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Gmishaolem

Uploaded by

jakj

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About this mod

This mod allows you to grind bones into bonemeal, which can be used on anything that grows to advance its growth without having to wait a day, and also improves the yield of converting bones into fertilizer.

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This mod adds three new items: Bone piece, bone shard, and bone meal. Bones that are put into a table saw will produce 3 bone pieces each, bone pieces that are put into a stone grinder will produce 3 bone shards each, and bone shards that are put into a grain mill will produce 3 bone meal each, for a maximum yield of 27 bone meal per each bone.

Bone pieces, bone shards, and bone meal can all be put into a compost bin to produce fertilizer just like regular bones can, but because of the greater yield, it is more efficient with the same ratio: It takes 8 bones, 8 bone pieces, 8 bone shards, or 8 bone meal to make one fertilizer.

Bone pieces, bone shards, and bone meal all have the same shop-sell value as bones do, but again, because of the increased yield when processing the bones you will make a larger total amount of money when selling.

When you use bone meal (not bones, bone pieces, or bone shards) on anything that grows (such as watered crops, a sapling that hasn't finished growing into a full tree yet, or something that can be harvested (like a fruit tree or bush) that hasn't regrown its fruit yet), it will immediately advance one growth stage, as if a day had passed. Dust puffs will appear to show you that it worked. If you see no dust puffs and you don't lose any bone meal, whatever you are using it on cannot grow in its current state.

For crops, if the ground is fertilized when you use bone meal, the fertilizer will have its normal effect, but it will be removed every single time, regardless if the fertilizer would have stayed normally. If it is raining, the ground will automatically re-wet itself.

This mod is safe to remove at any time, but doing so will cause all bone pieces, bone shards, and bone meal to be deleted, so you may as well use or sell all of it before uninstalling the mod.

This mod requires the TR Tools modding framework to function.

This is a standard BepInEx 6 mod, so follow the standard Dinkum modding instructions and put the DLL file in your plugins folder.