Allows mages to start with different thematic elemental abilities. All abilities are in first horizontal line, so you will not get too op in the beginning. These are mainly for RP purposes.
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Author notes
Feel free to expand on this idea!
File credits
Thanks to LamppostInWinter for pointing me in the right direction!
Donation Points system
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Changelogs
Version 1.3
Path of Neria Ralaferin added.
Version 1.2
Path of the Winter Spirit added.
Version 1.1
Path of the Frost and Flame added.
Version 1.0
Mod uploaded. Four initial options available.
Donations
No donations accepted
Alternative Starting Abilities for Mages
Did you ever wanted to start your path with more personalised abilities? Maybe you are follower of Sylaise or Spirit Healer from the Circle and would like your abilities to reflect that. Perhaps you are fascinated by storm itself. Follow the path you have always wanted! Now with antithetical Path of the Frost and Flame!
What path do you wish to follow?
Path of the Spirit - Barrier and Energy Barrage. For protectors of the weak.
Path of the Winter - Winter's Grasp and Fade Step. Bone chilling presence.
Path of the Fire - Flashfire and Immolate. If you want to play with the fire.
Path of the Storm - Chain Lightning and Energy Barrage. Be the storm after the calm.
Path of the Frost and Flame - Winter's Grasp and Flashfire. No song included.
Path of the Winter Spirit - Barrier and Winter's Grasp. Inspired by Solas.
Path of Neria Ralaferin - Energy Barrage and Winter's Grasp. Inspired by her spells.
Notes
Path of the Storm might make last boss in prologue harder cause he is immune to electricity. So be wary.