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alveraan

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alveraan

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About this mod

Makes repeated campaign playthroughs smoother by removing most unskippable cutscenes and accelerating elevators, rides, some doors and machines. Also, completely removes the intro in Hell on Earth.
This mod does not replace any combat encounters and doesn't add stuff to the levels (except for a teleporter in Sentinel Prime).

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Doom Eternal : Streamlined Campaign

Compatible with version 6.66 Rev2.2. Note: I'm currently working on a version that works with the new Doom Eternal Official Mod Support.

Makes repeated campaign playthroughs smoother by removing most unskippable cutscenes and accelerating elevators, rides, some doors and machines. Also, completely removes the intro in Hell on Earth.

This mod does not replace any combat encounters and doesn't add stuff to the levels (except for a teleporter in Sentinel Prime). It doesn't remove the skippable cutscenes. It keeps the original experience intact and only removes things that become a nuisance after repeat playthroughs of the base game.

If you are bothered by all those unskippable cutscenes, slow elevator rides, doors and machines, this is the mod for you. This replaces all 13 campaign levels. Do not use other mods that replace campaign levels while using this mod. The master levels that come with the game have not been tested, but should in theory keep working.

List of all changes:

Hell On Earth
- Removed intro cutscene.
- Door in the first room opens faster.
- Gate that opens after first arachnotron encounter (near mech wall) will open faster and without the cutscene.
- Removed second arachnotron cracking through wall cutscene in building after subway. A two-second delay was also removed.
- Removed the cutscene showing the energy wall turning off after the main combat arena (before the 2 soldiers appear).
- Removed cutscene of portal to citadel opening.

Exultia
- Removed wading effects from all purple goo sections.
- The first elevator (where you get the blood punch ability) goes down almost instantly.
- Accelerated opening of the 3 big hell doors (speed and delay).
- Removed the zoom in on the arachnotron after the goo section after descend through the titan bowels.
- Removed cutscene at the end of the level showing teleporter appearing.

Cultist Base
- Removed a cutscene, when you punch the secret gear apparatus in order to unlock the jump pad to reach the sentinel battery outside the base.
- Removed cutscene of bridge coming up after first major arena.
- Accelerated the ride to the central room, where the priest talks to his followers ("your salvation lies in his destruction").
- Shortened the time it takes for the trigger in the central room to become active (during the hell priest speech "Your salvation lies in his destruction").
- Accelerated elevator ride from the central room when Vega says "your supershotgun is nearby".
- Removed cutscene showing the super shotgun in the death pit area, before the floor moves down.
- Accelerated the floor coming back up after the death pit combat encounter.
- Accelerated the gray metal machines going up and down (near the puzzle with the gorilla bar, shooting trigger, then climbable wall).
- Accelerated elevator leading down to the play as revenant area.
- Removed the cutscene showing the platform lowering in the play as revenant area.
- Accelerated elevator after the pillars room, at the end of the hallway that contains lots of mecha zombies and a secret.
- Removed cutscene after completing the laser pillar puzzle.
- Accelerated elevator after Goroth (crucified demon) room that leads back to the central room (priest says "I do not fear you..").
- Shortened the time it takes for the trigger in the central room to become active (during hell priest speech "I do not fear you..").
- Accelerated ride after central room leading to final arena (while priest says "I do not fear you..").
- Removed cutscene after final arena, showing gate leading to train opening.
- Accelerated elevator ride to train after final arena.

Doom Hunter Base
- Accelerated the train ride, it is now twice as fast.
- Removed cutscene of grapple platforms coming up in the air. The platforms move into position faster.
- Accelerated the platform that moves up and down in the room with the lava falling from the machine above.
- Removed cutscene showing Agaddon Hunters's body being removed from sarcophagus.
- Accelerated removal of energy wall after the sarcophagus cutscene.

Super Gore Nest
- Removed cutscene showing pinky breaking through the door after first encounter.
- Removed forced player teleportation after the pinky door break cutscene.
- Removed cutscene after yellow key use when Vega says "two more keys will be required to open the passage".
- Removed forced player teleportation after the yellow key use.
- Removed cutscene of the "teeth" wall opening after pushing the skull in the toxic green goo area.

Arc Complex
- Accelerated the elevator up and down to/from the first turret that shoots the tentacle.
- Accelerated the elevator up and down to/from the second turret that shoots the tentacle.

Mars Core
- The elevator at the start of the level has been removed. Instead, you just fall down the shaft, which is much faster.
- Removed cutscene showing the entrance to the BFG room coming up.
- Removed a forced player teleportation after the cutscene showing the entrance to the BFG room.
- Sped up the pistons in the BFG room.
- Removed cutscene after the buff totem arena.
- Removed cutscene of gate opening to the final area.

Sentinel Prime
- Added a teleporter at the start of the level that takes you to the end of the level where the boss fight is.

Taras Nabad
- Removed cutscene of statue moving after activating hidden button in atrium arena.
- Removed cutscene of the gates to hanging block puzzle opening in atrium arena.
- Removed cutscene of the block falling through ground in atrium arena.
- Removed cutscene of water going down after activating pressure plate behind statue in atrium arena.
- Removed cutscene of gate to secret opening in area between atrium and divinity machine (courtyard area).
- Removed first cutscene in catacombs of water lowering after wall punch.
- Removed second cutscene in catacombs of water lowering after wall punch.
- Removed cutscene showing two jump pads activating after pushing skull in throne room.
- Removed cutscene of falling ball in throne room, also removed forced player teleportation afterwards.
- Removed cutscene of water level falling after punching the floor near the last room.

Nekravol Part 1
- Removed cutscene when stepping on pressure plate that opens the big door to the hell pit.
- Sped up the cage ride by 350 %.
- Removed cutscene of Olivia's statue falling.

Nekravol Part 2
- Accelerated first elevator ride.
- Removed cutscene showing the eye turrets at the top of the argent core.
- Removed cutscene of door opening (argent core exit).
- Accelerated second elevator ride.
- Removed both cutscenes of freed titans in final arena.
- Removed cutscene of platform falling in final arena.

Urdak
- Removed cutscene in first area when Samuel says "the icon of sin is no longer in the Kahn Maykr's control...".
- Disabled player being frozen in place while Samuel says "There is a gate we can use...".
- Removed cutscene after buff totem encounter that shows the arena exit.
- Removed cutscene showing exit after the other main arena.
- Removed cutscene showing water draining (dead Maykr).
- Accelerated water draining (dead Maykr).

Final Sin
- Removed cutscene of Icon of Sin walking through bridge.
- Removed cutscene showing side of building exploding.