Makes the Combat Shotgun suck less, closer to its classic Doom counterpart. Also touches up Full Auto a bit.
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You ever realize how ass the base shotgun is in this game? It can't even take out zombies and imps in one hit without being right in their faces, and isn't really even consistent at staggering them. An absolute bastardization of its classic Doom counterpart, one of the most reliable and iconic weapons of the game which held its niche against the Super Shotgun with its higher rate of fire and effective range. This mod aims to restore some of its former glory.
Changes: Decreased horizontal spread on primary fire Slightly increased vertical spread on primary fire Reduced rate of damage falloff Increased damage against various fodder enemies
Full Auto: Reduced rate of damage falloff
Result: The Combat Shotgun is now effective from a much greater range and should be able to 1-shot any fodder enemies (besides the Mecha Zombies, those guys are tough!) as long as they fully overlap with the reticle, or stagger them consistently if you shoot at their feet. It's still outclassed by the SSG in raw firepower, but should now be better at serving its niche and feel much less dissapointing to use.