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Edits individual NPC skeletons to adjust their proportions Some had more bones edited than mentioned to achieve a look, but their image is maintained.
For example, changing one of Teia's heads made her jaw wider, so I had to adjust her jaw back down to what it originally looked like. So I wouldn't list that I edited her jaw, because it should be "unchanged" visually. I'll just list the goals
Antoine: Widened shoulders (but they still have a "negative" value) Also maxxed out his bulge value but you can't even tell. But I know. And you'll know. Evka: Uncrushed the chest under her jacket straps Teia: Changed her head to look less like a block. (Side effect of shrinking her ears, but I kept them as pointy as possible) Isabela: Filled her bust as much as possible. Still not identical to DA2 IMO. Mythal: Made her taller and more imposing. I'm working on a total overhaul for her but I feel like this is a good baseline to put out there.
I don't see a way to spoiler tag so I'll try making the text the same color as the website? Very very endgame spoilers [MYTHAL WILL EXPLODE IN THE FINAL CUTSCENE. Something about the cutscene multiplies her scale to make her bigger than when you first meet her. It doesn't look good. I know the files to edit this, but the editor can't currently parse any of the values in it. Hopefully I can fix that scene someday. Until then, you can either laugh at her spaghetti form, or remove the mod before the final cutscene.]
I'll take requests within reason. The scope of this mod is more along the lines of "fixes" rather than "give everyone as big boobs as possible"