To install these mods you need to download Frosty Mod Manager
Frosty Mod Manager should be able to install both daimod and fbmod mods but if Frosty Manager fails to install a daimod mod you should install it using DaiModManager, move/rename the folder "Patch" and rename the folder "Patch_ModManagerMerge" to "Patch" then install fbmod mods using Frosty Mod Manager (installing mods with Frosty Mod Manager takes a while, and you have to always use the launch button in Frosty Mod Manager for the mods to apply)
I found this guide on youtube:
Bug Description:
Payback Strike:
-Sweet Revenge upgrade damage is too low, it should be 200% weapon dmg - Fixed
Shadow Strike:
-Quick Blade upgrade 200% weapon dmg doesn't stack with 50% dmg from stealth - Fixed
Fire Mine:
-Searing Glyph upgrade should deal 200% weapon dmg every second for 8 seconds but it deals dmg only 6 times in 8 seconds so i increased the dmg to compensate for the 2 missing dot ticks - Fixed
Spirit Mark:
-Should deal dmg every second for 12 seconds but it deals dmg only 6 times - Fixed
Walking Bomb:
-Should deal dmg every second for 10 seconds but it deals dmg upon impact and then 6 more times as a dot - Fixed
(the dot duration is also fixed for virulent upgrade and fade-touched items that cast walking bomb)
-It should explode for 500% weapon dmg but the explosion deals 1000% weapon dmg, i changed the description not the dmg - Fixed?!
-Concentrated Detonation upgrade should deal 900% weapon dmg but it deals ~1800% weapon dmg, i changed the description not the dmg - Fixed?!
(i didn't change the dmg because the spell is quite weak, nerfing it would make it useless also there are many spells that deal more damage than it says in the description, i think at some point bioware buffed the dmg for some spells but didn't update the descriptions, example winter's grasp + winter's ruin upgrade = 2000% weapon dmg on chilled targets instead of 1000%, 2000% weapon dmg actually makes sense because the whole tree is almost useless when i comes to dmg, poisoned weapon = 75% weapon dmg instead of 25% .. )
OPTIONAL:
I also made a few modifications to some spells to make them more useful
Walking Bomb:
-Virulent upgrade, the game doesn't specify how much dmg the secondary explosions should deal (it's 100% weapon dmg) so i made it explode TWICE
Some abilities don't work in tactical camera mode so i changed them a bit:
Dragon-Rage and Spirit Blade:
-In tactical camera mode you have to press the ability button after every attack so i made the spell always do a full combo of 3 hits
Whirlwind:
-In tactical camera mode the warrior spins only twice so i made him spin 4 times, the stamina cost is doubled and if the ability is upgraded with rising winds it will deal the dmg of 8 spins in 4 spin (consumes the stamina of 8 spins otherwise the ability would be too op)