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383 comments
I only had Qwinn's FixPack and LoinCloth Fashion enabled while creating and testing this mod. I'm doing my best to ensure the assets don’t conflict with other mods, but I can't guarantee 100% compatibility. If you encounter minor conflicts, especially in a heavily modded game, please check your override folder for potential conflicts first.
There is currently a known issue with the dark alley map that the first time you visit the area, the map props wont load, to fix it simply leave the area and return, it should load up fine.
Layouts guide:
amn100d - City of Amaranthine
brc000d - Dalish camp
brc100d - West Brecilian forest
brc101d - East Brecilian forest
brc300d - Forest Clearing (Dalish Elf Origin)
brc997d - Dalish camp (Dalish Elf Origin)
brc999d - Party camp
den400d - Denerim, Market District
den900d - Denerim, Back Alley (narrow)
den900n - Denerim, Dark Alley
den901d - Denerim, Back Alley (wide)
gwb00d - Soldier's Peak
hrt000d - Lothering
hrt201d - Castle Cousland
lak200d - Redcliffe Castle
lak300d - Lake Calenhad
lgt300d - Frostback Mountains
ost100d - Korcari wilds
ost101d - Flemeth's hut (outdoor)
rxa300d - Awakening Farm encounter
shl000d - Honnleath
Also, certain finger bones in that armour piece are weird when the character crosses their arms (they become stretched)
I think i know what you are talking about ^^, the issue of that ugly looking is rooted in the textures, the mesh itself has decent amount of polys.
(the texture issue is kinda my lack of skills at the time i ported that armor, as i didn't know how to properly use tint mask, and applied few effect directly on the diffuse map, which turned out... not pretty).
I also noticed the game "always" glitches at the backyard of slaver apartments, where you meet a guy who questions you about your identity; the textures get messed up and I couldn't find a way to fix it (even using 4gb/DXVK). other than that one specific area/cutscene, the armor is fine.
about the rigging issue, can you provide some screenshots? you can also DM me here or on the discord: @the_real_persian
Would we be able to wear some of the custom armor pieces? i really wanna wear the armors the ferelden soldiers have i think they look awesome, is there a console command for them?
thanks for the awesome mod my guy
hmm, honestly i haven't included scripts for them, but if you have toolset installed, you can easily make one yourself.
just make a new script called whatever you want, make a void main function, add this line for each armor piece you want to be added to your inventory, and then "export without dependent resources":
CreateItemOnObject (R"[NAME_OF_THE_UTI_FILE].uti", OBJECT_SELF, 1, "", TRUE);
after you hit the export, the toolset will create a .ncs file, move that file into your override folder, and inside the game, type:
runscript [YOUR_SCRIPT_NAME]
I can live without :D Still thank You for trying to help!!
1. File > New > Script
2. Enter a name
3. in script window, add this text:
void main () {
CreateItemOnObject (R"[NAME_OF_THE_ARMOR_UTI_FILE].uti", OBJECT_SELF, 1, "", TRUE);
CreateItemOnObject (R"[NAME_OF_THE_BOOTS_UTI_FILE].uti", OBJECT_SELF, 1, "", TRUE);
CreateItemOnObject (R"[NAME_OF_THE_GLOVES_UTI_FILE].uti", OBJECT_SELF, 1, "", TRUE);
CreateItemOnObject (R"[NAME_OF_THE_HELMET_UTI_FILE].uti", OBJECT_SELF, 1, "", TRUE);
}
4. Tools > Export > Export without dependent resources
5. in your My Document folder, search for the YourScript.ncs (the real name ofc)
6. move that file into your override just like a mod
7. in game, type: runscript YourScript (should have enabled the console before)
hope you succeed this time :D just find the items you want, find their corresponding .uti file, and replace the name in the script text. you can add as many items as you want, just duplicate that single line of code.
I want the Ferelden Armor as a set to wear so do I find that UTI file (FereldenArmor.uti) and just add it too the space in the bracket?
Everytime ive tried it i get the nss file but not the ncs file.
Sorry to be a bother
would be like:
CreateItemOnObject (R"FereldenArmor.uti", OBJECT_SELF, 1, "", TRUE);
nss is the source script, but ncs is the compiled script. are you sure you hit the export button and not just save? and do you get any errors the log window? that will also cause to get no .ncs
Hard requirement LOINLOTH FASHION no longer available on Nexus...
https://loincloth-fashion.en.softonic.com/dragon-age/mod
Same for DXVK, get latest version from GITHUB
https://github.com/doitsujin/dxvk/releases
unzip dxvk-2.6.1-tar.gz (at time of writing) and copy [x64] dxgi.dll and relevent d3 file in function of DirectX version you are using (run DxDiag if unsure) into file containing DAO EXE file.
4GB LAA Patch
https://www.techpowerup.com/forums/threads/large-address-aware.112556/
Extract (i copied exe into DAO folder) and run, follow simple instructions.
Having said that, I manually searched for the mod and you are right...
https://www.nexusmods.com/dragonage/mods/3914
QUESTION... i installed the pre-requisites and i'm getting a systematic crash after character creation. I have DirectX v12, do you think this might be the problem? Thanks.the Lothering and Denerim Market District are cursed tbh (lothering less), with LAA + DXVK lothering almost stops crashing, but the market remains like that.
Tyvm for your kind words! i'm currently working on part 4 (can't call it part 4, more like a DAE: redone :P), overhauls MANY things: almost all weapons, tons of new armors and unique ones for named NPCs, much cleaner mod folders, Many new creatures from DAI (including all the Darkspawn) and also changing and improving the previous parts based on the comments here.
There's also something entirely new and unique (possibly a first!), but it's best kept a surprise.^^
Also, I wanted to ask if any new textures were implemented for the grilles in Denerim (those semi circle holes at the bottom of the walls) and a new bridge texture also in Denerim Elven Alienage? (Im not sure if these are part of the DAE layouts and I've accidentally overwritten your textures with something weird)
Not sure if you know which filename these belong to
Here:
And:
about those textures, i don't think they are related to me as i haven't changed the props or Tileset textures, only "terrain" and "vegetation" of each layout.