About this mod
A mod that simulates the very real fear of the unknown that every CQB operator knows.
- Permissions and credits
- Changelogs
If there is a feature that you do not like such as the blue FOV removal, look below to revert changes.
Features
- Black fog of war
- Black map background
- Black door tops, gate tops, window tops, curtain tops, wall tops, and pillar tops
- No visual indication for locked doors
- No visual indication for reloading
- No visual stun and injury radius circles for throwing grenades and launchers and suppress areas (Revert to minimal indicators by deleting jrt_gib\shaders\fov_mask.vert)
- No blue surface when drawing paths (Revert by deleting jrt_gib\shaders\fov_mask_falloff.frag)
- Fixed (and removed) constant film grain when enabling High visual effects quality (Revert by deleting jrt_gib\shaders\fov_grain.frag)
No visual stun and injury radius circles for throwing grenades and launchersBlack map backgroundNo blue surface when drawing paths
- No white outlines on objects when drawing paths
- Certain undiscovered objects do not turn white when highlighted
- Black low wall tops and fence tops
- Lighting effects only appear once discovered
- Fully black undiscovered walls
Installation
Extract the folder inside the archive to your \%localappdata%\KillHouseGames\DoorKickers2\mods\ folder.
In the main menu, select the mods option on the lower right. Find the mod and click it to enable it.
Incompatibilities
Other mods that also modify the shaders/unified.frag file are incompatible with GiB. To fix this, remove said file from target mod.
Feedback
If you find issues within the mod that are not listed in the To-do list, let me know.
ANY help on completing the To-do list is also highly appreciated.
Credits
Sly - Black FOW, No blue outline
Fluffy - magic to fix mod
weakest dk2 modder