Quests and Adventures
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Expand the adventures of the Grey Warden by further exploring the dangerous streets of Denerim. Rumors of elves seeking to continue their bloody rebellion haunt the minds of Denerim citizens after a rash of murders in a back alley. A maleficar eluding capture by templars is only compounding the troubles. An add-in for the official DA campaign.
- 65.1MB
- 5.3k
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Expand the adventures of the Grey Warden by further exploring the dangerous streets of Denerim. Rumors of elves seeking to continue their bloody rebellion haunt the minds of Denerim citizens after a rash of murders in a back alley. A maleficar eluding capture by templars is only compounding the troubles. An add-in for the official DA campaign.
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Joining ritual fix for Awakening companions
Sigrun or Velanna can now undergo the Joining ritual if they are recruited as part of the third (and last) main quest.
- 323KB
- 3.7k
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Joining ritual fix for Awakening companions
Sigrun or Velanna can now undergo the Joining ritual if they are recruited as part of the third (and last) main quest.
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To the SE of the Dalish Camp are some Ancient Elven Ruins that hold many adventures and secrets. When you arrive, a dwarf is camped outside of the Ruins hoping you will be willing to go in and retrieve some items stolen from his family. As you enter the Ruins you find much more going on than expected. An add-on for the Single Player campaign. For
- 61.7MB
- 1.5k
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To the SE of the Dalish Camp are some Ancient Elven Ruins that hold many adventures and secrets. When you arrive, a dwarf is camped outside of the Ruins hoping you will be willing to go in and retrieve some items stolen from his family. As you enter the Ruins you find much more going on than expected. An add-on for the Single Player campaign. For
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A search for a cure to the eventual death sentence that comes as a result of the Joining leads the Grey Warden beyond the Uncharted territories to the Confederacy of Malkuth. Trailer: http://tinyurl.com/35cqnul
- 0KB
- 1.4k
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A search for a cure to the eventual death sentence that comes as a result of the Joining leads the Grey Warden beyond the Uncharted territories to the Confederacy of Malkuth. Trailer: http://tinyurl.com/35cqnul
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Correctly increases your desired stat or unlocks access to the Blood Mage specialization should you demand greater payment from the Baroness in the fade. This is for Awakening.
- 1KB
- 1.3k
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Correctly increases your desired stat or unlocks access to the Blood Mage specialization should you demand greater payment from the Baroness in the fade. This is for Awakening.
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Baldurs Gate II Redux - Module 1 Irenicus Dungeon
Recreating the Baldur\'s Gate II experience in Dragon Age.
- 280.6MB
- 1.3k
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Baldurs Gate II Redux - Module 1 Irenicus Dungeon
Recreating the Baldur\'s Gate II experience in Dragon Age.
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A small tavern sits on the road just to the east of Redcliffe village. It is known as a rumor mill and many an adventurer has been drawn to the tavern to find a quest or two. When you arrive, speak to the bartender. Recommended for higher levels 17 on up. The new version is up with 5 total quests including 15 new areas to explore.
- 318.1MB
- 1.3k
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A small tavern sits on the road just to the east of Redcliffe village. It is known as a rumor mill and many an adventurer has been drawn to the tavern to find a quest or two. When you arrive, speak to the bartender. Recommended for higher levels 17 on up. The new version is up with 5 total quests including 15 new areas to explore.
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Fixes the Lost Nug Quest in Orzammar so it can be completed and will offer a reward.
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The Bloodworks is an addition to the single player campaign including two quest lines separated by a choice, new companions, new abilities, new areas and new textures. Fully voice acted for every line and has a Bonus Survival game at the end of the mod where great rewards can be earned if your Warden is up to the task.
- 188.1MB
- 1.1k
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The Bloodworks is an addition to the single player campaign including two quest lines separated by a choice, new companions, new abilities, new areas and new textures. Fully voice acted for every line and has a Bonus Survival game at the end of the mod where great rewards can be earned if your Warden is up to the task.
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This mod fixes some Awakening quest bugs
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A short, finished quest separate from the main campaign. Control a party of Darkspawn after the defeat of the Archdemon!
- 35.5MB
- 869
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A short, finished quest separate from the main campaign. Control a party of Darkspawn after the defeat of the Archdemon!
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A knight-errant is drawn onto the path of power and glory in the shattered remnants of Ferelden within the mysterious Labyrinth. A playable standalone module taking a solo character from level 1 to 9-11 over 3 hours of adventure.
- 723KB
- 859
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A knight-errant is drawn onto the path of power and glory in the shattered remnants of Ferelden within the mysterious Labyrinth. A playable standalone module taking a solo character from level 1 to 9-11 over 3 hours of adventure.
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There is a swamp with a mysterious tower to investigate just above the Korcari wilds (a map pin will appear above the \'K o\' on the world map. Recommended for levels 16 and higher. This is a single-player add on to the campaign - strategy fest! This mod adds in a couple of new areas and a few new items. It was inspired partially by the mod Tom
- 17.9MB
- 793
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There is a swamp with a mysterious tower to investigate just above the Korcari wilds (a map pin will appear above the \'K o\' on the world map. Recommended for levels 16 and higher. This is a single-player add on to the campaign - strategy fest! This mod adds in a couple of new areas and a few new items. It was inspired partially by the mod Tom
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You have heard about some land in the Korcari Wilds that is having a problem with an infestation. Since it is unclear what this means, you decide to travel there and investigate. The area is located just below the word \'Wilds\" on the world map (a small grey pin). When you arrive you find the problem to be much bigger than anticipated.
- 53.6MB
- 749
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You have heard about some land in the Korcari Wilds that is having a problem with an infestation. Since it is unclear what this means, you decide to travel there and investigate. The area is located just below the word \'Wilds\" on the world map (a small grey pin). When you arrive you find the problem to be much bigger than anticipated.
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Sigrun quest trigger fix alternative
Reactivates Sigrun\'s personal quest trigger after completing the Law and Order quest.
- 23KB
- 728
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Sigrun quest trigger fix alternative
Reactivates Sigrun\'s personal quest trigger after completing the Law and Order quest.
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A new home for the Grey Wardens in Ferelden. The Blight can wait until you\'re rested and ready.
- 34.3MB
- 626
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A new home for the Grey Wardens in Ferelden. The Blight can wait until you\'re rested and ready.
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It seemed a simple enough job: earn a few coins by clearing a wandering band of darkspawn out of a Lothering Knight's home. Except that the client has gone missing!
- 40.9MB
- 599
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It seemed a simple enough job: earn a few coins by clearing a wandering band of darkspawn out of a Lothering Knight's home. Except that the client has gone missing!
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Silverite Mine stolen gear fix
Prevents the missing equipment bug in Awakening.
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Released. A standalone adventure set after the main Dragon Age campaign. Features new origins including Qunari, unique encounters, puzzles and new levels.
- 175.2MB
- 534
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Released. A standalone adventure set after the main Dragon Age campaign. Features new origins including Qunari, unique encounters, puzzles and new levels.
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A brand new stand-alone adventure where you wake up in a dungeon with four new skills at your disposal - Inspect, Take, Move and Use. Time to rescue the damsel in distress!
- 54.9MB
- 519
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A brand new stand-alone adventure where you wake up in a dungeon with four new skills at your disposal - Inspect, Take, Move and Use. Time to rescue the damsel in distress!