A simple quality of life mod to get full resources from material nodes on one click.
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As the name suggests, this is a quality of life mod that gathers all of the resources from a material node in a single prompt! This also refactors how cards are pulled to ensure that the multiple pulls each have their own attempt at getting a Digimon Card 🙂. With that, I also decided to expose the card drop chance in a config so folks can feel free to play around with it if they want (default is 10% to match the base game). The config file will pop up in BepinEx/config the first time the game runs after the mod is installed.
With each update I'll try to add more config variables so users can tweak settings or toggle the ones they want. Below is a list of all the config variables and what they do:
oneHitNode (default = True): Toggles whether nodes break and give all of their materials at once.
resourceMultiplier (default = x1): Multiplies the number of materials given by a resource node when harvested.
resourceRarity (default = x1): Multiplies the chance of a rare material is collected from a resource node.
cardProbability (default = 10%): Percent chance of a card being collected per each pull of a resource node. If oneHitNode is True, this applies to each resource pull allowing for multiple cards per node
breakNodeFullInventory (default = False): Toggles whether nodes should still be breakable when your material inventory is full, allowing for card collection even with a full material inventory