This addon includes 10 new monsters inspired in the classic DOOM2 monsters: New monsters haves custom models, animations, corpse physics, AI behavior, particle effects and uses classic sounds. This addon doesn't replace any DOOM3 enemy, instead adds new entities as a modder resource so modders can add more variation of enemies in their custom maps
Permissions and credits
Author's instructions
Give specific information about permission of each assets used in this addon, i included a separated _readme.txt file with the same name of each .PK4 files that includes the custom monster.
For example, the SpiderDemon monster (Spider Mastermind) model and textures are stored inside the file "Z_zClassic_spiderdemon.PK4" and the informations about the authors and other assets used for that monster work in DOOM 3 are included in the file Z_zClassic_spiderdemon_Readme.txt
Almost all assets used in this mod uses creative.commons license, so each readme file includes the information about the specific license of the models. So please read the readme text files.
so here are the credits for each monster but please check the readme files.
Classic Baron of Hell (Baron and Knight): --------------------------------------------------------
-Classic "Baron of hell" model by NUKE-9000 (author link: www.deviantart.com/nuke-9000)
+model link: www.deviantart.com/nuke-9000/art/DOOM-Baron-of-Hell-Mesh-Mod-XPS-UPDATED-589798936 model info: credits: +Horns exstracted and converted by: Padme4000 +DNF Pig Cop model extracted and converted by: X-N-A
-Baron of hell animations from Doom 3 Phobos mod by Team Future (https://www.moddb.com/mods/phobos) -Original classic sounds by idSoftware -triple fireball burst attack script code based on cacoeye script from Fragging Free mod for DOOM 3
-Original Classic "Imp test" model from DOOM High Resolution Model Project Github (https://github.com/KuriKai/dhmp/tree/master/wip-packs/dhmp.imp.pack)
-High Resolution Model Project Github link (https://github.com/KuriKai/dhmp)
Classic pinky (pinkyDemon and spectreDemon): -------------------------------------------------------------------
-Original Classic "Pinky" demon model and animations by TeaMonster (https://www.moddb.com/members/teamonster) from the "Doom high res model project" mod (https://www.moddb.com/mods/doom-high-res-model-project)
-"Spectre" material code by HellBaron (https://www.moddb.com/members/hellbaron89) from the mod D3HDP (https://www.moddb.com/mods/d3hdp-doom-3-essential-hd-pack)
-Original Classic "Spider Mastermind" model and animations by TeaMonster (https://www.moddb.com/members/teamonster) from the "Doom high res model project" mod (https://www.moddb.com/mods/doom-high-res-model-project)
-Also Classic Chaingun model (attached to the spiderdemon) from the same mod "Doom high res model project"
Classic Cyberdemon (Tyrant) ------------------------------------------ -cyberdemon model by extruder676, link : https://sketchfab.com/3d-models/cyberdemon-76b2100f785844b38bb37415f0de8f74License: CC Attribution-NonCommercial-ShareAlike,license link : http://creativecommons.org/licenses/by-nc-sa/4.0/
-also trxtures by extruder676
-animations, ragdoll, .def, .MTR and rig made by me
Classic Baron of Hell (Baron and Knight): --------------------------------------------------------
-Classic "Baron of hell" model by NUKE-9000 (author link: www.deviantart.com/nuke-9000)
+model link: www.deviantart.com/nuke-9000/art/DOOM-Baron-of-Hell-Mesh-Mod-XPS-UPDATED-589798936 model info: credits: +Horns exstracted and converted by: Padme4000 +DNF Pig Cop model extracted and converted by: X-N-A
-Baron of hell animations from Doom 3 Phobos mod by Team Future (https://www.moddb.com/mods/phobos) -Original classic sounds by idSoftware -triple fireball burst attack script code based on cacoeye script from Fragging Free mod for DOOM 3
-Original Classic "Imp test" model from DOOM High Resolution Model Project Github (https://github.com/KuriKai/dhmp/tree/master/wip-packs/dhmp.imp.pack)
-High Resolution Model Project Github link (https://github.com/KuriKai/dhmp)
Classic pinky (pinkyDemon and spectreDemon): -------------------------------------------------------------------
-Original Classic "Pinky" demon model and animations by TeaMonster (https://www.moddb.com/members/teamonster) from the "Doom high res model project" mod (https://www.moddb.com/mods/doom-high-res-model-project)
-"Spectre" material code by HellBaron (https://www.moddb.com/members/hellbaron89) from the mod D3HDP (https://www.moddb.com/mods/d3hdp-doom-3-essential-hd-pack)
-Original Classic "Spider Mastermind" model and animations by TeaMonster (https://www.moddb.com/members/teamonster) from the "Doom high res model project" mod (https://www.moddb.com/mods/doom-high-res-model-project)
-Also Classic Chaingun model (attached to the spiderdemon) from the same mod "Doom high res model project"
Classic Cyberdemon (Tyrant) ------------------------------------------ -cyberdemon model by extruder676, link : https://sketchfab.com/3d-models/cyberdemon-76b2100f785844b38bb37415f0de8f74License: CC Attribution-NonCommercial-ShareAlike,license link : http://creativecommons.org/licenses/by-nc-sa/4.0/
-also trxtures by extruder676
-animations, ragdoll, .def, .MTR and rig made by me
Please talk to me if i miss somebody in the credits
Donation Points system
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Changelogs
Version 2.02
Fixed Fatso (classic Mancubus) AI behavior that casued the monster sometimes staying and doing nothing
Version 2.01
Added optional customization files for FPS optimization, disable screen shakes and adding preview images
Version 2.0
Added 5 new classic monsters and changing all the other monsters, making "classic monsters v1.0" not needed anymore so those files must be deleted if you are using 2.0
Version 1.0
initial release, including classic versions of the spidermastermind, cyberdemon, pinky, cacodemon and baron of hell
This addon adds 10 new monsters (with some skin variations) to DOOM 3. This mod doesn't replace any DOOM 3 monster and instead, adds more entities that can be used in custom maps and can also be tested using the console command "spawn monster_" Almost all custom monster haves a custom .PK4 file including the model, skins, textures, sounds, script and .DEF AI files so you can drag and drop them to your custom mod folder if you only want use 1 or more of them. Also each file includes a README.txt text file with the monster information and credit so please read them.
This mod includes models and other assets made by various authors, all the assets used for each enemy pack are detailed in the readme .txt file with the same name as the PK4 pack file of the monster.
The current version of the mod is 2.02
CHANGES:
v1.0: -initial version, classic monsters V1 -includes only SpiderDemon, Tyrant, PinkyDemon, Baron and Caco.
v2.0 -new version (september 2024), classic monsters V2 -includes SpiderDemon, Tyrant, PinkyDemon, Baron, Knight (Hellknight), SpectreDemon, Caco, Fatso (mancubus), Pain Elemental, DoomImp. -adds custom sounds, new skins and particle effetcs to the monster -adds low poly .md5mesh models to some monsters
v2.01 -includes 2 .PK4 files with low res textures and low poly models to increase FPS if you are playing in a slow PC or device. -indludes a custom .PK4 file that disables almost ALL screen shakes when the game shows explosions and big monster actions. -added preview images
v2.02 -Includes a small .PK4 file that fixes wrong behavior in monster_demon_fatso spawnClass, patch file name is: Z_zClassic_fatso_patch.PK4
If i miss an author or somebody in the credits please talk to me, i will fix it and add you. My intention is only add more resources to DOOM 3 because i think is a cool game and modders can found useful this pack for their creations.