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Shroomtality

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alexul2009

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Trying to fix a few bugs

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Trying to fix some bugs using frosty editor.
To install these mods you need to download Frosty Mod Manager
Frosty Mod Manager should be able to install both daimod and fbmod mods but if Frosty Manager fails to install a daimod mod you should install it using DaiModManager, move/rename the folder "Patch" and rename the folder "Patch_ModManagerMerge" to "Patch" then install fbmod mods using Frosty Mod Manager (installing mods with Frosty Mod Manager takes a while, and you have to always use the launch button in Frosty Mod Manager for the mods to apply)

I found this guide on youtube:



Bug Description:

Payback Strike:

-Sweet Revenge upgrade damage is too low, it should be 200% weapon dmg - Fixed

Shadow Strike:

-Quick Blade upgrade 200% weapon dmg doesn't stack with 50% dmg from stealth - Fixed

Fire Mine:

-Searing Glyph upgrade should deal 200% weapon dmg every second for 8 seconds but it deals dmg only 6 times in 8 seconds so i increased the dmg to compensate for the 2 missing dot ticks - Fixed

Spirit Mark:

-Should deal dmg every second for 12 seconds but it deals dmg only 6 times - Fixed

Walking Bomb:

-Should deal dmg every second for 10 seconds but it deals dmg upon impact and then 6 more times as a dot - Fixed
(the dot duration is also fixed for virulent upgrade and fade-touched items that cast walking bomb)


-It should explode for 500% weapon dmg but the explosion deals 1000% weapon dmg, i changed the description not the dmg - Fixed?!
-Concentrated Detonation upgrade should deal 900% weapon dmg but it deals ~1800% weapon dmg, i changed the description not the dmg - Fixed?!

(i didn't change the dmg because the spell is quite weak, nerfing it would make it useless also there are many spells that deal more damage than it says in the description, i think at some point bioware buffed the dmg for some spells but didn't update the descriptions, example winter's grasp + winter's ruin upgrade = 2000% weapon dmg on chilled targets instead of 1000%, 2000% weapon dmg actually makes sense because the whole tree is almost useless when i comes to dmg, poisoned weapon = 75% weapon dmg instead of 25% .. )

OPTIONAL:


I also made a few modifications to some spells to make them more useful

Walking Bomb:

-Virulent upgrade, the game doesn't specify how much dmg the secondary explosions should deal (it's 100% weapon dmg) so i made it explode TWICE

Some abilities don't work in tactical camera mode so i changed them a bit:

Dragon-Rage and Spirit Blade:

-In tactical camera mode you have to press the ability button after every attack so i made the spell always do a full combo of 3 hits

Whirlwind:

-In tactical camera mode the warrior spins only twice so i made him spin 4 times, the stamina cost is doubled and if the ability is upgraded with rising winds it will deal the dmg of 8 spins in 4 spin (consumes the stamina of 8 spins otherwise the ability would be too op)