But even if it doesn't explicitly say so, it's just common sense to assume so, simply because this "Extra Dog slot" mod uses the summon ability from the game to add Dog as a 4th companion.
honestly i mostly made this comment so anyone looking around could easily see it without having to test themselves. i need things said pretty clearly for me or i won't understand, so i figured it would be helpful. i wasn't expecting to upset a couple people lol
"don't have to be a smartass about it" Where!??!? Where is that person was being """a smartass""" about anything?! God! If you're blind/can't read/process information, then don't lash out at others who tries to help you out and waste their valuable time on you. And don't lash out at others for your own faults/shortcomings when you are the one at fault. Say thanks and go on with your life. Geez, some people...
I came here because the mod page was unclear and I wanted to check to see if it interfered with ranger summons. So this actually was incredibly helpful, thanks. You should feel vindicated
It seems like my dog died? He's lying in camp like I can loot him and I can't interact with him at all. I can't call him with the dog whistle either but I can add him to the party still
So i had a really strange issue i downloaded this mod before i made my character and basically it broke my game. when i met alistair he was invisible and all his cutscenbes with dialogue in the wilds he was invisible. then when i got to Lothering i couldnt recruit any of the allies. even the dog when i met it on the road the game would repeat the same dialogue over and over as if i was trying to recruit them. they never showed up in the party screen or at camp. deleted everything with a fresh install and downloaded every mod i had but this one and a specialization mod and now im successfully able to recruit leliana (started a new game and used console commands to get to lothering to save time to see if it was still bugged) dont know if its because i added the mod too early or what but yeah pretty damn sure this broke my game
Yes, I use it, 50 mods currently. Works best for anything going in the override folder, texture packs in particular, but I have also unpacked .dazip files and loaded them as overrides with success. Helps to study up on DAO mods and file locations so you really understand what going on with each mod. There are some exceptions that MO2 might not be able to handle. I'm not convinced MO2 is the best way to go but I have used it for years for all my games so for me it's kind of second nature. I use lots of textures and find the MO2 tools for comparing and prioritizing to be invaluable. Someone new to MO2 though it's going to be harder, maybe harder than just doing it manually. The nice thing about MO2 though is that as a virtual file system you can't really screw things up, since you are not modifying the actual game installation directory. Might hose an in progress game save though so best to play with a new starter game just to get things running smoothly before diving in too deep.
P.S. I have not used MO2 to install this mod. It's a .dazip and so may or may not be able to work through MO2 - no way to know with unpacking it and seeing if it will work as an override. Most .dazips will but not all. But was just here looking and saw your question.
I mean,, you don't get the dogs party banter, and if you dont disable the mod during certain quests, it bugs the game and prevents progress. I'd give it maybe a 7/10 at the most.
Make sure to NOT summon the dog before the final battle,or at least for me,I experienced a bug where I couldnt go on to the next area due to duplicate of your hound.
I had to load up a save file from before the last battle to despawn the dog and it worked,otherwise there was no way to finish the game.
When the dog goes down in combat and comes back after with an injury, I can't heal the injury with the mabari treat for some reason. The option to use it is greyed out. Is there a fix?
884 comments
Where!??!? Where is that person was being """a smartass""" about anything?! God! If you're blind/can't read/process information, then don't lash out at others who tries to help you out and waste their valuable time on you. And don't lash out at others for your own faults/shortcomings when you are the one at fault.
Say thanks and go on with your life. Geez, some people...
same
Always make Dog is still alive after a battle, and before travelling. If the party zones with him dead, there's no way to revive him.
P.S. I have not used MO2 to install this mod. It's a .dazip and so may or may not be able to work through MO2 - no way to know with unpacking it and seeing if it will work as an override. Most .dazips will but not all. But was just here looking and saw your question.
10/10
I didn't have any of these problems
I had to load up a save file from before the last battle to despawn the dog and it worked,otherwise there was no way to finish the game.