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The Super Shotgun, Rocket Launcher, and Heavy Assault Rifle now use their "bloody" appearance. The Pistol, Plasma Rifle, Chaingun, and Gauss Cannon, do not have a bloody skin by default, but I was able to give them one by mashing up existing assets. This affects the base weapon and both mods, though some weapon mods maybe have more/less visible blood decals.
The bloody skins are not actually a separate skin, but rather another texture layer that is added to the base weapon appearance. By editing their material declarations, I was able to apply the SS, Rocket, or HAR's blood textures to the other weapons, giving them a bloody appearance too. Unfortunately, none of the 3 blood textures worked with the BFG. The Rocket and HAR's textures didn't have enough blood on them to really show up, and while the SS blood textures were very prominent, because of how wide the BFG is, the texture became very stretched, and did not look good at all.
I should also mention that the HAR doesn't have any blood for its Micro-Missle rack or its scope, and that that was something I added myself.
If you don't want the bloody skin on certain weapons, open the mod's .zip and delete the weapon's folder at the following paths:
The HAR's base and Micro-Missiles are in generated\decls\material\weapons\har
The HAR's Scope is in generated\decls\material\models\weapons\har
All other weapons can be found in their respective folders in generated\decls\material\models\weapons
Note that the Gauss Cannon is called railgun in this case