About this mod
Kim Kitsuragi Pepsi Jacket. Now includes Diet Pepsi.
- Permissions and credits
- Changelogs
Concept: technofinch
Pepsi Portrait: eusuchia
Original Mod: justletmescrolll
Diet Pepsi: absolita
Original Post:
https://www.tumblr.com/blog/view/justletmescrolll/691401781623799808?source=share
Compatible with latest DE version as of 2/1/2025
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No requests for mods unless it is very simple (1-2 files) and I want to use it myself. I also probably won't be checking here too much so it would be faster to just do it instead of requesting. Below are instructions for how to make similar texture replacement mods, which took me a few days to figure out.
Modding Process
This process should work for any unity games with a similar file structure.
Viewing original files (there are probably better ways but what I used)
Use to find out which asset/bundle file the desired file to replace is in. If there is a mod that replaces similar files (ex: portrait replacements), look at that mod's files to see which asset file(s) that mod changes.
- Use AssetRipper_win_x64 (https://github.com/AssetRipper/AssetRipper)
- Can either view the files with View Loaded Files or Export > Export All Files
- Export All Files is useful for sifting through files since any file browser is more flexible than the site's.
Modifying files
As the entire bundle/asset file is replaced with this method other mods will need to be combined manually if they share the same file.
- Use AssetBundleExtractor (https://github.com/SeriousCache/UABE/releases/).
- Open the original asset file with File > Open
- Find desired asset in the list
- Plugins > Edit > Load Texture Button
- Once all textures are done export the files
- Option 1) File > Mod Maker > Create standalone .exe (convenient for users but it's a pain to get approved when uploading a mod here)
- Option 2) File > Mod Maker > Create package file
- Option 3) File > Apply and Save all (Save modified files to put back in later if editing more)
Good luck modding!