Other user's assetsThis author has not specified whether they have used assets from other authors or not
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
In vanilla, we often meet enemies whose their armor is almost the same as the amount of health they have or even more, this will make spell and ability to control enemy useless until near the end of each battle especially when we fight group of enemies or enemies who can restore their lost armor. with this mod enemy dont have that much armor, so we won't spend a lot of time just to beat up their armor - but without reduced the time we need to kill them because their HP is greatly buffed. this will make every battle so much fun because player control spell will be usefull not too long since the battle began and the enemy will also be given time to take revenge on the player who turned him into a chicken.
for better understanding what this mod do (because i know my english is not well) take a look of classic mod that inspired me : "controls are back" but since no Devinitive Edition version of that mod so i make this with a few changes.
Story Mode - Vanilla / Mod Armor boost = -50% / -90% HP boost = -40% / -20%
Explorer Mode - Vanilla / Mod Armor boost = -30% / -75% HP boost = -20% / 0%
Classic Mode - Vanilla / Mod Armor boost = 0% / -50% HP boost = 0% / +75%
note: *no changes to their other attribute like accuracy or damage boost *i recommend to use this mod on new playthrough because the change of npc stat after any save game before this mod active will affect NPC visual HP bar *see the image for comparison between vanilla and mod (based tactician mode)
tips for classic/tactician mode : since enemy HP is greatly buffed this will make enemy u fight after tutorial mission (ship and beach area) will slightly hard to kill when solo make sure to search for other party member ASAP before u start ur firsrt fight.
i include the version for 6 party size mod if u want fair challenge because u have more person to rely in battle, this change just a little of Tactician mode (can be used without 6 party size mod)
extract and put this mod in C:/Documents/Larian Studios/Divinity Original Sin 2 Definitive Edition/Mods dont forget to activate in mod menu while in game