fixed an Issue where Resist Cold and Resist Lightning would not increase the corresponding Passive Resist from Paladin Expanded Synergies. It now applies the Passive Resist.
Version 1.3.2b
Re-Uploaded Zip File since it had a Debugging Mod I use that isn't suppose to be in this Mod Pack. (For my own testing purposes - It has been removed in this Update.)
Version 1.3.2
Content Update! Adds Paladin Support with Expanded Synergies! Check out the Document inside The Zip File for Patch Notes.
Version 1.3.1b
Updates Meteor from the Sorceress Expanded Synergies. Lowered Meteor's Casting Delay to less than 1 sec. (from 1.2sec)
Version 1.3.1
Content Update! Adds Sorceress Support with Expanded Synergies! Check out the Document inside The Zip File for Patch Notes.
Version 1.3.0
Re-enabled Buffed Difficulty Mod on Act Bosses, Ubers, Dclone, Cows, Cow King, and Unique Monsters. Everything Now Applies the Buffed Difficulty Mod (Everything's been Tested Finally.) The problem I had before was I didn't know that Bosses/Ubers needed more than 1 switch to Turn OFF it's rather tricky how to get the Buffed Difficulty Mod to work on Bosses. But I got it to work now. Since I got it to Work.. I MAXED OUT The Difficulty on the Bosses to balance the Extreme Stat Gains You get from Item Forging and the New Items. Extreme Stat Gains is Balanced with Extreme Boss Fights! Enjoy.
Version 1.2.9c
Major Bug Fix: Act Bosses and Ubers and some unique monsters like Cows and Cow King are hard coded and cause a glitch to happen in all previous patches prior to 1.2.9c. The Buffed Difficulty Mod doesn't work on any of those monsters, so they have been removed from the Difficulty Mod and are now OG D2 Stats.The Buffed Difficulty Mod still applies to Normal Monsters which is 95% of the Game.
Version 1.2.9b
Removed Burning Anvil by night0wl117. After finally having a chance to test this mod, the graphical image for the Burning Anvil doesn't display so I'm removing this mod due to gfx issues.
Version 1.2.9
QoL Update! Adds Teleport, Leap, Charge Usable in Town by OGGamerDude. Which enables Teleport, Leap, and Charge to be Usable in Town areas.
Version 1.2.8e
Fixes some numbers in HL for the Buffed Difficulty Levels Mod. These adjustments insure the Difficulty in HL is consistent.
Version 1.2.8d
Fixed an Item Level Bug with the Reroll Rare and Magic Items Cube Recipe Mod. It wasn't calculating the Item Level Bonus. To simplify the formula it doesn't use Player Level at all, its the Base Item Level of the Item Multiplied by a Bonus 15% Item Level, so you could in theory scale up the Ilvls to Max by rerolling multiple times.
Version 1.2.8c
Adds Upgrade Green Set Item Bug Fixed by OGGamerDude (me). Fixes the display issue with the New Cube Recipes introduced by the Official D2R Patch when you Upgrade a Green Set Item the +5 and +12 Level Requirement wasn't shown and you were unable to equip the Set Item. This Mod fixes the Level Requirement display and is now properly shown.
Version 1.2.8b
Fixed a Display issue with Throwing Mastery repeating Skill Descriptions for AR and Damage. It now displays correct information.
Version 1.2.8
Content Update! Adds Barbarian Support with Expanded Synergies! Check out the Document inside The Zip File for Patch Notes. Also Removed Breakpoints Panel by Finkster, olegbl and Runewords Panel by Finkster. This is because the file size of the zip is growing too large and needs to downsize to make room for All the Class Expanded Synergies for Easier Installation.
Version 1.2.7b
Adds Permanent Ravens to the Druid Expanded Synergies. (Up to a flock of 20)
Version 1.2.7
Content Update! Adds Druid Support with Expanded Synergies! Check out the Document inside The Zip File for Patch Notes.
Version 1.2.6
Content Update! Adds Necromancer Support with Expanded Synergies! Check out the Document inside The Zip File for Patch Notes. Also adds Increased Gambling Chance by BotSarge with the Increased Turned Off by Default. It's function is to add Class Specific Items to the Gambling Pool try Gambling you'll find new Item Types in the Gambling Pool Now.
Version 1.2.5b
Adjustment Update: Removed Drognan's Jewelry by Doxorn as the jewels were capped at level 20 and useless to a player outside crafting. Removed 10x10 Horadric Cube by MetalTxus and added 6x4 Expanded Cube by olegbl. The cube needed to downsize, so it did!
Version 1.2.5
Adds additional cube recipe to Reroll Rare and Magic Items. 1 Rare (Any) + 1 Perfect Gem (Any) = New Rare Item | 1 Magic (Any) + 1 Perfect Gem (Any) = New Magic Item
Version 1.2.4
Added 2 Mods I made myself that increases Summoned Minion Count for Valkyrie = 4x, Grizzly = 4x, Shadow Warrior = 4x, Shadow Master = 4x, Summoned Spirit Wolves = 7x, Summoned Dire Wolves = 7x, Ravens = 20x, and Golems = 4x. (Skeletons, Skeleton Mages, Revives, and Vines Remain the Same) (This is a Buff to Summoners since the Difficulty Mod makes it hard for Summons to deal enough damage to the Monsters - so Summons needed to be Buff because of that reason)
Version 1.2.3
Compatibility Update: Tal Rasha Prime now works with D2RMM v.1.5 and Above. The issue before was redundant code in HL, and NM, which has been removed and D2RMM v.1.5 now accepts the Difficulty Mod. I also split the Difficulty Mod into 3 Parts for easier installation since theres alot of data. (When installing the New Patch in D2RMM Wait* a moment since it takes a long time to install the Mod now theres alot of data in this mod now due to the previous patch 1.2.)
Version 1.2.2
Increased Difficulty Levels for Normal, NM, and HL by boosting Monster Movement Speed to increase player skill level without increasing damage taken. A balance approach to increase player skill level. The movement speed boost isn't excessive but you will notice it. I tried to make it not so Overdriven, more playable/balanced. But this does mean HL got even Harder. (When installing the New Patch in D2RMM Wait* a moment since it takes a long time to install the Mod now theres alot of data in this mod now due to the previous patch 1.2.) (This Mod is Compatible and Tested ONLY with D2RMM 1.4.5 to 1.4.10)
Version 1.2.1d
Fixed an issue where The Smith and Nihlathak in Normal, NM, and HL wasn't applying the Difficulty Mod. Now The Smith and Nihlathak applies the Difficulty Mod in this Patch 1.2.1d. Furthur testing on certain Monsters will continue to see if they need fixing with the Difficulty Mod -- the reason being that certain monsters require a switch to be on/off and I'm not sure which ones need it -- I haven't tested Ubers or Dclone yet but I do believe Yes, the Difficulty Mod applies to them but still needs to be tested. (When installing the New Patch in D2RMM Wait* a moment since it takes a long time to install the Mod now theres alot of data in this mod now due to the previous patch 1.2.) (This Mod is Compatible and Tested ONLY with D2RMM 1.4.5 to 1.4.10)
Version 1.2.1c
Fixed a visual display issue with Runewords Panel mod when you hit H on kb to open up the new Help Menu due to misalignment, its now corrected in 1.2.1c if you care about small details like this stuff? Also fixed redundancy in Cleglaw's set as some of that stat code is hardcoded for some reason.. (When installing the New Patch in D2RMM Wait* a moment since it takes a long time to install the Mod now theres alot of data in this mod now due to the previous patch 1.2.) (This Mod is Compatible and Tested ONLY with D2RMM 1.4.5 to 1.4.10)
Version 1.2.1b
Fixed an issue where the Difficulty code wasn't applying to Cows for Normal, NM, and HL. Now Cows has the Difficulty mod applied to them in this Patch 1.2.1b. (This Mod is Compatible and Tested ONLY with D2RMM 1.4.5 to 1.4.10)
Version 1.2.1
Added Breakpoint Panel by Finkster & olegbl, and Runewords Panel by Finkster. In-Game Runeword Panel Resource (Hit H on kb for New Help Menu), In-Game Breakpoint Panel Resource (Click Triangle Tab in Middle Edge of Character Sheet Above Advanced Stats Tab) (When installing the New Patch in D2RMM Wait* a moment since it takes a long time to install the Mod now theres alot of data in this mod now due to the previous patch 1.2.)
Version 1.2.0
Increased the Difficulty Levels for Both NM and HL Difficulties to balance the new Unique Items introduced to the game in an earlier patch. You may never defeat HL Baal though in this mod now, since HL Difficulty is Extreme. That's the Challenge. Recommended Level for starting HL is now Level 80+. (When installing the New Patch in D2RMM Wait* a moment since it takes a long time to install the Mod now theres alot of data in this mod now due to increased Difficulty.)
Version 1.1.9
Increased Normal Difficulty Level to balance introducing new Green Set Item Bonuses in an earlier patch. Normal Difficulty is now challenging. You have -100 Resistance Penalty + The Normal Difficulty Level Increase + Double Monster Density = Challenging. Try Hardcore if you need More Challenge?
Version 1.1.8
Runewords stayed the Same as OG D2 with the exception of 3 changes. Mosaic now requires Ber Gul Lo in that order, making it require 2 High Runes and 1 Mid Rune. A balanced nerf since the base runeword got buffed with 20% Crushing Blow and 20% Deadly Strike from the High Rune requirements. Spirit now requires Thul Amn Pul Ist in that order, a balanced nerf since the base runeword got buffed with 30% MF from the Ist Rune but now requires level 51 to use the Sword and level 54 for the Shield. Enigma got Buffed with double MF and a level 20 Teleport for better mana efficiency which still makes it sought after while nerfing it due to Gheed already stocking the Small Charm of Teleport which adds Lv.1 Teleport to your skills in his shop.
Version 1.1.7b
8 out of the 33 Green Set Item Bonuses has received an update to better scale damage on weapon locked sets now the Set Bonuses for these Items scale Max Damage % per Character Level.
Version 1.1.7
Content Update! Adds 33 Updated Green Set Item Bonuses with a focus on Diversifying and Expanding the Limitless Build Options available to a Diablo 2 Player in TRP. The last patch will be in a few weeks and will wrap up this series of Content Updates with Updated Runewords.
Version 1.1.6
Content Update! From Trash to Treasure.. Every 385 Unique Item, Endgame Items, Elite, Exceptional, and Normal including Hellfire Torch and Annihilus have been Updated in this patch. Next Patch is a quick one with all 33 Green Set Item Bonuses followed by the last patch for Runewords completing the Revamped Drop Table and Loot Pool.
Version 1.1.5b
Enabled Unlimited Respec with Token of Absolution recipe in Horadric Cube using a Tome of Identify and a Tome of Town Portal. Also Increased Rune Prices at Vendors by Base Price * 10%, before it was 20% Discount that's been changed in this update.
Version 1.1.5
Content Update! 237 Elite Unique Items (End Game Items) have been added to the Game. Plus More Coming Soon, in a series of 3 More Content Patches. The next one will Update All Nightmare Exceptional Unique Items. Completing the Unique Database with 385 Items. Then Comes Sets and Runeword Content Updates.
Version 1.1.4
Content Update! 122 Normal Unique Items have been Updated and Improved for Modern Standards. Plus More Coming Soon, in a series of 6 Content Patches. The next one will Update All End Game Unique Items. Covering Alot of Ground from Normal to Elite Quality.
Version 1.1.3
Adjusted the Drop Rate to be 2x Vanilla instead of 20% it's now 2% for Rares and 5.88% for Magic this should balance it better for the Double Mob Density mod.
Version 1.1.2b
Removed D2R Corruptions as it's not working as intended. It conflicts with Item Forging allowing you to Fuse Corrupted Items which isn't intended. So Corruptions is being removed in this update.
Version 1.1.2
QoL Update: Re-Enabled Gems sold at Vendors since picking up gems off the ground felt like too much effort. Re-organized and arranged the Town Vendors to accommodate this new change. Added a Unique Small Charm of Melee Area Damage now sold at Gheed's, and it no longer drops to improve Melee builds without adding a new modifier to small charms that could roll. Now no longer rolls.
Version 1.1.1
Added my own custom mod I made myself that adds 100% Pierce to Teeth, Magic Arrow, Fire Arrow, Cold Arrow, Ice Arrow, Fire Bolt, Ice Bolt, and Hydra to improve underused underperforming skills.
Version 1.1.0
Fixed an issue where Holy Bolt and Fist of Heavens wasn't Piercing Targets. Now Holy Bolt and Fist of Heavens Pierces and Hits All Creature Types including Animals, Demons, and Undead. Fixed an issue where the Gold Display on Gamepad was positioned out of alignment and wasn't clickable and you were unable to Drop Gold until Now. Now both Gamepad and Kb+M have consistent clickable Gold Displays and Gold is now Droppable.
Version 1.0.9c
Adjusted the Loot Filter so that ID scrolls, Town Portal, and other miscellaneous items now have their TEXT displayed and the blank layer is no longer used for those items. 1.0.9c fixes the display issue for those items.
Version 1.0.9b
Commented out several Soul Ores for Item Forging. Dualwield skills, Dual Claw skills, Blade skills, Shield skills, Leap skills all have been commented out due to bugs or terrible animations.
Version 1.0.9
QoL Update: Re-Arranged and Organized the Soul Ore Vendors in Act 1, Act 2, Act 3, and Act 4. This update improves the layout and display of the Item Forging from Soul Ores.
Version 1.0.8b
Commented out All Sentry Traps Soul Ores (Oskills) as they were causing a freeze bug also Commented out Whirlwind since the animation is sloppy. Furthur testing on Oskills in Act 2 will continue with additonal Patches.
Version 1.0.8
Re-enabled Soniai Item Forge mod as it works now as intended. Most Oskills also work now which is a tremendous boon. I've also adjusted Change Resistance Penalty to -100 for Normal, -100 for NM, and -100 for HL. This is because HL is capped at -100. Since we can't Double HL Resistance Penalty we'll adjust Normal to -100 to compensate for Balance in socketing Charms and Gear Slots. (1.0.8 is 92% Bug Free to my best knowledge finally and everything works as intended now.)
Version 1.0.7b
Adjusted Change Resistance Penalty to -50 for Normal, -100 for NM, and -100 for HL. This is because HL is capped at -100. Since we can't Double HL Resistance Penalty we'll adjust Normal to -50 to compensate for Balance in socketing Charms and Gear Slots.
Version 1.0.7
Removed Soniai's Item Forge mod as none of it worked. Re-enabled Gems sold at Vendors. (Fixed Sonial's Item Forge mod and it's been re-enabled in Patch 1.0.8)
Version 1.0.6b
Removed Soul Ore Experience % as it was bugged and didn't work. Also removed Gems sold at Vendors to allow space for other Soul Ores. (Fixed Sonial's Item Forge mod and it's been re-enabled in Patch 1.0.8)
Version 1.0.6
Balance Patch: Updated Change Resistance Penalties to 0 for Normal, -100 for NM, and -200 for Hl to Balance socketing of Charms and all Gear Slots. This makes it Challenging and Balanced with socketing of Charms and All Gear Slots including Jewelry. Removed all Oskills introduced in Item Forge in Act 2 since they were all Bugged and did not work after testing. Item Forging of Item Stats in Act 1 is still available and works as intended. (The penalty for HL is capped at -100 so this isn't working) (Fixed Sonial's Item Forge mod and it's been re-enabled in Patch 1.0.8)
Version 1.0.5
Balance Patch: Added Change Resistance Penalties by Phimukhi to Balance increased inventory size because of charms which also now have sockets. This is neccessary. So new inventory is 104 - old inventory 40 = 64. Old penalty is 0 in Normal, -40 in NM, and -100 in HL. 64 x 1.63 = 104.32 the size of the new inventory, so new multiplier for penalty will be 1.63 (63% increase in penalty) x -40 = -65 for NM, and 1.63 (63% increase in penalty) x -100 = -163 for HL. New penalty will be 0 for Normal, -65 for NM, and -163 for HL to Balance new inventory size. (Fixed Sonial's Item Forge mod and it's been re-enabled in Patch 1.0.8)
Version 1.0.4d
Caught the last New Skill as oskill introduced in Item Forging and has been commented out in this patch 1.0.4d. I'm 98% positive I caught all New Skills introduced and furthur testing will be done on those New Skills to see if any are Balanced enough. (Fixed Sonial's Item Forge mod and it's been re-enabled in Patch 1.0.8)
Version 1.0.4c
Caught an additonal New Skill as oskill introduced by Item Forging that is now commented out. There maybe additonal oskills I didn't catch in this update and an update will comment them out as well. (Fixed Sonial's Item Forge mod and it's been re-enabled in Patch 1.0.8)
Version 1.0.4b
Commented out New Skills that are oskills introduced by Item Forging until furthur testing for Balance purposes. There maybe a few oskills I didn't catch in this update and an additonal update will comment them out as well. (Fixed Sonial's Item Forge mod and it's been re-enabled in Patch 1.0.8)
Version 1.0.4
Set Town layout QoL changes for Act 2, Act 3, and Act 5 as enabled by Default as it wasn't enabled as default before 1.0.4 making it easier to install Default Settings. (Fixed Sonial's Item Forge mod and it's been re-enabled in Patch 1.0.8)
Version 1.0.3c
Commented out the XP Rate so its no longer an option in QoL Mods. It's an option I don't want in this Mod Pack, and its now working as intended in 1.0.3c. (Fixed Sonial's Item Forge mod and it's been re-enabled in Patch 1.0.8)
Version 1.0.3b
Re-enabled QoL Mods XP rate since it was causing a bug to gain levels too quickly when I tried to remove it. It's now back as an option. (This update is not recommended it was a temporary fix for a bug introduced in 1.0.2.) (Fixed Sonial's Item Forge mod and it's been re-enabled in Patch 1.0.8)
Version 1.0.3
Added socketing to All Gear by Default for Burning Anvil Mod by night0wl117 making it easier to install Default Settings. (This update is bugged and fixed in 1.0.3b from previous update)
Version 1.0.2
Added QoL Mods by fadedRob which adds the Horadric Cube in inventory at start of game and quick access to the Secret Cow Level. (This update is bugged and fixed in 1.0.3b)
Version 1.0.1
Removed Barbarian Stamina and Replenish Quantity Soul Ores from Soniai's Item Forge since it was redundant. (This version doesn't have Horadric Cube in inventory at start of game.)(Fixed Sonial's Item Forge mod and it's been re-enabled in Patch 1.0.8)
49 mods = Tons of QoL features
*This Mod Pack of 49 Mods has Been TESTED and Works as intended with the other Mods in the Pack. A lot of effort went into testing and organizing the Pack and Balancing the Overall Experience. Enhanced Quality is what Tal Rasha Prime is focusing On. Enjoy.
From Trash to Treasure = All 385 Elite, Exceptional & Normal Unique Items Plus All 32 Green Set Item Bonuses have been Updated and Buffed to Modern Standards. I made balance decisions by Nerfing and Removing Vitality and Life Stats, + All Skills, and All Resist. I buffed Attack Rating, Defense scaling, and Enhanced Damage and focused on Class Specific + Skills as opposed to + All Skills. I also made more use of CtC (Chance to Cast) to make items More Fun.
For Green Set Item Bonuses I focused on offering expanded build options for players looking to theory craft builds using commonly used skills on ANY Archetype, ie. say a Necromancer using Multiple Shot, or a Barbarian using Lightning Fury. The possibilites are limitless with Green Set Items.
*Patch 1.4.2 100% Completes All 7 Class Expanded Synergies.
*Patch 1.1.7 100% Completes the Drop Table for D2R and this Mod - Tal Rasha Prime. Every single drop is a New and Fresh Experience. Enjoy.
*Patch 1.1.8 Nerfs Mosaic and Spirit while Buffing Engima since I already Nerfed Enigma.
*Triple Challenge: Normal, NM, and HL now have HL Resistance Penalty -100, since HL is capped at -100 to Balance increased inventory size and socketing of Charms and all Gear Slots including jewelry.
*Normal, NM, and HL Difficulty has been increased to balance introducing new Green Set Item Bonuses and new Unique Items to the Game. Normal and NM Difficulty is now a Challenge, while HL Difficulty is extreme. Defeating Normal Baal and Normal Diablo will now take preparation and skill.
**You may never Defeat HL Baal now though? You have the -100 Resistance Penalty in Normal, NM, HL + The Increased Difficulty Levels + Increased Monster Movement Speed + Double Monster Density = Challenge. Try Hardcore if that's not enough Challenge?
Mods that add depth and gameplay
Adds a Customiziable Loot Filter.
Increased Level Cap to 100 from 99.
385 Elite, Exceptional & Normal Unique Item Changes.
Adds 32 Updated Green Set Item Bonuses.
Increases to Normal, NM, and HL Difficulty Levels. (HL Difficulty is Extreme)
Adds Necromancer Support with Expanded Synergies.
Adds Druid Support with Expanded Synergies.
Adds Barbarian Support with Expanded Synergies.
Adds Sorceress Support with Expanded Synergies.
Adds Paladin Support with Expanded Synergies.
Adds Amazon Support with Expanded Synergies.
Adds Assassin Support with Expanded Synergies.
Increased Summoned Minion Count for Valkyrie, Grizzly, Hydra, Shadow Warrior, Shadow Master, Summon Spirit Wolves, Summon Dire Wolves, Ravens, Golems.
Adds Runes up to Mid (no higher), Gems up to Regular (no higher), Charms, and Jewels on Sale at Vendors.
Adds Item Forging allowing you to craft your own custom items using a modular approach at a substantial gold cost.
Single Player Trading Simulator using Horadric Cube Recipes to simulate d2jsp rates.
Adds a way to Disenchant Magic and Rare items into White Items (Runeword Bases) and Ethereal Items.
Adds Horadric Cube Recipes to upgrade an item to it's Unique version or convert to a Set Item.
Charm of Teleport which is sold at Gheed's that adds Level 1 Teleport to your available skills.
Class Specific Items are now in the Gambling Pool.
Adds new Horadric Cube Recipes to Reroll Rare and Magic Items.
Start the game with the Horadric Cube in inventory.
Show Item Level.
Show Item Quality.
Mods that add QoL updates
Teleport, Leap, Charge Usable in Town.
Town layout QoL changes for Act 2, Act 3, and Act 5.
Single-Player Runewords. (Runewords that are not yet enabled in SP)
Quick access to the Secret Cow Level.
Unlimited Respec. (Token of Absolution)
Buffed Mercenaries to be Resilient.
An Improved Drop Quality.
Double Monster Density.
Double Drop Rates.
6x4 Horadric Cube expanded.
Expanded Stash space.
Expanded Inventory space.
Adds more sockets on all gear.
Adds sockets to charms.
Rejuventation Potions are now sold at vendors.
Countess now favors rune drops rather than random items.
Arcane Ghosts always stay on path so they always drop items on the ground.
Holy Bolt & Fist of Heaven now damages all creature types.
Teeth, Magic Arrow, Fire Arrow, Cold Arrow, Ice Arrow, Fire Bolt, Ice Bolt, and Hydra now have 100% Pierce.
Adds a Unique Small Charm of Melee Area Damage sold at Gheed's, which adds splash damage to melee attacks.
Infinite Ranged Weapons.
No Stamina Drain.
Installation Instructions: 1. Download D2RMM from nexus mods. Search for D2RMM Mod Manager on nexus mods at the top search bar. 2. Unzip TalRashaPrime.zip and place contents of mods folder inside the mods folder in D2RMM. 3. Directory structure should be D2RMM 1.5.0\mods 4. Add D2R installation folder file directory where you installed D2R usually found in C:\Program Files (x86)\Diablo II Resurrected to the (Settings tab) in D2RMM Found at the top of the app. ***This step is very important if you don't properly setup the File directory in Settings you will get an error.*** 5. Checkmark all the mods on the left side with the square boxes and configure the ones that have gear settings based on your preferences. (My recommendation is to use All Default Options, meaning don't change anything just look over the gear settings to understand how that feature works. If you make a mistake and change something and than decide you want the Default setting for that Mod, just click on the arrow circle that when hovered over says Revert to Default to change it back to Default. 6. When done with settings click on Install Mods at bottom of D2RMM app, *wait* a moment until a green pop up shows you've installed the mods. 7. Click on Run D2R inside D2RMM app at bottom of screen to launch the game.
*It's recommended you play the Default settings meaning don't change anything just drop the mods folder into D2RMM and Launch the Game after setup.
**This Mod Pack customizes the experience by making modifications to the Mods in this Pack making it unique.
**Please use Version 1.7.0 of D2RMM or you will encounter problems since previous versions of D2RMM are mostly incompatible with this mod. Some still work though.
***(16GB of RAM) is the Recommended amount of Computer Memory to Install 100% of the Mods in this Mod Pack. If you only have 8GB of RAM, you need to unload Everything from Memory including Open Windows/Folders as well as from Windows Taskmanager Apps. Next step, would be to Unload All Class Expanded Synergies, and than Install Only the Class Expanded Synergy you plan on Playing/Using.