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Symonius

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Symonius

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About this mod

This mod unlocks new powers for the Grey Wardens of the game (for Awakening you must add them manually for now).

The powers are added, like a chosen specialization, to the main character after the Joining.
Becoming a Grey Warden also grants +2 Constitution and +2 Willpower.

The powers are available for every base class.

Permissions and credits
Grey Warden Powers
Version 1.0.3

If you enjoy my mods and would like to support me, you can buy me a coffee here


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Index
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[1] Description
[2] Compatibility
[3] Installation
[4] Grey Warden Powers
[5] Troubleshooting and FAQs
[6] Changelog
[7] Credits

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[1] Description
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This mod unlocks new powers for the Grey Wardens of the game (for Awakening you must add them manually for now).

The powers are added, like a chosen specialization, to the main character after the Joining (reload or change the area).
Becoming a Grey Warden also grants +2 Constitution and +2 Willpower.

The first power, Warden Sense, is automatically unlocked, while the others must be chosen with talents/spell points as usually.


The powers are available for every base class.

They're also always granted to Alistair.

In addition to the powers, at every load of an area, a message will appear on the hero, telling if it senses darkspawns in the entire area or not.

To give the powers to a non-warden character or to followers in Awekening you can type on the console "runscript force_gw_powers".

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[2] Compatibility
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Should be compatible with everything provided it doesn't use the same ID's range.
Abilities go from 330000 to 330008

Works with Awakening and every other campaign.

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[3] Installation
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Just install the dazip with DAUpdater.exe (gameDirectory\bin_ship\)

To unistall just delete:
- the "grey_warden_pwrs" folder in "documents/BioWare/Dragon Age/AddIns"
- the "grey_warden_pwrs.erf" in the folder "documents/BioWare/Dragon Age/packages/core/data"

If you're upgrading remember to unistall before reinstalling.

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[4] Grey Warden Powers
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Warden Sense (active):
The Gray Warden senses darkspawns nearby.
The more experience he has, the more details he can perceive and the range of effect also increases.
Scaling: The warden gains more informations in a larger area every 5 levels until 20.
• < 5: sensing within 50m
• < 10: sensing within 60m
• < 15: range increased to 70m, and sense if there are strong darkspawns
• < 20: range increased to 80m, and sense how many there are:
- less than 5: just a few,
- less than 10: small group,
- less than 20: a pack,
- 20 or more:  a horde
• >= 20: range increased to 100m, can sense which type of strong ones


Griffon Prowess (passive):
Grey Wardens are greatly renown for their valor in battle and for tirelessly fight darkspawn till death.
The Grey Warden gains a bonus to combat stamina regeneration, willpower and to physical resistance.
Bonus: +4 willpower, +0.5 combat stamina regeneration, +10 physical resistance.

Living Bulwark (passive):
Grey Wardens are the shield of Thedas against the darkspawn and are ready to sacrifice their lives to honor their oath.
The Grey Warden gains a bonus to combat health regeneration, constitution and armor.
Bonus: +4 Constitution, +0.5 combat health regeneration, +4 armor

Doom of the Blight (active):
The Gray Warden lets out a thunderous scream that terrifies nearby darkspawns.
The more the Gray Warden is renowned by the darkspawn as a ruthless killer, the more they're seized by fear, remaining paralyzed.
Area: 20m
Scaling: the attribute for the mental resistance check is equal to NumberOfDarkspawnsKilled / 20.


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[5] Troubleshooting and FAQs
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• After the Joining the powers aren't added to the my character:
As is for all my other mods, you need to reload\change area to trigger the changes.
This is the only way the game allows modders to update\add features without editing the core game files.

• I reloaded the area but still no power \ i got a notification that the powers are being added but i can't see them:

That seems to be an uncommon issue which occurs to some users and i can't replicate it neither can my testers.
Some users pointed out that unistalling and reinstalling the mod can fix this issues.

• Warden Sense is already unlocked but i didn't spent point on it \ why not all talents are automatically unlocked?:
Warden Sense is the only ability automatically unlocked together with the Grey Warden Powers specialization.
That's because it works as a roleplay game mechanic but not as combat useful ability.
That can't be said with the other powers since they increase character stats  or actually do damage, therefore they will be manually unlocked as is any
other talent/spell.

• I'm playing Awakening but after giving the Joining to my companions they don't obtain the powers, why?
Since Awekening is a separate DLC and from game code perspective is almost an entirely different game, i still can't find (and din't have time) a way to
reach some of it's content.
Without the character id of the Awakening companions i can't add the powers to them.
I suggest to use the game console to manually add the powers to any grey warden companion which is lacking the mod features.

• I don't like this mod \ i want this mod to be different:
I'd like to have time to hear and adapt the mod to better fit anyone but since making many alternatives would be a tough effort i will just update the mod
 with advices and criticism that reflect my perspective on mod and his purpose.
I remind anyone not satisfied with it that modding means first of all sharing a personal and free work and so I can just hope and be really glad if other
users can benefit from the time i spent to improve or expand the game.

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[6] Changelog
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• 23/07/2021 1.0.1:
- added the force_gw_powers script which wasn't already included i the dazip (sorry)

• 10/07/2022 1.0.2:
- changed "darkspawns" occurrencies in "darkspawn"

• 20/11/2024 1.0.3:
- Bug Fix: Missing abilities descriptions
- Bug Fix: Removed from "Other Campaigns"

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[7] Credits
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Many thanks to BioWare for this amazing series and to all the DA community that always supported and helped me improve my mods on the game ;)

The mods i made: