A master level for Immora featuring custom visuals and balanced but challenging encounters.
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The sequel to Reclaimden is here ! An (hopefully) balanced master level for Immora. Difficulty is slightly above Reclaimden, but it's a shorter level. I admit that it turned out way harder than I originally aimed for, especially towards the end of the level. Blame my playtesters, they always say that my stuff is too easy.
Due to me having to nerf a lot of things to keep it civil, we might make an Unbalanced version in the future. No custom ai at all this time because it was way too buggy, and also no archviles because Immora is weird.
Know bug : if the second escalation encounter nest doesn't work you have to reload the checkpoint and try again (this is a vanilla bug, sorry UN players) Secret Encounter : There is an additional secret encounter in the lower city (not my proudest work tbh but it exists). Be sure to kill all the enemies in the area before you start the encounter, or come back at the end of the level once you've unlocked teleport.
Thanks to Konvaz, for making Fixed Immora (Red Environment), as I used it as a baseline for the level and it certainly helped a lot in getting a level with cool visuals. Thanks to Beth and Powerball and their TraversalMakyr tool, I know the tool is 2 years old but I just learned about it and it was really useful to me. Playtesting : special thanks to Potdechoucroute (he endured almost all iterations of the level, including the worst earlier ones), as well as Bysior, Primal Pain, No Name Magician & Apricorum for taking the time to test the level and give feedback.
I plan on updating this mod in order to improve pacing before posting this on the official Bethesda mod platform.