About this mod
Replaces Rook's starter weapons with different Venatori weapons.
- Requirements
- Permissions and credits
Install with Frosty Mod Manager
Please refer to PinkyDude's How To Use Mods tutorial!
Replaces Rook's starter weapons with different Venatori weapons.
NOTE: Warrior shield will clip through the hand slightly when held up, more noticeable on bigger body types.
Using '(no glow)' versions will also affect Venatori enemies' weapons.
THIS MOD IS CURRENTLY NOT COMPATIBLE WITH MODS THAT ALTER OUTFIT MESHES/MESH SWAPS (aka mods that also alter RootLevel) WITHOUT MANUAL INTERFERENCE. See: below. Coloring mods are not affected.
HOW TO MAKE THE MOD COMPATIBLE WITH OTHER MESH SWAP MODS.
VEILGUARD MODDING IS CURRENTLY IN ITS EARLY DAYS, USE MODS AT YOUR OWN RISK!
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FAQ
"I got the cutscene where Rook picks up their weapon for the first time, it's still the default version."
Wait until the cutscene finishes, the game is still calling for the original mesh. After that, you have your Venatori weapons from there on.
My game crashes on save load, why is that?
As the new Frosty tool is currently in early development, there can be some issues with ebx mods in certain parts of the game.
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BUNDLES USED
SWORD, SHIELD, GLAIVE (respectively)
gameplay/equipment/creatures/venatori/creatureequip_cultist_mainhand_rank1_autobundlegen
gameplay/equipment/creatures/venatori/creatureequip_zealot_offhand_rank1_autobundlegen
gameplay/equipment/creatures/venatori/creatureequip_zealot_mainhand_rank1_autobundlegen
KAMA, SICKLE
gameplay/equipment/creatures/venatori/creatureequip_disciple_mainhand_rank1_autobundlegen
gameplay/equipment/weapons/1h/equipspec_venatori_cultist_sword_02_autobundlegen
STAFF (glow), STAFF (no glow)
gameplay/equipment/creatures/venatori/creatureequip_mage_twohand_rank1_autobundlegen
conversations/followers/lucanis/act_1/1.1_recruitment/luc_q11_220_unq_postcombat.perf_autobundlegen
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Padme4000 for amazing tutorials.
Everyone in the Down by the River Discord community for help and tips.