383 comments

  1. TheRealPersian
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    Before installing version 2.0, completely uninstall version 1.0. Many elements have been moved, removed, added, or renamed. DO NOT simply overwrite version 1.0 with version 2.0!!

    I only had Qwinn's FixPack and LoinCloth Fashion enabled while creating and testing this mod. I'm doing my best to ensure the assets don’t conflict with other mods, but I can't guarantee 100% compatibility. If you encounter minor conflicts, especially in a heavily modded game, please check your override folder for potential conflicts first.

    There is currently a known issue with the dark alley map that the first time you visit the area, the map props wont load, to fix it simply leave the area and return, it should load up fine.

    Layouts guide:
    amn100d - City of Amaranthine
    brc000d - Dalish camp
    brc100d - West Brecilian forest
    brc101d - East Brecilian forest
    brc300d - Forest Clearing (Dalish Elf Origin)
    brc997d - Dalish camp (Dalish Elf Origin)
    brc999d - Party camp
    den400d - Denerim, Market District
    den900d - Denerim, Back Alley (narrow)
    den900n - Denerim, Dark Alley
    den901d - Denerim, Back Alley (wide)
    gwb00d - Soldier's Peak
    hrt000d - Lothering
    hrt201d - Castle Cousland
    lak200d - Redcliffe Castle
    lak300d - Lake Calenhad
    lgt300d - Frostback Mountains
    ost100d - Korcari wilds
    ost101d - Flemeth's hut (outdoor)
    rxa300d - Awakening Farm encounter
    shl000d - Honnleath
  2. Ohhluna
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    can i put this in the dragon age mod manager override folder, or must it go in the documents override folder?
    1. TheRealPersian
      TheRealPersian
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      that mod manager requires .override packages iirc, these are all loose files, put them in override folder. 
    2. Ohhluna
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      ah i see, thanks
  3. SerdnaOdraude
    SerdnaOdraude
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    I find your Mod proposal interesting. There are many changes that I loved. Could you provide a folder to download only the armor images?
    1. TheRealPersian
      TheRealPersian
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      glad you like it, a folder to download only "images" ?? 
    2. SerdnaOdraude
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      I mean to provide a folder with only the images of the armor so as to have a reference of the ones you add in the game and the names... if possible
    3. TheRealPersian
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      well there is i guess 150 folders for factions/unique characters, many of which are not supposed to be worn by player since not everything is ported for every race, so its not like the system the Loincloth mod follows. also many things have been changed/updated/added in the upcoming part (cant even call it the 4th part, i rechecked and redid "everything")
  4. NexRyed
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    Hi TheRealPersian, is it possible to request a higher res/higher polygon port of the slaver heavy armour set as I wish to use it for my character, if that is alright with you. If not that's fine :) 

    Also, certain finger bones in that armour piece are weird when the character crosses their arms (they become stretched)
    1. TheRealPersian
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      hi there, the textures are completely redone in the ongoing part.
      I think i know what you are talking about ^^, the issue of that ugly looking is rooted in the textures, the mesh itself has decent amount of polys.
      (the texture issue is kinda my lack of skills at the time i ported that armor, as i didn't know how to properly use tint mask, and applied few effect directly on the diffuse map, which turned out... not pretty).
      I also noticed the game "always" glitches at the backyard of slaver apartments, where you meet a guy who questions you about your identity; the textures get messed up and I couldn't find a way to fix it (even using 4gb/DXVK). other than that one specific area/cutscene, the armor is fine.
      about the rigging issue, can you provide some screenshots? you can also DM me here or on the discord: @the_real_persian

    2. NexRyed
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      Let me get to a part where MC crosses his arms hahaha... I will discord it to you when I get a shot. Love the new slaver armour textures btw! Will miss the bronze/gold colour but the shinies are a good exchange!
  5. megamike15
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    curious if this can be used along side Return to Ferelden  as they do the same thing.
    1. tomhawk22
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      I am sort of doing this right now, I am using just the armor replacement. I think a lot of the other stuff would conflict. 
    2. TheRealPersian
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      hadn't had that mod in my playthroughs, so cant answer sorry :(
  6. ChaosIsGolden
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    This is a wonderful mod, it reminds me of MEDP mods that overall add to the emersion for ME. But I especially like that you've made it so you can take out what you don't like. Thank you. 
    1. TheRealPersian
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      glad you liked the mod! the modularity of the folders is even way better in the next part as i redid it from scratch
  7. RusseldJimmys
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    I LOOOOVE this mod so much!!!

    Would we be able to wear some of the custom armor pieces? i really wanna wear the armors the ferelden soldiers have i think they look awesome, is there a console command for them?

    thanks for the awesome mod my guy
    1. TheRealPersian
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      glad you like it! :D
      hmm, honestly i haven't included scripts for them, but if you have toolset installed, you can easily make one yourself.
      just make a new script called whatever you want, make a void main function, add this line for each armor piece you want to be added to your inventory, and then "export without dependent resources":

      CreateItemOnObject (R"[NAME_OF_THE_UTI_FILE].uti", OBJECT_SELF, 1, "", TRUE);

      after you hit the export, the toolset will create a .ncs file, move that file into your override folder, and inside the game, type:
      runscript [YOUR_SCRIPT_NAME]
    2. RusseldJimmys
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      I gave it a go but i wasn't getting anywhere with it, I appreciate the help tho im just not that good with mods, only with installing them :D

      I can live without :D  Still thank You for trying to help!!
    3. TheRealPersian
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      Open the Toolset:
      1. File > New > Script
      2. Enter a name
      3. in script window, add this text:

      void main () {

      CreateItemOnObject (R"[NAME_OF_THE_ARMOR_UTI_FILE].uti", OBJECT_SELF, 1, "", TRUE);
      CreateItemOnObject (R"[NAME_OF_THE_BOOTS_UTI_FILE].uti", OBJECT_SELF, 1, "", TRUE);
      CreateItemOnObject (R"[NAME_OF_THE_GLOVES_UTI_FILE].uti", OBJECT_SELF, 1, "", TRUE);
      CreateItemOnObject (R"[NAME_OF_THE_HELMET_UTI_FILE].uti", OBJECT_SELF, 1, "", TRUE);

      }

      4. Tools > Export > Export without dependent resources
      5. in your My Document folder, search for the YourScript.ncs (the real name ofc)
      6. move that file into your override just like a mod
      7. in game, type: runscript YourScript  (should have enabled the console before)

      hope you succeed this time :D just find the items you want, find their corresponding .uti file, and replace the name in the script text. you can add as many items as you want, just duplicate that single line of code.
    4. RusseldJimmys
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      Sorry this is new to me so I'm struggling a little bit.

      I want the Ferelden Armor as a set to wear so do I find that UTI file (FereldenArmor.uti) and just add it too the space in the bracket?

      Everytime ive tried it i get the nss file but not the ncs file.

      Sorry to be a bother 
    5. TheRealPersian
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      its all right.
      would be like:
      CreateItemOnObject (R"FereldenArmor.uti", OBJECT_SELF, 1, "", TRUE);

      nss is the source script, but ncs is the compiled script. are you sure you hit the export button and not just save? and do you get any errors the log window? that will also cause to get no .ncs
  8. FO4etc
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    Hard requirement LOINLOTH FASHION no longer available on Nexus...
    https://loincloth-fashion.en.softonic.com/dragon-age/mod

    Same for DXVK, get latest version from GITHUB
    https://github.com/doitsujin/dxvk/releases
    unzip dxvk-2.6.1-tar.gz (at time of writing) and copy [x64] dxgi.dll and relevent d3 file in function of DirectX version you are using (run DxDiag if unsure) into file containing DAO EXE file.


    4GB LAA Patch
    https://www.techpowerup.com/forums/threads/large-address-aware.112556/
    Extract (i copied exe into DAO folder) and run, follow simple instructions.
    1. TheRealPersian
      TheRealPersian
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      Loincloth Fashion works fine, are you sure?
    2. FO4etc
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      Yes. When clicking link in Requirements... The mod you were looking for couldn't be found

      Having said that, I manually searched for the mod and you are right...

      https://www.nexusmods.com/dragonage/mods/3914

      QUESTION... i installed the pre-requisites and i'm getting a systematic crash after character creation. I have DirectX v12, do you think this might be the problem? Thanks.
  9. IntentCypress18
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    This mod is amazing. I wanted to play Dragon Age: Origins for years, and even started a playthrough on console for a couple of hours years ago. I switched to PC, and I finally got enough time to finish this game. I did almost every quest on my playthrough, finishing the game in a week. This mod is incredible, and I want to congratulate you on making this. Almost completely flawless, I only had some crashes in Denerim Marketplace and the Lothering Chapel, just removed those files, and all the crashing stopped. They were probably conflicting with other mods. Other than that, which was a problem on my end, this mod is flawless. Incredible Kudos to you and endorsed. Your other mods are also great. Hope you have a great day, TheRealPersian.
    1. TheRealPersian
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      hi there, glad you like the mod :D
      the Lothering and Denerim Market District are cursed tbh (lothering less), with LAA + DXVK lothering almost stops crashing, but the market remains like that.
      Tyvm for your kind words! i'm currently working on part 4 (can't call it part 4, more like a DAE: redone :P), overhauls MANY things: almost all weapons, tons of new armors and unique ones for named NPCs, much cleaner mod folders, Many new creatures from DAI (including all the Darkspawn) and also changing and improving the previous parts based on the comments here.
      There's also something entirely new and unique (possibly a first!), but it's best kept a surprise.^^ 
    2. tomhawk22
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      I genuinely cannot wait. Is there any hint on how long until part 4? I have enjoyed this mod so much. I've been playing this game for 10 years, and this is maybe the most fun I've had with it since my first playthrough! I'm going to instantly play again when part 4 comes out. 
    3. TheRealPersian
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      ive done like 80%, might make that "surprise" as another mod, i guess thats gonna take a while
  10. HeilHaidra2319
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    Is Honnleath's atmosphere supposed to be bright or a darker shade like Lothering?
    1. TheRealPersian
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      its brighter, is it too much bright tho?
    2. HeilHaidra2319
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      It's bit brighter than I expected. I originally though it would be darker change based on the updated image of Honnleath.
    3. TheRealPersian
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      tested out today after i reinstalled game and toolset few days ago, i probably had Reshade on while editing that layout, you are right, its too bright 
  11. NexRyed
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    Hi @TheRealPersian, may I know which file I have to remove in the brc999d folder to remove the extra tents in the Party Camp (or if possible, just one of the tents (the one closest to the mabari, furthest from Wynne)
    1. TheRealPersian
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      hey there, unfortunately that cant happen as the layout system doesnt let you remove individual props, the entire map is divided into several chunks and removing a single prop out of it is impossible afaik, plus the lightmaps are gonna be an issue, so you need the source .lvl file to remove the tent and redo the lightmapping and export the process. sadly in my last tools uninstall/reinstall, i lost the source file of the camp :(
    2. NexRyed
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      Oh no! I guess it's alright then, perchance are the tents in their own chunk that can be removed by removing a file? If not, I'm completely fine with it :)

      Also, I wanted to ask if any new textures were implemented for the grilles in Denerim (those semi circle holes at the bottom of the walls) and a new bridge texture also in Denerim Elven Alienage? (Im not sure if these are part of the DAE layouts and I've accidentally overwritten your textures with something weird)

      Not sure if you know which filename these belong to
      Here: 

      And:
    3. TheRealPersian
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      i don't know how they are arranged inside those chunk files, and i "guess" no, its not a simple find and delete.
      about those textures, i don't think they are related to me as i haven't changed the props or Tileset textures, only "terrain" and "vegetation" of each layout.
    4. NexRyed
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      Noted! Thank you for the replies :) Excited for Part 4 (pls take your time!)
    5. TheRealPersian
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      you're very welcome :)