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UberCringe

Uploaded by

Velser

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About this mod

This mod emulates the loot drop behavior and some gameplay mechanics from DOOM The Dark Ages.

Requirements
Permissions and credits
Mirrors
Changelogs
For DOOM Eternal version 6.66 - rev 2.2

Not Safe for Online Matchmaking

Information on how to use and create mods are in the DOOM Eternal Modding Wiki: https://wiki.eternalmods.com/


Note

This mod is unfinished and will likely never be finished.
Therefore, there is some jank regarding the hit detection for the new abilities & there are no custom animations.



Details

Weapon Changes

- Replaced Chaingun "Energy Shield" mod with "Tesla Pulse", a wide-spread short-ranged automatic gun similar to the Skull Crusher.
  • Upgrade (3): Decrease windup time.
  • Upgrade (6): Decrease movement speed penalty.
  • Mastery (kill 80 demons): Attacks pierce through demons.
- Blood Punch now starts with 2 charges, 3 after killing the Khan Maykr.
  • Killing fodder give 1/10 Blood Punch charge, 3/10 for heavies, 5/10 for superheavies.
  • After killing the Gladiator, Glory Kills give 2/10 charge (in addition to kill charge).
- Flamehook kills drop 20 armor regardless of weapon.
- Increased splash damage & damage radius of Plasma Shield explosions, enough to stagger a nearby Carcass or Prowler.

Equipment Changes

- Replaced "Frag Grenade" with "Parry", a defensive melee strike.
  • Damages and hard-falters a demon.
  • Successful strikes give you invulnerability for 0.75 seconds.
  • Burns demons for 20 armor when killed. Burning effect lasts longer than Flame Belch.
  • "Combustion Concussion" & "Scatter Bombs" suit upgrades are unused.
- Replaced "Ice Bomb" with "Iron Skin", an activated buff.
  • Reduces damage taken by 75%.
  • Reduces movement speed & dash recharge rate by 50%.
  • Gives you the infinite ammo effect.
  • Lasts 4 seconds.
  • "Permafrost", "Ice Drops", "Frost Bite" suit upgrades are unused.
- Replaced "Flame Belch" with "Flame Saw", a wide-but-slow moving projectile.
  • Instantly gibs & passes through fodder.
  • Stuns heavies & superheavies. Stun effect is identical to the Sentinel Hammer & its stun duration upgrade.
  • Instantly explodes Plasma Shields.
- Chainsaw no longer regenerates 1 pip over time.

Loot Drop Changes

  • Blood Punch direct damage & kills drop ammo
  • Blood Punch splash kills with the "Punch and Reave" rune drop ammo (in addition to health).
  • Glory Kills drop ammo (in addition to health).
  • Breaking weakpoints drop 20 armor.
  • Plasma Shield explosion kills drop 20 armor.
  • Mastered Full Auto damage burns enemies for 10 armor when killed (in addition to shells).
  • Replaced "Napalm Belch" crystal upgrade with "Burning Shells", which makes the Combat Shotgun base fire damage burn enemies for 10 armor when killed.
  • Maykr Drone headshot kills drop less health & half-ammo.
  • Blood Maykr headshot kills drop half-ammo.
  • Armor loot drops last for 10 seconds, instead of 20.
  • Blood Punch charges gained from armor shards & health dropped by Blood Punch splash kills are halved.
  • Individual shell loot drops that are dropped by normal means give 3 shells, instead of 5.

Other Changes

  • "Quickdraw Belch" has been renamed to "Quick Fire", and applies to "Flame Saw". "Flame Saw" has a reduced base cooldown.
  • "Faster Parry Cooldown" & "Double Parry" are the only upgrades for "Parry". "Parry" has a reduced base & upgraded cooldown.
  • "Faster Iron Cooldown" is the only upgrade for "Iron Skin".
  • English Strings have been replaced in the Codex, Dossier, & Tutorials to communicate the new changes above.

Known Issues

  • Hit registration for Parry may fail, even if the invulnerability effect triggers. Try to avoid using Parries close to walls or complicated geometry to mitigate the issue.
  • Hit registration for Flame Saw may fail to explode a Shield Soldier's Energy Shield. Try aiming closer to the center of the Energy Shield to mitigate this issue.
  • The stun effect for Flame Saw may fail. If this happens consistently, try giving yourself the hammer and removing it.
    Follow this guide: https://wiki.eternalmods.com/books/3-command-console/page/swap-crucible-hammer
  • Some Fodder, Tentacles, or other low-health enemies may not burn and drop armor when instantly killed by the Combat Shotgun or Full Auto. Try continuously firing from mid-to-close range to mitigate the issue.
  • Sticky Bombs do not burn demons because I could not get it working the way I intended it to. I wanted direct damage only from the mastered Sticky Bomb weapon mod to burn demons for 10 armor. The burning effect requires splash damage from non-hitscan projectiles to apply it, and getting tons of armor from Sticky Bomb explosions seemed way over-tuned.
  • The infinite-ammo buff from Iron Skin is an unintended effect from using the haste status effect from single player. I cannot seem to remove it despite there being a Boolean that claims it can be disabled.