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BlickJustice

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BlickJustice

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About this mod

A set bonus for the ancestral weapons of the Couslands - the Family Sword and the Shield of Highever. As it's an early game set, it can't be too powerful - but I think these bonus stats are another incentive to use the two items together.

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Cousland's Might set bonus is based on the two aforementioned items, a longsword (Family Sword) and a shield (Shield of Highever). By default the items buff our attack quite nicely (+4 to attack each) and to add +1 to damage too. There was no point to buff attack more, hence a slight bonus to defence and yet another extra point to damage - it's the Cousland's Might after all. A priority was not to make the bonus unbalanced for the early stage of the game. And the bonus damage point is rather unique in scope of the whole campaign - there's only one vanilla set which buffs damage (Legion of the Dead set). 


Cousland's Might

When Family Sword and Shield of Highever are equipped: +1 to damage and +3 to defence

If you had an idea for another bonus to be added, perhaps, I'll gladly consider it, the point is to keep it balanced though, it can't be overpowered. 


On @zloybelka's request: added an optional, scalable version of the items (as opposed to the fixed vanilla Gray Iron Tier)

Installation:

Documents/Bioware/Dragon Age/packages/core/override

Uninstallation:

Remove from the folder