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File credits
Velser, proteh, furb, and Nikk Mann are the original authors of various mods with the modpacks.
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Shotgun/Full Auto damage now deals 25% increased damage from non-Fodder demons instead of 50%.
Version Weapon Buffs 1.6
Updated to incorporate elements of Weapon Mod Enhancements.
Heavy Cannon base fire is hitscan again, this time with a larger tracer width so you can hit fodder demons easier.
Version Weapon Buffs 1.5
Updated for version 6.66 rev 1
Version Weapon Buffs 1.4
Updated for version 6.66
Removed the previous Plasma Rifle buffs because they hardly made a difference.
Made the Heat Blast Supercharge deal increased damage.
Removed the hitscan projectiles from the Heavy Cannon because it actually made it harder to hit fodder demons.
Version Weapon Buffs 1.3
Updated for version 6.4
Slightly increased the firing rate of Full Auto.
Made the Heavy Cannon projectiles hitscan.
Version Weapon Buffs 1.2
Removed the ability for the Heavy Cannon to break weakpoints faster because it was not working in the first place.
Greatly increased the Mobile Turret's transform speed.
Version Weapon Buffs 1.1
Micro Missiles can no longer break weakpoints, Heavy Cannon deals more damage against weakpoints, further decreased the primary fire cooldowns of Heat Blast & Microwave Beam.
Version QoL 1.6.2
Removed something funny.
Version QoL 1.6.1
Improved compatibility with other mods.
Version QoL 1.6
Updated for version 6.66 rev 1
Version QoL 1.5
Updated for version 6.66
Removed No Automap Sound Loop since the bug has finally been fixed.
Version QoL 1.4
Added Quieter SFX, but only for the armor pickup sounds.
Version QoL 1.3
Updated for version 6.4
Version QoL 1.2
Updated for version 6.2
Version QoL 1.1
Added HUD Low Health De-Crapifier.
Version Gameplay 1.8
Added Better Melee System, Consistent Armored Baron Traffic Light, and Fixed Doom Hunter Boss Fight.
Better Marauders: Heat Blast can now stun and Possessed Marauders are now easier to stun.
Version Gameplay 1.7.1
Improved compatibility with other mods (Specifically Better Marauders).
Version Gameplay 1.7
Incorporated the Chaingun and Mobile Turret Projectiles mod.
Version Gameplay 1.6
Updated for version 6.66 rev 1.1
Replaced Crucible 0 pips for Fodder with Crucible Restack.
Version Gameplay 1.5
Updated for version 6.66 rev 1
Version Gameplay 1.4.1
Improved compatibility with other mods.
Savagery no longer applies to the Bosses.
Version Gameplay 1.4
Updated for version 6.66
Version Gameplay 1.3.1
Made the Chainsaw Savagery animation speed consistent across various demons.
Version Gameplay 1.3
Removed Non-Meta Weapon Buffs.
Version Gameplay 1.2
Updated for version 6.4
Added Better Marauders.
Version Gameplay 1.1
Updated for version 6.2
Added Non-Meta Weapon Buffs.
Version DLC Tweaks 1.9
The Cursed Prowler can now be killed with any weapon while cursed (with reduced damage). The reason why this wasn't implemented sooner was because of an old bug that would cause some weapons to insta-gib the Cursed Prowler regardless of damage reduction.
Version DLC Tweaks 1.8.3
Fixed an issue where custom text would not load for the Traditional Chinese language
Removed the increased firing spread for the Riot Soldier. It didn't really do much anyway.
Version DLC Tweaks 1.8.2
Improved compatibility with other mods.
Version DLC Tweaks 1.8.1
The Blood Punch's splash damage will now kill Cursed Prowlers while the player is cursed.
Made unsupported languages have the added/modified text be in English.
Version DLC Tweaks 1.8
Reworked the Stone Imp's resistances. They are now weak to all fast firing weapons.
Version DLC Tweaks 1.7.2
Fixed an issue where killing Stone Imps with certain weapons will register as headshots even though the head was not targeted. This bug would only be noticable if you use Hammer tweak mods that allow headshots to refill the Hammer.
Version DLC Tweaks 1.7.1
Renamed to DLC Tweaks since non-TAG2 demons are also affected.
Fixed the models of Stone Imps and Riot Soldiers when they are gibbed by the Destroyer Blade.
Version DLC Tweaks 1.7
Updated for version 6.66 rev 1.1
Version DLC Tweaks 1.6
Added Blood Maykr tweaks.
Altered the Stone Imp resistances.
Made Remote Detonate deal more consistent damage against Riot Soldiers.
Version DLC Tweaks 1.5
Updated for version 6.66 rev 1
Version DLC Tweaks 1.4
Updated for version 6.66
Version DLC Tweaks 1.3
Further tweaked Stone Imp resistances.
Version DLC Tweaks 1.2
Updated for version 6.4
Version DLC Tweaks 1.1
Separated the Stone Imp armor drop aspect to a separate mod.
Tweaked Stone Imp resistances.
Version 1.0
Initial creation.
For Update 6.66 Rev 1.1 (and Rev 2) Some Mods did not need to be updated for the current version to work properly.
This mod page was formerly known as Fundamental Modpacks
If you have any ideas on what do add/change to these modpacks - or if you wish for one aspect of these mods to be standalone - feel free to notify me.
Modpacks:
Quality of Life: Non-gameplay affecting. Compatible with multiplayer. Contains: Quieter SFX (By Velser) - Only affects armor pickup sounds. HUD Low Health De-Crapifier (by Nikk Mann) - Uses the "Less Remove Red" version. Better Nade UI Sounds (By proteh) - The UI sounds for swapping grenade types are more distinct. No Escalation Warnings - The popup warning for triggering a second Escalation Encounter is removed. No Campaign Intro Popup Delay - There is no delay for pressing the "OK" button in the intro popup when selecting a new campaign save. Silent Dragons in Main Menu - The dragons' roar and wing flag sounds from the "Siege" Menu Background and BATTLEMODE Lobby are removed.
Gameplay: Gameplay affecting. Incompatible with multiplayer. Contains: Better Melee System (By FlavorfulGecko5) - Uses the "Conservatively Balanced" version. Better Marauders (By Furb, proteh, and Konvaz) - Marauders do not raise their shield when hit by enemy projectiles. - Heat Blast can stun Marauders. - Possesses Marauders are easier to stun. Chainsaw Savagery - Makes the Savagery Rune also apply to the Chainsaw animations. Consistent Armored Baron Traffic Light - The Armored Baron's Traffic Light weakpoint is consistently breakable if the Armored Baron is buffed. Chainsaw Cost Tweaks - Prowlers, Carcasses, and Blood Maykrs cost 2 Chainsaw pips. - Maykr Drones cost 1 pip. Crucible Restack - Killing any enemy with the Crucible will fully refill health, armor, and ammo. - Weapon is more of a panic weapon instead of an Archvile/Tyrant deleter. Chaingun and Mobile Turret Projectiles (By Velser) - The Chaingun and Mobile Turret now fires "projectiles" instead of hitscan tracers. - This is done to alleviate bugs related to the Chaingun not firing properly. Fixed Doom Hunter Boss Fight - Fixed a bug in the first phase of the Doom Hunter Boss fight where the second wave of enemy spawns do not spawn after the sled is destroyed and the Priest says "Useless Machine. Attack!".
AI/Weapon Tweaks:
DLC Demon Tweaks: (In collaboration with Velser) Incorporates various tweaks for DLC demons that makes them more dynamic and easier to manage. Armored Baron: - Armor is weak to the Unmaykr. Cursed Prowler: - While the player is cursed, they can be killed with any weapon (with reduced damage), faltered, frozen by the Ice Bomb, and stunned by the Hammer. - The curse HUD filter is less obtrusive. Demonic Trooper: - Fires faster, more accurate, and fires from a farther distance. Mancubus: - Death explosions no longer damage Screechers. Riot Soldier: - Staggers from explosives. - Have a smaller shield degree length (easier to damage them). - Their shield bash attack temporarily snares the player. Stone Imp: - Weak to all fast firing weapons, which includes: Full Auto, Heavy Cannon, Micro Missiles, Plasma Rifle, Chaingun, and Mobile Turret. - Full Auto kills still drop bonus shells. Blood Maykr: - The Unmaykr can disable its shield. - Heat Blast's Mastery (Power Surge) can bypass its shield. Non-Meta Weapon Buffs: (A fork of Velser's Weapon Mod Enhancements) Implements minor improvements to some weapons with the goal of making them more useful in high-level play. Combat Shotgun/Full Auto: - Deals 25% increased damage to non-fodder demons (Full Auto inherits this damage). Full Auto: - Deals increased damage the longer it is fired. - Removes the camera zoom. Heavy Cannon: - Base fire is hit-scan. - Its tracer width is increased to make it easier to hit smaller targets. Heat Blast: - Increases the duration of the Power Surge Mastery. Remote Detonate: - Incorporates the Shrapnel upgrade on top of the Explosive Array Mastery (Enemies will take increased damage from a larger radius). Mobile Turret: - Gains an increased firing rate the longer it is fired. Unmaykr: - Deals increased splash damage, causing it to deal significant up-close damage.
A Viewmodel FOV Mod compatible version of Non-Meta Weapon Buffs is also available.
Individual Mods: Found the in the Miscellaneous Files section See above for what each mod contains Chainsaw Savagery: From Gameplay Fundamentals.
Better Marauders: From Gameplay Fundamentals.
Stone Imp Resistance Rework: From DLC Demon Tweaks.