Usage:
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Please read the included .txt files. IMPORTANT: You need .NET 4.0 Framework for this to work. Download at: http://www.microsoft.com/downloads/en/details.aspx?familyid=9cfb2d51-5ff4-4491-b0e5-b386f32c0992
Features:
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- Easy installation and removal of mods possibly containing multiple files
- Support for configurable mods (see manual.txt)
Bugs:
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If you stumble over bugs/crashes, please contact me with some info on what you did before.
Feature Request:
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You think some killer feature is missing? Then send suggestions. No promises made about if/when they'll be implemented though.
Modders / Pros:
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You don't have to use the Mod Manager to create mod files (.nmod).
The .nmod is basically just a .zip-files containing the folderstructure described in manual.txt and a meta.xml describing the files and possible options.
To create a .nmod you can just write your own meta.xml (have a look at an autogenerated one to get the idea) acompanying the folderstructure and zip everything together. IMPORTANT: The meta.xml MUST be the first entry in the zip and SHOULD be uncompressed for perfomance reasons. If you don't know how to achieve this in your zip-tool, you can use the optional packer.exe.
The Packer has to go into the Mod Manager dir (since it's linked againt the Mod Manager.exe and the zip library). Then just drag and drop the mod folder over the packer or call it like this: "packer.exe c:\path\to\mod\folder".
The .nmod will then be created in the folder parent to the mod folder.
FAQs:
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* I've created a .nmod. Should I upload it?
- Please ask the original mod author prior to uploading. Be polite and resepect their decision.
* The packer's not working
- Be sure to put the packer.exe into the same folder Mod Manager is in. Also, don't mix versions. When the Mod Manager is updated, the packer has to be updated as well.
* The Icon for the program is awful!
- You're right. I'm one of the most horrible artists in this galaxy. Feel free to create a better icon and send it to me.
Changelog:
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10.05.2011 - v2
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* Added error handling routines. Application should not crash anymore. Please contact me if you still encounter crash bug.
* You can now delete mods from storage via right click menu
* You're now asked if you want to override mods already present in mod storage, not just denied the operation
* You can now drag&drop .nmod files to the mod storage section to copy them to the storage dir
* Added a small 'about' tab
* Minor bug fixes
Credits:
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Altorian - For his DAO-Modmanager
Team TnT - For their permission to use their Risque mod as an example in the manual.