Keeps The Blood, Gibs, and Kills Much Longer! Just like classic Doom! - Mod also available for Doom 2016!
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Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Credits to those who make that work possible and all Doom 2016/Eternal modding possible:
Emoose, Infogram, SunBeam, Zwip-Zwap Zapony, Suntado Tsukai181, Visual Studio, Proteh These are your true heros and mine!
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Changelogs
Version 6.66Rev2a
Updated old level patch 1 resources with current game ver 6.66Rev2 files - apparently I have missed that in previous versions
Added edited hub resources for the sake of good order
Version 6.66Rev1A
Fixes DreadKnight chainsaw burn-away that would occur on some main campaign maps
Fixes Remaining Base Game Maps Looping Fire FX When Killing Archviles Before The Can Fully Spawn Other Demons
New Compatibility patch for Kaiser Campaign - Act 2 Included
All previous hotfixes applied
Version 6.66Rev1.1
Updated to support latest game ver 6.66Rev1.1.
Fixed some small gore pieces from disapearing like decap heads etc.
Further worked on infinite firefx when archvile summons demons and you kill him before summon is complete.
Version 6.66Rev1
Updated To Support Game Version 6.66Rev1
Version 6.66
Updated To Support Game Version 6.66
Set most corpses to fade out on default settings for All Optimized FIles!! Should fix the spawn timing issues players were having with master levels.
Version 6.4a
Fixed removed baron blades archive corrupted
Made windows installers for easy install
updated readme files
Version 6.4
Updated To Support Game Version 6.4
Updated Readme's
Added Compatibility Patch For Red_Fireborne_Barons_TMK
Version 6.3
Updated To Support Game Version 6.3
Version 6.2
Updated To Support Doom Eternal Ver 6.2
Further Simplified Install Process.
Mod Version Will Now Reflect The game Version It Supports. Thus Game Version and Mod Version Should Be Identical From This Point On. If The Mod Version Doesn't Match The Current Official Game Version ; The Mod May Not Work or Work As Intended.
Version 0.94a
Fixed File Structure of the default file: "Keep The Dead Eternal Edition v0.94.zip"
Version 0.94
Updated To Support Game Version 6.1 + Now Includes Compatibility Patch For Demons2016 Mod - Baron of Hell
Version 0.93
Updated To Support Doom Eternal Ver 6.0
Added A Version With Baron Blades Removed & Default Size Blood Decals
Added A Optimized Version With Baron Blades Removed & Default Size Blood Decals
Supports Mod Manager by Proteh
Version 0.92
Updated to support Doom Eternal Game Ver 5.1
Updated Corpse Duration On Experimental .Cfg Files To 1 minute even.
Optimized Versions Have All Gib Timers On 30 Seconds. (Best To Use With Default .cfg files)
Version 0.91aa
Fixed Looping Lost Soul Scream
Removed all ragdoll events from pain elemental in attempt to stop unwanted ragdolling
Added missing gorekit edits to patch 2 resources
Adjusted experimental .cfg files ai-death_fadedelay to 65000
Added a compatibility patch for: " Demons 2016 Mod By FKPIRUS - Baron of Hell v0.4" - All the other demons are compatible
Version 0.91a
renamed unzipped folders and added experimental .cfg files to main file instead of separate downloads
Version 0.91
Various bug fixes (incorrectly editted files)
Fixed many instances of enemies triggering burn away embers
Made blood decals permeant (for real this time)
removed redundant entries from .cfg file.
Added Experimental .cfg file restoring previous fade of corpses to how the mod was intended (you have to follow the instructions - this is only tested with nvidia gpus)
Version 0.90d
Restored Dev Cut FX To DreadKnight
Restored Dev Cut Smoke FX To Baron
Consolidated All Versions Into A Single Download
Made Baron Blade Removal A Optional File
Version 0.90c
Fixed Revenant Chainsaw Fade
Fixed Various Missed "StopFX" changes inside md6 files
Mancubus Chainsaw Will Now Do Signature Death Instead of Full Body Gibs
Added a "Ultimate Edition File" That Contains All of My Mods
Version 0.90b
Fixed invisible tentacles
Painelemental ragdolling should also be fixed *maybe*
Added a "default blood splash and blood decal main file. (By request)
Version 0.90a
Removed Baron of Hell Fugly Fire Blades
Blood Decals Are Now Perm!
Updated For Game Version 5.0 and TAG pt 2
fixed crashes on Super Gore Nest and Exulta
Version 0.90
Ultimate Edition File Contains All My Mods (Keep The Dead / Bloody Skinz / BFG & Unmaykr Unleased /Simply Faster Movement)
Version 0.86
Updated to support game version 4.1
Fixed invisible tentacles.
Version 0.85b
Updated all map patch 1 resources with pain elemental crucible kill fbg (somehow left out)
redone resource patch 2 pain elemental fbg instead of ragdoll.
removed unmaykr and bfg tweaks left over - were useless anyway.
Version 0.85a
Fixed Painelemental not wanting to FBG instead of Ragdoll Death On Mars Core - added it to core_patch2
Version 0.85
Updated to support Doom Eternal Game Ver 4.0
Version 0.84c
Adjusted ai_death_fadeDelay back to 12000 ( Its just too hit or miss for anything higher when dealing with crazy spawns with custom master levels)
Fixed Arachnatron reanimation (Last of the fixes from re-editing fresh 3.1 resources
gore behavior of unmaykr and bfg edited
Version 0.84b
Fixed (again) Painelemental FBG instead of Ragdoll Death
Fixed (again) Tyrant Sig Death Disappearing
ai_death_fadeDelay has been adjusted to 16000 (This seems to be the absolute max- currently)
Fixed buff pod trying to burn away in Final Sin and maykr levels.
Version 0.84a
fixed crash at startup with 8.4 - My mistake, missing event name.
Version 0.84
Re-Edited All Map Resources and Patch 1 Resouces From Fresh Game Build 3.1 Assets.
Many, Many (if not all) misc breakable object pieces will now also stay
Fixed Pain Elemental FBG Instead of Ragdoll Not Working As Intended.
Version 0.82
Fixed various Crashes With DLC Due To FX Edits
Fixed DLC Crash Caused By Tentacle_Liquid File
Version 0.80
*Added Support For Ancient Gods DLC and Game Update 3.0
Version 0.72
*Added exploding barrel pieces to items that do not vanish
*Removed g_breakableduration cvar from .cfg file as the cvar is useless.
*Changed r_decalLifetimeMultiplier from 10 to 15
*Changed decal_maxdecalgroupingradius to 8.81
*Changed decal_maxdecalsinradius to 25
*Changed ai_death_FadeDelay to 12000 (We are up to 12 seconds! Uh oh! :/)
Version 0.70
Enabled Light Burn Away FX So Bodies Do Not Just "Pop Out" of Existence (Requested)
Adjusted Config File - Removed Entries Not Needed
2 Main Files: 1 Optimized For Horde Mode Mod and 1 With Much Longer Gib Timers (Config File Can Be Used With Either Main File)
Version 0.69
No Longer Required To Type Anything In Console
No Longer Required To Add Lines To Your DoomEternal.cfg
Re-Balanced Destructible's For Horde Mode
Version 0.68
Fixed Tyrant Signature Death Corpse Disappearing After Update 2.1
Version 0.67
Updated to support Doom Eternal Ver 2.1
Version 0.66
Updated To Support Patch #2
Mancubus Heart Stab GK Now Does Signature Death Instead Of FBG (Thanks Elizabethany)
BuffPod Pieces Should No Longer Try And Burn Away
Changed Timers On Destructibles to 10 minutes (may not be permanent change)
Removed Placebo / Not Required CFG file Entries.
Version 0.59b
Fixed Weird Clipping That Occurs During The Mancubus Heart Stab Glory Kill
Version 0.58b
Fixed Lost Soul Lingering Sounds When PainElemental Is Killed
Fixed Issue Where Some Gibs Would Attempt To Burn Away (HellKnight & PainElemental)
Version 0.56b
Added Bigger Blood Splashes When Shooting Demons
Added Bigger Blood Decals For Gibs Etc
Arachnatron Reanimation Fixed
Gladiator reanimation can be fixed by setting: ai_death_FadeDelay 300 during fight..Just set it back to ai_death_FadeDelay 70000 after cinematic completes
Version 0.54b
Added Debris Rocks To The Things That Dont Fade
Fix For Model Stretching - Via Launch Command Increasing Vertices (See Description Page / Install Instructions)
Version 0.53b
Purple Goo Crash Fixed
All Gibs and Gore is no longer on 3 minute timers , they are infinite! A.I is still on 70000 for now.
Version 0.41a
Added - Removed Glow from Pieces Shot Off Of Enemies
Added Mod Injector version for compatibility with other mods such as De-Lighter visit - https://discord.gg/n4ncY9K
Removed : Increased blood radius and more limb removal potentials, as this didn't work as previously thought
Version 0.5b
Brief list of changes and bugs (subject to change):
-Gibs blown off stay
-FBG stays
-Gibs blown off have that glow effect removed (most enemies)
- All Chainsawed enemies stay
- Crucible kills stay.
(Blood pools are added to cs corpses.)
- All Glorykilled enemies stay.
(Blood pools are added to GK corpses)
-Crucibled enemies stay
-Cacodemon ragdolls was changed to fbg
-Cacodemon crucible will cut then explode
-Painelemental shares those caco changes (this was due to janky physics with both flying demons)
-Breakables like barrels misc items will also stay. *timer*
-Pieces tagged as "a.i" stay *timer*
-Mancubus Signature Death stays.
-Tyrant signature death stays.
Bugs:
-Destroyer blade kills and slices still fade..
-Gladiator corpse is reanimated during cinematic. ?♂️
-blood pools kinda spawn if they want to. 2/3 times.
*Crucible rampages may break spawns (using cheats)
Credits for all the Keep The Dead Eternal Edition Ver 0.5b hard work:
NikkMann, Blubber, SamIam76, Knightmare077.
Credits to those who make that work possible and all Doom 2016/Eternal modding possible:
Increased blood radius and more limb removal potentials.
No longer dependant on cheat engine. (you do loose some cvars & cmds-but feel free to use cheat engine on top of this)
KEEP THE DEAD - ETERNAL EDITION
KEEPS CORPSES , BLOOD AND GIBS LONGER!
Supported Current Game Build = v6.66Rev3
Features:
+Keeps All Gibs On Screen For Much Longer +Keeps Corpses On screen For much Longer +Keeps Blood Decals On Screen +Bigger Blood Decals +Keeps Chainsawed / Glory Killed Corpses Longer +Removed All Burn Away FX (Some Restored To Prevent "POP OUT") +Removed The Ability For Pain Elemental To Ragdoll (now explodes on death) +Removed The Ability For Cacodemon To Ragdoll (now explodes on death) +Pain Elemental + Cacodemom Crucible Kills Now Cut In Half Then Explode +Mancubus Heart Stab Glory Kill Does Signature Death Instead Of FBG. +Many (if not all) misc breakable object pieces like barrel pieces or rocks will now stay longer! +Mancubus Chainsaw To Heart Will Now Do Signature Death Instead of FBG. +Restored Dev Cut FX To DreadKnight + Smoke On Baron
Other Mod Incompatibilities: -Any mod that modifies character FX, MD6, Destructible, Impacteffect or gorewounds.
If Updating: remove all mods from the mod folder, run EternalModInjector.bat. Exit the game. Next; verify game files through Steam / Bethesda launcher. Then begin below!
Prep:
1)Download the REQUIRED modding tools. Modding tools are required for ANY Doom Eternal mod to be installed and function. They can be downloaded from the following official locations; any other location or source can not be trusted to be up to date : *Doom 2016+ ModdingDiscord Server (Developed Here)=v6.66Rev3 Mod Injector *Gamebanna (Mirror) =Click Here - v6.66Rev3 Mod Injector (Mirror)
2) Pick and download only (1) Main File "KTDE - v6.66Rev3 - Mod Injector.7z" From Nexus Page , Moddb or Gamebannana and save it to a easy locatable place like the desktop.
3) Extract the "KTDE - v6.66Rev3 - Mod Injector.7z" to your Doom Eternal install folder. (ex: C:\SteamLibrary\steamapps\common\DOOMEternal) 4) Run EternalModInjector.bat or use EternalModManager.exe
Notes: Add +r_woundManagerMaxVerts 8096 +com_skipIntroVideo 1 to your doom eternal launch options. (Steam: Right click doom eternal in your games list; go to properties and at the bottom of the "GENERAL" tab there is "LAUNCH OPTIONS" in the main window at the bottom with a blank space underneath..simply copy and paste the bold text into the blank area and exit. )
Uninstall:
1) Navigate to your Doom Eternal root directory and open mods folder: *If Steam version : "C:\Program Files (x86)\Steam\steamapps\common\DOOMEternal\mods" *If Bethesda version : "C:\Program Files (x86)\Bethesda.net Launcher\games\DoomEternal\mods"
2) Remove/Delete "KTDE - V6.66Rev3 - Mod Injector.zip" from your mods folder.
3) While in your root folder , back out of the "mods" folder and open the "base" folder.
4) Look for and delete the file "KTD.cfg"
5) Run EternalModInjector.bat or EternalModManager.exe
6) Game should launch with whatever other mods you have installed or none if mods folder empty.
7) If mods folder is empty and you've launched the game with EternalModInjector.bat or EternalModManager.exe and have exited the game and want to return your game to all official files from this point ; simply verify your game files through steam or bethesda launcher.
Credits for all the Keep The Dead Eternal Edition hard work: NikkMann, Blubber, SamIam76 , Elizabethany , Jer487 and Knightmare077
Credits to those who make that work possible and all Doom 2016/Eternal modding possible: Emoose, Infogram, SunBeam, Zwip-Zwap Zapony, Suntado Tsukai181, Visual Studio, SEWsam and Proteh
Special Thanks To: IDSoftware and the entire team for making such a amazing game!