About this mod
PMC mod brings a new squad of private military contractors. 10 individual contractors, each with his own choice of guns and playstyle, and a backup strike force for large scale maps.
Every operator has Individual class weapon and gear choices, from CQB to covert ops.
Pick between casual clothing, black combat uniforms, Kryptek
- Permissions and credits
- Changelogs
https://steamcommunity.com/sharedfiles/filedetails/?id=3424830508
Introduces a PMC squad, consisting of 12 individual, specialized contractors and a backup quick reaction force to Nowheraki
Private military contractors, mainly ex SOCOM and SAD veterans, focused on hostage rescue and exfiltration tasks.
Features:
- 12 individual, specialized contractors with unique gear and skills
- Ghosts QRF to lock down large areas or assist contractors
- Custom individual portraits
- Drone stikes (MQ-9 Reaper)
- Helicopter CAS (AH-6 Little bird)
- Undercover and ambush mechanics
- Intel specialist
- Combat medic
- Custom doctrine tree
- Native camo selector/trooper toolbox support: 3 Outfit options available (Casual outfit, Kryptek Nomad combat uniform, all black combat uniform)
Operator list:
- Nomad: Squad leader / CQB / medium range support / CAS
- Midas: Designated marksman / overwatch
- Tanto: CQB / Door kicking / Infiltration
- Silva: CQB / Door kicking / Infiltration
- Tig: Assault / CQB / Medium range
- Rone: Assault / CQB / Medium range
- Vegas: Assault / CQB / Medium range
- Oz: Breaching / explosives specialist
- Weaver: Heavy weapons / explosives specialist
- Holt: Covert operations / Infiltration / fire support
- Maya: Intel / Interrogation / Drone strike
- Kestrel: Medic / fire support
- Ghosts: Paramilitary troops for large scale operations support.
Credits:
- MSFMiller for the T1O guns used in this mod and the doubletap attacktypes I based some of my own on
- DBoy for the IoV guns and attachments used in this mod and the bolt action attacktypes
- DPS for the cobra sight
- Anthony for the camo selector mod.
- Briz for the oakleys orange/black
- TAC22 for the basecap/peltor textures and improved model
- Levantera for the AH6 little bird, MQ9 reaper and medic bags UI images
Changelog:
Update 1.01 brings the mod to Steam Workshop and 2 brand new operators:
- Added Maya, agency liaison agent for interrogations & drone strikes
- Added Kestrel, heavy weapons, supression, medic
- Added reaper drone strike for Maya
- Added custom doctrine tree
- Added class descriptions
- Added squad selection video
- Improved flannel textures and contrast/saturation for Tanto, Tig, Oz, Weaver, Rone
- Added squad background image
- Updated Armor / Armor Penetration values to reflect vanilla changes
- Updated UI icons
- Descriptions for class and entitiy split, added
- Added Medical supplies to Kestrel
- Updated standard loadout for Silva and Holt to showcase their infiltration abilities
- Added earpro choices, earpiece model/ui
- Compatibility with trooper toolbox, added cosmetics
- Added class mottos to each operator
- Corrected aspect ratio of jacket instruction video
- Added instruction videos for chemlights
- Optimized chemlights to avoid wait time after throw
- Optimized Maya hair on various helmets and caps
- Improved VSS Vintorez for Weaver
- Replaced VSS Vintorez by AS Val for Holt
- Deploy: Short/long descriptions for class and entitiy added
- Improved Shemagh textures for all contractors
- Added new mod image
- Added reddot T2
- Updated deploy order to deploy the assault team first
- Updated unlock costs and starting gear
- Updated voicelines
- Updated utility gear costs and selection
- Added videos for AH6, MQ9, ifak, medbag
Update 0.99e adds a desert camo and fitting basecap and helmet for all operators.
UPDATE V0.99 adds CAMO SELECTOR SUPPORT!
- CAMO SELECTOR COMPATIBILITY: All operators can now pick between individual casual clothing and all black combat uniforms (to be able to switch camos, you need the ingame camo selector mod active. I might add more outfits to come in future updates)
- PONCHO functionality: Tanto and Silva can equip a wide jacket that lets them conceal carry a limited loadout until they start drawing (intended to be used with what is concealable, carbines and plate carriers might cause visual overlaps (alongside being suspicious anyways))
- Added concealment ratings to all armors worn by Tanto, Silva
- Removed breaching charge from Tanto, Silva, Holt
- Shemagh headwear for all operators, adds a small concealment bonus
- Holt aesthetics I : mp5k, mp5ksup and mini uzi now attach as a sidearm to remain visibly concealed under the jacket when worn by Holt
- Holt aesthetics II : Holt got cool new oakleys instead of the uncolored standard model glasses (thanks to Briz/Marsoc!)
- Lockpick machine got a new model so it doesn't render as spycam on the back of the vest anymore (np, devs) This will overwrite the vanilla lockpick machine, the only change is the rendered model. I didn't add a new _pmc clone entity cause of actionwaypoints issues, and cause I think people can bear with it not rendering as a spycam on other units as well :)
NOTE ON v0.99a:
Either download the FULL version, this contains camo select functionality and the full mod, but it is advised that you always run the Ingame camo selection mod by Anthony as well.
Or download the BASE version, this includes the fully functional mod, independent of the Ingame camo selector. This can be enhanced with the zCAMO file, which will provide the camo selection capabilities to the mod as long as you run the Ingame camo selector.
UPDATE V0.96 adds 4 more individual contractors (Tig, Rone, Vegas, Oz).
If you are using T1 Overhaul, the PMC squad has bonus access to some T1 exclusive guns (MCX LVAW, XM5 Carbine, URG-I 14.5'', HK 416A5 10.3'', HK G3KA4). Thanks for the support and all credits for these to MSFMiller.
Changed sling animation and cloase range attack type to full auto for AK-47M SF Carbine for the PMC.
Mod is compatible with T1O and IOV, and should also be compatible with all other mods as far as I'm aware of.