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Lamp

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LamppostInWinter

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Changes some of the status effect immunities creatures have

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I've changed some of the immunity profiles of a few creature types. May add more in future.

So far:

  • Bruisers (two-handed warriors): No longer have Physical Immunity or Electricity Weakness. They can be staggered and stunned, but not pulled or knocked down. When they use their Berserk ability, they gain Physical Immunity (rather than Immunity to All Disabling Effects, as per vanilla). Unfortunately, they also gain permanent immunity to Slow after they go Berserk once, as the ability file seems to require that they have a permanent immunity applied. This was mostly because it was annoying how player two-handed warriors were the squishier of the two types, while enemy two-handers were beefy tanks. I may try to add a similar ability for players so they can be physically immune while under Guard, but haven't yet figured out how.
  • Arcane Horrors: No longer have Physical or Paralysis Immunity (can be knocked down, stunned, but not pulled). I tried to replace Paralysis immunity with Frozen immunity, as Freezing them wasn't too useful since they're immune to Cold, but it didn't seem to stick. Oh well.
  • Prowlers (dagger rogues): Replaced their Fear and Asleep immunities to Taunt Immunity. Their vanilla immunities didn't really make a whole lot of sense to me, and I figured an assassin would be smart enough to not go after the obvious target (i.e., the taunting warrior).

Install using DAI Mod Manager. As far as I'm aware, no other mod modifies creature passives, so there shouldn't be any conflicts. There's a separate file for each creature type, so you can pick and choose which ones you want.