Dwarf

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Entopie

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14 comments

  1. Skessa
    Skessa
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    • 13 kudos
    wow, she looks great, can´t wait for the new amour. I think I´m going to play a Dwarfen Girl again. With that amour
    I haven´t got a proportion fix. I like my dwarf sturdy
  2. JAPhoenix
    JAPhoenix
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    • 11 kudos
    The fact that you are converting these armors for use by dwarves (and the proportion fix oMFG) AT ALL makes me want to weep a rainbow I AM SO HAPPY
    1. Entopie
      Entopie
      • member
      • 104 kudos
      Well, I try (give it m best shot). Sometimes it workes and sometimes not.
      Some of the armors for the update won't be available for male dwarfs, so to make up for that I made some dwarven male exclusive ports (The carta thug outfit from Legacy, the light armor a and b, and the medium armor a for dwarves from DA2. Reference picture1 by OrientalisDraco and reference picture 2:
    2. JAPhoenix
      JAPhoenix
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      • 11 kudos
      The fact that this mod is fair game for all races is so wonderful! YOU ARE WONDERFUL *showers you in rose petals and glitter*
    3. Entopie
      Entopie
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      • 104 kudos
      Thank you
    4. thesorceress
      thesorceress
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      • 15 kudos
      Wow, I think the 3rd, 4th and 5th armors (from the 1st pic) would look great on females too! It's awesome you've decided to port even more armors - variety is always good!
      And I think her figure is just right
  3. deleted6317247
    deleted6317247
    • account closed
    • 39 kudos
    Ooh, wow! Looking good.
  4. Qessanea
    Qessanea
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    • 132 kudos
    Actually I kind of like her figure; the curves fit my notion of how dwarves look.

    That said, I plan to do a dwarf PT soon to take advantage of all your armours that do give dwarves the slimmer frame
    1. Entopie
      Entopie
      • member
      • 104 kudos
      I'll have to hurry up then.

      I'm thinking about updating the mod sometime next week at the latest. I have kept people waiting relatively or too long, haven't I? (I also hope that the waiting will be worth it)
    2. Qessanea
      Qessanea
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      • 132 kudos
      There's no rush on my account. And since you, and other modders, provide people with fantastic and high-quality additions to their game at no cost, there's really no such thing as 'too long.' Anybody who thinks otherwise should learn to mod themselves, if they're so impatient
  5. patdc
    patdc
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    • 74 kudos
    My Dwarven Ladies thank you and Oghren says the next round on him at Cora's. Thank you for all the hard work your putting in to make our games better
    1. Entopie
      Entopie
      • member
      • 104 kudos
      It is more fun than work

      I'm happy if you and the others like the ports, enjoy dressing your characters up with them or even start a new playthrough. :

      I'll take Oghren up on this...
  6. makara5656
    makara5656
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    • 136 kudos
    While I'm working on conversion, I never scaled the mesh right, left, up or down. I don't know about blender but in Max, there's an option to scale all directions at a time. That way, it won't look too stout or too skinny or flat.

    Hmm... but sometimes like in this situation I think it's best to do like you did because after all, dwarf, elf, human has different body shape.
    1. Entopie
      Entopie
      • member
      • 104 kudos
      Blender has that option too, but I use the skeleton for scaling etc.. This way I can usually fit the mesh much better and scale/fit certain parts, like the collar, better.
      The problem with this armor is that the collar is too narrow for the neck of a dwarf. I scaled the mesh and after that I tweaked the collar by scaling it via the neck bones, but that has it limits, because this will deform the collar. If too much scaling is done, the collar will look completely distorted. So there really was no option than to make the mesh wider, meaning scale it in y and x direction.
      Fitting for humans and elfs is most of the time no problem, but fitting to dwarfs, especially male dwarfs is hell.

      (Yeah, I know, narrow is a elastic term...that is out of it's usualy context )