About this mod
play with both Bethany and Carver alive—fully implemented!
- Permissions and credits
- Changelogs
- Donations
What it does
- Twinception's main aim, for the duration of the five years it has been in development, has been to allow you to play the entire game with both siblings present, rather than one being arbitrarily killed off in the prologue based on your choice of class.
- However!! Twinception has been designed very specifically to be as reactive as possible to whatever outcome the player desires.
- The twins, if alive, should always appear as appropriate in their cameos in Acts 2-3, and be selectable in MotA and Legacy DLC.
- The twins, if dead, should be spoken of fondly and seen and heard from no more.
- The vast majority of erroneous references to Hawke's class or siblings' deaths have been removed, although there remain a few instances of, for example, Hawke being incorrectly called a mage, or family reminiscing fondly of a dead loved one while they stand in the same room.
- You should be able to pick up a pre-existing playthrough without uninstalling the mod and run into few or no issues!
Birthright
- The Birthright quest had to be altered more comprehensively than anything else in the game to function properly.
- Both armor upgrades and both gifts for Bethany and Carver will be received during the quest.
- You should run into no issues playing the quest from start to finish with the mod installed the entire time. However:
- If you load a save where the quest was active before the mod was installed, and then try to complete the quest with the mod installed, you may run into unpredictable issues.
- If you load a save where the quest was active while the mod was installed, and then try to complete the quest with the mod uninstalled, you may run into unpredictable issues.
The Deep Roads Expedition
- You can take one twin of your choice on the Deep Roads Expedition, or you can leave them both behind.
- You cannot take both twins on the Deep Roads Expedition, and if you attempt to select them both in the party picker, the mod will interrupt the game and force you to remove one of them from the party before you can proceed. Alas, the Expedition is not set up in a way that can handle multiple siblings present, nor are any of the subsequent base game warden cameos.
Legacy DLC
- Legacy DLC has not yet been fully implemented.
- You should be able to select both twins if appropriate, and they will both appear and participate in the introduction (if in the active party in act 1, or alive in act 2+).
- No banter has been edited yet.
- The cutscene completing the Malcolm's Will quest has not been edited yet. If both twins are present, Bethany will take priority.
- If both twins are active, only Bethany's Bloodline staff will be received as a reward for completing Malcolm's Will.
- The cutscene completing the DLC has not been edited yet. If both twins are alive in act 2+, Carver will take priority.
- Unedited scenes will contain erroneous references to Hawke's class and siblings' deaths.
Localization
- This mod is very nearly fully localized—if you have your game set to a language other than English, then there will be no English audio or subtitles.
- There is one small exception in the conversation before entering the deep roads at the end of Act 1. The dialogue wheel options "Bethany's coming with me," and "Carver's coming with me," will appear in English. However, the subtitles and audio will be in the correct language.
- Any debug dialogue will also appear in English, obviously.
- I plan to eventually update the mod with edited audio later for better immersion, but I'll maintain a version without any audio edits for people who prefer no English audio in their game.
Other known issues
- This mod edits a very large number of very small files, which can result in extended load times, particularly before large conversations. The most problematic of these files have been erfpacked to aid in performance. However, if you have not patched your game exe to utilize 4GB of memory, I suggest that you do so.
- There are a small number of cutscenes in which Bethany and Carver may end up standing on top of each other. You can see screenshots of these in the mod image gallery.
- There are a small number of remaining references to Hawke as being the wrong class, or to Bethany's and Carver's deaths.
- Twinception reconfigures many cutscenes in the Prologue and Act 1 to assume by default that both siblings will be present. If you have a playthrough with only one sibling present, certain cutscenes may look less than optimal aesthetically, but the dialogue should function correctly.
Installation
- Unzip the file and install in Documents\Bioware\Dragon Age 2\packages\core\override, as usual, and resolve any mod conflicts.
- The main mod conflict you are likely to encounter right after installation is if you have any mod installed that alters Leandra's main dialogue. This can and will softlock your game at the ogre fight.
- For a playthrough with both twins, you must start a new playthrough, or at the very least load a save before encountering the ogre in the Prologue. There is currently no way to re-add a sibling to the party pool after they've died.
Uninstallation
- Delete the files from packages\core\override
- Obviously, if you uninstall the mod and then try to continue from a save with both twins alive, you will encounter issues. The most likely outcome is that the same-class twin will go into limbo, remaining in whatever state they were when the mod was uninstalled, while the game ignores their presence.
- See also the above notes the Birthright quest.
Files modified
- Click here for a complete list of files altered by this mod! Because there are so many files, they have been organized into categories based on how necessary they are for the mod to function properly.
Mod compatibility
- Click here for a list of known mod conflicts and how to resolve them!
- While many files have been erfpacked for performance reasons, many other commonly-modded files have been left loose to aid with resolving mod conflicts.
- Many mod compatibility issues can be resolved by manipulating the load order of your mods. Click here for instructions on manipulating load order!
Special thanks
- A BIG special thank you to all of my beta testers, who have provided invaluable feedback over the several years that this mod has been in progress. Teamwork makes the dream work ✨
Included in the description for mod search purposes:
- char_stage.are
- dae000_bartrand.cnv
- dae000_bartrand.stg
- dae000_bartrand_b.stg
- dae000_flemeth.cnv
- dae000_gamlen.cnv
- dae000_mother.cnv
- dae100st_mother.stg
- dae111ar_gamlens_house.ncs
- dae111st_dog_family.stg
- dae111_gamlen_intro.cut
- dre000st_bethany.stg
- dre000_bethany.cnv
- dre000_carver.cnv
- dre000_cut_sibling_dies.cnv
- dre000_mother.cnv
- dre000_sibling_has_blight.cnv
- dre000_stroud.cnv
- dre000_varric.cnv
- dre120pt_main.ncs
- dre180ar_deep_roads.ncs
- drk000pt_exit_point.ncs
- drk000_introduction.cnv
- drk000_malcolm_mw.cnv
- drk050ar_desert.ncs
- eye000ip_exit_hightown.ncs
- eye000_prosper.cnv
- eye000_tallis.cnv
- eye000_varric_cassandra.cnv
- eye400_escaped.cnv
- eye400_rescuers.cnv
- follower_banter.cnv
- follower_barks.cnv
- gen00flst_bethany_carver3.stg
- gen00flst_varric_dreintro.stg
- gen00fl_aveline.cnv
- gen00fl_bethany.cnv
- gen00fl_carver.cnv
- gen00fl_dog.cnv
- gen00fl_fenris.cnv
- gen00fl_varric.cnv
- mag101_grace.cnv
- mag131_keran.cnv
- mcr310_sibling.cnv
- mcr370st_assignments.stg
- mcr370_assignments.cnv
- mcr371ar_gallows_prison_nt.are
- mrl150_merrill.cnv
- plt_act00pt_main.plo
- plt_bet100pt_birthright.plo
- plt_car100pt_birthright.plo
- plt_sib100pt_birthright.plo
- pro000cs_flemeth_real.cut
- pro000st_athenril.stg
- pro000st_captain_wright.stg
- pro000st_colonel_ewald_1.stg
- pro000st_flemeth_intro.stg
- pro000st_gamlen.stg
- pro000st_meeran.stg
- pro000_athenril.cnv
- pro000_colonel_ewald.cnv
- pro000_cut_innocent_blood.cnv
- pro000_meeran.cnv
- pro000_merchant.cnv
- qcr220_orsino.cnv
- ser221_gamlen.cnv
- ser270_cut_aftermath.cnv
- sib111_mother.cnv
- sib131ar_family_estate.ncs