File information
Created by
Lucian aka creator of smthUploaded by
Godzilla3261Virus scan
About this mod
This mod tries to seamlelssly restore many items, reconsider some game aspects without creating many conflicts. Such mod name is based on usage of many default chests which usually countain default loot. I am trying to be plot-wise and not to break game atmosphere and immersion.
This is mod page for all my possible future mini-mods and update
- Requirements
- Permissions and credits
- Changelogs
Ver 1.0. I saw many mods restoring cut content and i am glad to join this team:D. My restorations aren't very significant in coparison with many mods here but i think someone can find them interesting, so why not.
I restored in my games some cut items via toolset. Considering the big amount of mods i use i tried to give them some immersion yet not to conflict with many-many big mods. There's clearly no ID conflict because those items use Bioware default ID numbers that aren't used by modders, but my main concern was how to add them without facing problems. And i did it.
I have to mention i severely edited stats of items because as test-items cut early they didn't have such. I also changed description of "Flamescale armor" because standard description was too generic.
There are 2 folders in "Cut and adapted".
1)Main folder. It contains items that will barely conflict anything at all. You can get them in different "default" places, mostly in Ostagar. It shouldn't conflict even with IA because i didn't use any significant chest and did't edit locations at all.
P.s. I also restored one recipe which you can find in Circle Tower.
2)New Daveth. You may not like the changes it makes and you may also need "Warden Keep" because i used unavailable set from this DLC as the corncerstone of mod. It uses the same model, but has different description adapted to fit Daveth. It also uses 'pre100cr_daveth.utc' so if you have something that changes the same file, i would not recommend to install this folder.
Ver 1.3. Due to problems with Nexus scanner verifications i had to separate archieve. Now 'Cut and adapted' and 'New Daveth' are actually separated folder. They don't require eachother to function properly so download freely. I also added one more mim-mode.
3)Ignacio's dagger. This mod allows you to steal overpowered Ignacio's dagger or get it with the fight. You can download one of three versions: main version in main files or version you can get dagger is either droppable, either stelable(not both). It also includes custom description for each verstion. Make sure you don't have mods changing 'den200im_ignacio_dagger.uti' and 'den200cr_ignacio.utc' files because those are used by mod.
Ver 1.4. "Cut and adapted" has got a new update: Maric's cut blade was restored(and modified to fit original game), so you can get it from Howe's treasure. Feel free to check image for new description.
Ver 1.5. I just changed load priority for main folder.
Ver 1.6. New big mod is available in download section.
4)Original items overhaul. Welp, just like title says. This is an actual overhaul of game files. There's no actual reason beside the fact i find majority of the weapon... Generic. I did't fix it much, but i gave weapon more... Weaponarity?
If you check the folder inside an archive, you will see many subfolders. Let's talk a little about them.
1. Crch folder(Church folder). I found two in-games weapon that are related to church and templars, so what i did? Those weapons are now an actual threat to mages. They draw their mana with hit and every hit stops spellcasting.
2. Drk(Darkspawn). Darkspawns are more threatening now. Every their hit can decrease your movement speed(15% chance), what can become an actual disaster. Yet when you use their weapon you get this chance too.
3. Dwv(dwarfs). Almost every dwarf weapon grants you +10 to mental resistance.
4. Elv(elven). Elven weapon gives you +15% nature resistance.
5. Fer(ferelden weapon+Orlesian). Those weapon will give you +15% to your cold resistance.
6. Gw(Grey Wardens). Do you remember those basic so called "Grey warden's" swords with just pa-the-tic damage and no reasonable bonuses? Guess what? Yes, that's right. With this mod their weapon will destroy darspawn, dealing huge damage, weakening them. Yikes. Just like that.
7. Qun(qunari). Qunari weapon grants you +10 to physical resistance.
8. Tev(tevinter). Yes, those are rary, but they will give you +15% spirit resistance(i thought that's reasonable because Tevinters are the closest to nature of magic.)
(!)9. Special. That's a separate archieve and for the reason. It changes many files in very different ways. For example, you could loot those useless "Ash Warrior Axe" and didn't even notice it. Now you will notice it because that's the real berserk weapon(as Ash Warrior must be). Or Craw Dagger. It can stun with chance 10%.
Many weapons were given VFX. You can remove it, tho i recommend not to do it. And also i very recommend to install "Dain's fixes", it also includes files that can remove VFX effect. I personally recommend just to weaken this effect(both links i will leave in requirments).
I also titled this folder like that to make sure it will load first and it means game will consider mods that load later. So if you use 'Improve Atmosphere' or another global mod, it should't be in game priority and won't override IA files. If you prefer my changes, just delete those 'aaa' in the beginning.
Place all desirable folders into your 'override' folder(exact location: Documents/Bioware/Dragon Age/Packages/Core)