Added the source model and xml files. Anybody making any custom weapon can use it as a base or reference.
However any derivative work would require crediting me wherever appropriate.
Please leave a feedback. Also if you liked this mod, please give this file your endorsement.
INSTALLATION
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Use "bin_ship\\daupdater.exe" from your Dragon Age Origins installation directory to install the dazip file.
Note: If you are updating from v1.0, uninstall it fully by deleting the folder Documents\\Bioware\\Dragon Age\\Addins\\grfx_kilgorin. Also remove the entry from Addins.xml in the settings folder. If you are using damodder, simply uninstall.
Version History
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1.0 - Initial release. Weapon trails and vfx implemented
1.1 - Added Main-hand version of the weapon. It can now be used with a shield as well as dual wield. The mod will now give 1 two-handed version of the weapon and 2 main-handed versions.
1.2 - Scaled down the Main-hand version. Now its around 85% the size of the 2H version and should look more appropriate.
Known issues: Clipping occurs for female character models (with the 2H version) when running. If anyone knows how to selectively scale weapon model for females please let me know. However this is a problem with every 2H sword and female running animation so there isnt much I can do.
Credits
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Kit Rae - For the design
ChewyGumball - For the 3dsmax export tools