About this mod
Awakening Abilities for Origins imports Awakening skills and abilities for player characters - including specializations, excluding Runecrafting - into Origins.
- Requirements
- Permissions and credits
- Changelogs
INFORMATION
============
This is a package containing data for Awakening skills and abilities for player characters. You simply need to enable it and these data will be available in Origins.
Details:
-----------------------------------------------------------
1. I took the liberty of making certain adjustments to level requirements and attribute requirements of all abilities. There isn't much point in making a mod like this if you can't get the new abilities until the very end of Origins (or can't at all). I tried to come up with reasonable requirement ranges, based on Origins abilities' requirements, how powerful the talents are, and their default requirements in Awakening. You won't be able to max out these trees at level 9-10, but you won't have to wait until around level 20, either.
Below is a summary of what the requirements are like:
- All specialization abilities will have the same level requirements as those in Origins: 0, 8, 10, 12.
- Talents in the four weapon styles require level 10, attribute scores in the range 34-44.
- Talents in the three main classes require levels 8-16 (16 is for Time Spiral only), and attribute scores in the range 30-48 (48 is for the two spells only).
- The two new skill trees - Vitality and Clarity - require levels 14, 16, 18, 20.
-----------------------------------------------------------
2. This mod does not include Runecrafting. Runecrafting requires materials and recipes, both of which do not exist in Origins, and, being items, they are outside of the scope of this mod.
-----------------------------------------------------------
3. This mod includes two fixes for vanilla bugs with Find Vitals and Beyond the Veil:
- Find Vitals: shares the same passive ID with Fade Burst (meaning they grant the same +5% spirit damage passive).
- Beyond the Veil: does not increase movement speed when Blessing of the Fade has been learned.
- A side note about Sweeping Strike: this talent has a cone AoE like Cone of Cold's, but this cone will not show if your character is already locking on a target. This is because it has its autotarget flag set to 1. This means, if you're already locking on a target, the ability will be automatically aimed at that target's direction, and you won't get to free-aim the cone. A possible explanation for this is because this talent differentiates between the primary target (the one you're locking on), who takes critical damage, and other targets, who take normal damage. So to "aim" the cone, you have to reposition your character instead. I understand some players might dislike this, but as long as you understand how it works, it is easy enough to get used to. Personally, I like the autotargeting behavior, since it saves me the trouble of having to move the mouse around and click one more time to cast it. So, I left this talent untouched.
----------------------------------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------
============
INSTALLATION
============
- Download and extract the .RAR package.
- Install the .DAZIP with DAOModder or DAO-Modmanager.
- For new versions, uninstall old version first.
-------------------------------------
MANUAL INSTALLATION
-------------------------------------
- extract the dazip
- copy folders "addins" and "packages" in "Contents" and paste them into \Documents\Bioware\Dragon Age\
- open the file Manifest.xml extracted from the dazip. Copy everything starting from <AddInItem at the beginning of the file, up to and including </AddInItem> at the bottom
- open the file AddIns.xml in \Documents\BioWare\Dragon Age\Settings\ (make a backup of it just in case), scroll down to the bottom, make a blank line just after the last </AddInItem> and before </AddInsList>. Paste everything you just copied into the blank line. Save the file
----------------------------------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------
===============
UNINSTALLATION
===============
- Uninstall with DAModder/DAO-Modmanager.
- Delete all hot fixes/updates from override.
----------------------------------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------
=============
COMPATIBILITY
=============
- This mod modifies the abi_.GDA table to make adjustments to level/attribute requirements of Awakening abilities (as detailed in INFORMATION). This means it will conflict with any tweak/fix that also makes direct changes to Awakening abilities.
- For example, if you have the Sweeping Strike fix from Dain's Fixes or the Find Vitals fix from Dragon Age Rules Fixpack, these fixes will override this mod's adjustments, and revert the level/attribute requirements of these abilities to their Awakening version. This is only an issue if you're playing Origins, of course. Normally you don't need these fixes when playing Origins. On the other hand, once you are out of Origins and move on into Awakening, you'll want to disable this mod, along with its fixes, and use the proper Awakening fixes instead.
----------------------------------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------
=============
KNOWN ISSUES
=============
- The lowered level/attribute requirements for Awakening abilities will persist when you are in the Awakening campaign. Disable this mod in Downloadable Contents option ingame (or through DAModder/DAO-Modmanager) to revert them to normal. Also don't forget to delete/remove all fixes/updates for this mod from override.
- As you might have guessed, "balance" is not exactly high on the list of this mod's priorities. This mod simply moves stuff from one place to another; it does not rework anything and it is not a fixpack. In terms of mechanics and performance, everything works just as they do in Awakening, and some abilities are very powerful even in Awakening.
Game balance is almost guaranteed to be affected negatively. The level requirements I came up with is an attempt to prevent game balance from being completely butchered. Chances are it will still be. (It will be like playing on super, super easy mode.)
So if you care about combat balance, proceed with caution.
That said, it can also be fun, depending on how you go about it. It can be fun finding out what you can do and what may happen, exploring the possibilities; "balance" is irrelevant.
- Shale is unable to use Peon's Plight because this talent uses Deadly Strike's cast animation, which Shale can't do. Nothing happens when Shale uses Peon's Plight except stamina being deducted. The fix for this is in Update Files.
----------------------------------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------
============
OTHER NOTES
============
- If you are really concerned about your Origins experience being ruined due to game balance being messed up, I recommend Combat Tweak's standalone "increased scaling" tweaks. These tweaks make enemies throughout the game (much) stronger - simple as that. Maybe you'll find just the right balance for you.
- As stated, this mod does not aim to rework or be a fixpack. Abilities that are so-so in Awakening will easily be OP in Origins. Abilities that are OP in Awakening will most likely be overkill in Origins. As for bugs and such, fortunately, Awakening abilities don't have a lot of those. Among vanilla issues, only Find Vitals and Beyond the Veil stand out, and are easy to fix. Other than these, some abilities don't work exactly like their description states, such as Burst Shot or Massacre. However, now that these abilities are imported into Origins, making them work exactly like what is stated in their descriptions won't really improve anything (making Massacre instantly kill all normal enemies in Origins would make rather little difference compared to leaving it as it is).
- This mod has no effect on importing characters to Awakening. Whatever abilities the character has will still be there. However, as noted in Known Issues, all Awakening abilities will have lower level/attribute requirements until you disable the mod.
----------------------------------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------
=======
CREDITS
=======
- BioWare/EA: the game, its resources, and the Toolset are their properties.
----------------------------------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------
===========
CHANGE LOG
===========
Update #2 (1.01.1)
- Fixes Fade Shield not working in Origins
v.1.01
- Fixes issue with some Awakening effects not working in Origins, such as Beyond the Veil not converting physical damage to spirit damage, or Flicker's backstab damage not being increased by Shadow Striking. For this goal, some Awakening abilities needed to be rewritten (warrior talents which deal physical damage and can be used during Beyond the Veil, and Flicker). I keep things (mostly) unchanged, so as to maintain the original intent of the mod. Some differences are: Low Blow and Reaving Storm should hit more consistently (I think so); Unending Flurry will now be canceled if caster is paralyzed; Flicker will be canceled if caster is hit by disables (knockdown, stun, paralyze, etc) but now caster gains 100% dodge during Flicker and each backstab deals 150% damage (and you shouldn't be able to Flicker THROUGH WALLS anymore); Sweeping Strike and Burst Shot also can no longer hit targets through walls (NOPE)
- Lowers Strength requirements for Juggernaut, Carapace, Air of Insolence, Bulwark of the Ages
Update #1
- Fixes issue with Shale not being able to use Peon's Plight.
v.1.00
- Initial release.
----------------------------------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------
*
* *