About this mod
Move quickly in town with your learned skills. I am new to modding d2 and d2rmm, so I may have missed a skill or two, it is easy to edit, or just request it and I'll try to add it.
- Requirements
- Permissions and credits
- Changelogs
This started out as trying to overhaul all classes to have movement akin to D3, but it is becoming difficult because I suck at modding, but this part works and I noticed there was no good support for D2RMM mods that let you use the available movement spells. So here it is. Feel free to edit the .JS in the mod to add skills you want to use in town. Or just request it. I am new to D2R (only played D2 when I was like 12 and sucked), but wanted to have a bit more QOL.
What does this do?
It lets you teleport, charge, feral rage, or leap in town (those are the movement spells I know that can't be used in town). I just want to go fast in town!
Thanks to:
- Shout out to @night0wl117 who made the Druid Balance mod, super great balanced content for Drood lovers and also where I used their code to understand how to mod txt/tsv's.
- And of course shout out to @olegbl who created D2RMM which is amazing!
Installing Recommendations:Put this at the bottom of your mod list in D2RMM in case you are using overhaul mods which may explicitly list the InTown property to blank. This mod is functional (thanks to D2RMM) with all other mods and only overwrites the functionality to use spells in town.
YOU MUST USE D2RMM for this mod!
Why did I use D2RMM?
Because it's just better for complex mod usage as this will not overwrite any of your existing mods. Many people use overhaul mods. D2RMM allows use of mpq mods like those and integrates them with D2RMM mods which instead of overwriting entire tables/tsv's, this only overwrites specifics cells!