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Symonius

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Symonius

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About this mod

This module adds a new mage class specialization called Wild Keeper that grants the use of nature based spells.

The specialization is unlocked together with Shapeshifter specialization and grants +2 Magic and +5 Nature damage.

Requirements
Permissions and credits
Wild Keeper Specialization
Version 1.0.3

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Index
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[1] Description
[2] Compatibility
[3] Installation
[4] Wild Keeper abilities
[5] Items
[6] Changelog
[7] Credits

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[1] Description
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This module adds a new mage class specialization called Wild Keeper that grants the use of nature based spells.

The specialization is unlocked together with Shapeshifter specialization and grants +2 Magic and +5 Nature damage.

This mod is part of the small project Druid Expansion whose purpose is to add more immersion for a druid like roleplay through
specializations and unique objects.

There are 4 spells in total.
The first spell is like an arcane bolt but that deal natural damage and apply a damage over time effect.
The second spell is a party heal that also apply a high health regeneration for a short amount of time.
The third is a strong control spell that roots the nearest level/3.5 enemies and damages them.
The last spell can turn a single enemy in an harmless squirrel for a short amount of time (there wasn't a frog model, so..)

Moreover there is a staff, the "Root of the Wilds", that fits for a druid or a witch of the wild.
You can find it in the same chest where you find the rela Grimoire of Flemeth.

You can also type 'runscript add_clwld' in the console to add the staff to your inventory.

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[2] Compatibility
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Should be compatible with everything provided it doesn't use the same ID's range.
Abilities go from 377777 to 377781.

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[3] Installation
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Just install the dazip with DAUpdater.exe (gameDirectory\bin_ship\)

To unistall just delete:
- the "wild_keep_spec" folder in "documents/BioWare/Dragon Age/AddIns" 
- the "wild_keep_spec_package.erf" in the folder "documents/BioWare/Dragon Age/packages/core/data"

If you're upgrading remember to unistall before reinstalling.

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[4] Wild Keeper Abilities
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WIld Dart:
The wild keeper fires a dart of natural energy at an enemy, dealing moderate natural damage and poisoning him.

Regrowth:
The wild keeper infuses allies with natural energy, instantly healing them and greatly increasing their natural regeneration for a short amount of time.
+10 combat health regeneration for 30 seconds.

Roots
Nearest hostile targets are paralyzed and damaged by roots for a short time unless they pass a physical resistance check.
The number of enemies rooted increases with level as: level / 3.5.
So at level 21 up to 6 enemis are rooted.

Squirrellize:
The wild keeper draws from his ancestral knowledge and turns the target into an harmless and weak squirrel unless it passes a
physical resistance check. 
While squirrellized, the target can't use it's abilities and runs around confused.

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[5] Items
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Root of the Wilds:
Tier Dragonbone
Damage type: natural
+6 magic
+1.5 combat mana regeneration
+1.5 combat health regeneration
+6 armor
+15% nature damage
Chance to reduce movement speed.

Where to find: in the iron chest in Flemeth's Hut where you find her real grimoire.


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[6] Changelog
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• 15/06/2021 1.0.1:
- now compatible with awakening and every other campaign

• 02/07/2021 1.0.2:
- wild dart cooldown increased from 6s to 12s
- regrowth cooldown increased from 20s to 40s
- roots cooldown increased from 30s to 40s
- squirrellize cooldown increased from 40s to 50s


• 20/11/2024 1.0.3:
- Bug Fix: Remove "ROOTING" debug message
- Bug Fix: Removed Wild Keeper from "Other Campaign"

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[7] Credits
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Thanks to Bioware for such a great game!

The mods i made: