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Nayrham

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Nayrham

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About this mod

Screecher Variant that also works with Mutators (which were made by Velser)

Permissions and credits
For DOOM Eternal version 6.66 - rev 2

Not Safe for Online Matchmaking

This is a modder's resource only, you're expected to already know how to use Custom AI. General information on how to use it is on this page

Feel free to ask any questions on what each entityDef does and how they all work with each other, it's a bit complex

Infected
- Mutator Assets
Created by Velser - Voice Overs by iMagma
Based on the Screecher
Features:
- Is about 50% slower than a normal Screecher.
- Does barely any damage itself.
- Starting from a certain distance, shoots fast projectiles which cause the Slayer to, for 4 seconds:
       -Take 25% more damage;
       -Deal 70% less damage;
       -Move 80% slower;
       -Recharge Dash 80% slower (doesn't work right now, will be fixed hopefully).
- Melee hits from the Infected cause the same 4 seconds debuffs.
- When the Slayer is really far away, shoots a different projectile which spawns a ground hazard for 25 seconds, and damages the same way as a Cyber Mancubus' puddle. A direct hit from the projectile is unlikely, but it would cause the Slayer to, for 8 seconds:
       -Take 35% more damage;
       -Deal 80% less damage;
       -Move 90% slower;
       -Disable Dash entirely (doesn't work right now, will be fixed hopefully).
- On death, spreads a random Mutator buff to all demons, all info regarding Mutators is in the linked page, with one difference: buffs which cause demons to be more resistant to a certain weapon have been changed to make them completely immune instead. Mutator behaviors are not hard-coded into the Infected, and as such their numbers/spawn time/buff types etc. can be modified at will if you know what you're doing.
- While Mutators are active, if other Infected demons are present in the arena, they will move 25% faster and will be immune to all damage until Mutator buffs are gone.

Codex entry:
"A few weeks after the disastrous outbreak on the now stranded UAC space
station, some of the personnel's corpses started rising up once again.
Seemingly unaware of the transfigured condition of their barely alive
bodìes, they mustered up the strenght to navigate the facility through
the Solar System until they crash-landed on Phobos, within an area
completely overrun by the forces of Hell. It didn't take long for the
demons to slaughter what remained of the crew, and in doing so, the
virus had now found hosts capable of resisting its deadly effects,
commencing its infectious journey across the demonic hordes. Dozens
became hundreds, eventually thousands.

And so, another never-ending cycle had just begun..."


Spawn with Meath00k, although you shouldn't do this since the game will probably crash, don't ask me why:
chrispy ai/fodder/zombie_t1_infected

Known issues:
- The Infected will often have a delayed death animation. Has no impact on gameplay but is annoying to look at.
- After deactivating a Mutator loop, it will still persist once more before going away for good.