This comment is probably late and I don't expect an answer from you but others might see/know. This mod just causes my spirit blade to act like I have 0/99 charges. With 99/99 charges before this mod I was hitting for well over 2k with SB, but now after install it hits for 150 - 200 damage like I have 3/99 - 7/99 charges. Is that intentional? I installed the other nerf revert mod to increase spirit blade to 250% weapon damage, It just seems like I nerfed my spirit blade even more, with mods that intends to... revert official nerfs.
I also had this problem when installing this mod, though the damage revert mod works just fine on its own. The mod author stated in an earlier comment that he changed the file values for Spirit Blade charges to min/max 0/0, but maybe it requires more tinkering.
I'm going to see if I can mod it myself to 99 and if I can, I'll upload it here.
Edit: For anyone interested, I uploaded a mod that will force your charges to remain at 99.
it's been a year or so, and my memory sucks. But as far as I can remember, all I did was to change lowerlimit and upperlimit from charges to zero. ("da3/combat/stats/stat_doomblade_counter"). Let me know if it works for you. Thank you for your mod and support. I'm really sorry I stop mod-ing and forgot what I did :X
14 comments
Does it require the DAI mod tools loader? Does it need to go in a specific place?
Please add instructions
I'm going to see if I can mod it myself to 99 and if I can, I'll upload it here.
Edit: For anyone interested, I uploaded a mod that will force your charges to remain at 99.
Let me know if it works for you. Thank you for your mod and support. I'm really sorry I stop mod-ing and forgot what I did :X
Well done.
I haven't actually tested yet (but I do have it installed), because I haven't felt like playing this game in a long while.
EDIT: Works like a charm!
I was thinking that it would be totally AWESOME if you could change the 'Amplified Blade' upgrade to re-add the 'Eldritch Detonator' that was removed.
Will add some combo potential back into the KE tree.
Not sure if it's hard to do or not or if you're still keeping an eye on this mod at all, but I wanted it out there.
Thanks again.