884 comments
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FYI to everyone here:
This mod introduces a bug during the rescue at Fort Drakon. No matter which party members you choose for the rescue, one member will disappear right at the beginning after you pick which two members to come rescue to the PC. I disabled and removed this mod then the quest worked as expected. I know the mod author probably won't read this comment and has long since moved on from modding DA:O, but I figured I'd let everyone here know about the bug. -
Can Mod Manager 2 be used modding this game?
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Yes, I use it, 50 mods currently. Works best for anything going in the override folder, texture packs in particular, but I have also unpacked .dazip files and loaded them as overrides with success. Helps to study up on DAO mods and file locations so you really understand what going on with each mod. There are some exceptions that MO2 might not be able to handle. I'm not convinced MO2 is the best way to go but I have used it for years for all my games so for me it's kind of second nature. I use lots of textures and find the MO2 tools for comparing and prioritizing to be invaluable. Someone new to MO2 though it's going to be harder, maybe harder than just doing it manually. The nice thing about MO2 though is that as a virtual file system you can't really screw things up, since you are not modifying the actual game installation directory. Might hose an in progress game save though so best to play with a new starter game just to get things running smoothly before diving in too deep.
P.S. I have not used MO2 to install this mod. It's a .dazip and so may or may not be able to work through MO2 - no way to know with unpacking it and seeing if it will work as an override. Most .dazips will but not all. But was just here looking and saw your question. -
what is mod manager 2? who created it? I´m trying to mod the first time and I´m desperaaaate haha
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I think OP meant Mod Organizer 2, not 'Mod Manager 2'.
I wouldn't recommend using MO2 for DAO, since it appears it cannot correctly install DAzip mods, one of the three types of mods for the game (DAzip, manual overrride, .override packages).
DAO-ModManager can be used for DAzip and .override mods. DAModder can be used for DAzips and manual overrides, but not .override packages. (DAO-MM is the only way to install and configure .overrides.)
The official Nexus mod manager, Vortex, has a inconsistent record of working for DAO.
Suggested reading:
Installing Dragon Age mods
Using Dragon Age Mods for Dummies
Installing cosmetic mods for Dragon Age
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whenever i summon as a ranger, the summon instantly dies and it re-summons the dog if already whistled or summons the dog if not already whistled
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You could possibly read a mod page.
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the mod page says nothing?
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yeah lol, the mod page doesn't say anything about it being incompatible with ranger summons.
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But even if it doesn't explicitly say so, it's just common sense to assume so, simply because this "Extra Dog slot" mod uses the summon ability from the game to add Dog as a 4th companion.
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honestly i mostly made this comment so anyone looking around could easily see it without having to test themselves. i need things said pretty clearly for me or i won't understand, so i figured it would be helpful. i wasn't expecting to upset a couple people lol
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it's not that serious
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its not his fault mod page is unclear. Someone new to the game or mods in general will get confused. Don't need to be clown about it.
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why is this still getting replies 😭
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I came here because the mod page was unclear and I wanted to check to see if it interfered with ranger summons. So this actually was incredibly helpful, thanks. You should feel vindicated
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i'm really glad my comment helped someone! thank you :D
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It seems like my dog died? He's lying in camp like I can loot him and I can't interact with him at all. I can't call him with the dog whistle either but I can add him to the party still
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So i had a really strange issue i downloaded this mod before i made my character and basically it broke my game. when i met alistair he was invisible and all his cutscenbes with dialogue in the wilds he was invisible. then when i got to Lothering i couldnt recruit any of the allies. even the dog when i met it on the road the game would repeat the same dialogue over and over as if i was trying to recruit them. they never showed up in the party screen or at camp. deleted everything with a fresh install and downloaded every mod i had but this one and a specialization mod and now im successfully able to recruit leliana (started a new game and used console commands to get to lothering to save time to see if it was still bugged) dont know if its because i added the mod too early or what but yeah pretty damn sure this broke my game
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a must have mod
10/10 -
best mod
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Disregard.
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can't access the dog's inventory in camp, can't give gifts or equip items. This mod is nice but it definitely breaks a few things.
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Make sure to NOT summon the dog before the final battle,or at least for me,I experienced a bug where I couldnt go on to the next area due to duplicate of your hound.
I had to load up a save file from before the last battle to despawn the dog and it worked,otherwise there was no way to finish the game.