About this mod
Welcome to the mod page for my Sparking Zero Audio Importer Too! This tool makes it easy to add your own music to Dragon Ball Sparking! ZERO. I built this tool as the manual way of doing this felt kind of heavy-handed and I'm a sucker for automating things, if people like the tool I can update it to include more than just songs in the future.
- Permissions and credits
ANTIBigBoss' Sparking Zero Audio Importer Tool
Welcome to the mod page for my Sparking Zero Audio Importer Tool! This tool makes it easy to add your own music to Dragon Ball Sparking! ZERO.
Features
- Easy Conversion: Turn your .wav music files into the game's .hca format.
- Song Replacement: Choose which in-game songs you want to replace.
- Automatic Mod Creation: The tool sets up everything you need for the mod to work.
- Interface for People Who Don't Like Command Line: Drag and drop your files and let the tool handle the rest.
Requirements
Before you start, you'll need:- Reloaded II: A mod loader for the game.
- Ryo Framework: Allows custom audio in the game.
Installation and Setup
Step 1: Install Reloaded II
- Download and install Reloaded II on your computer.
- Open Reloaded II.
- Click Add an Application.
- Navigate to your game folder:
DRAGON BALL Sparking! ZERO\SparkingZERO\Binaries\Win64. - Select SparkingZERO-Win64-Shipping.exe.
Step 2: Install Ryo Framework
- Download Ryo Framework.
- Place the Ryo Framework folder into the Mods folder of Reloaded II:
Desktop\Reloaded-II\Mods. - In Reloaded II:
- Click Manage Mods.
- Find Ryo Framework in the list.
- Enable it for Sparking Zero.
Using the Tool
Step 1: Prepare Your Music Files
- Ensure your music files are in .wav, .ogg or .mp3 format.
(Audacity is a great tool for this.) - Suggested equalization settings in Audacity:
- 30–35 LUFS for BGM.
- 15–20 LUFS for Sparking.
Step 2: Run the Tool
- Open Sparking Zero Audio Importer.exe.
Step 3: Choose Mod Name
- In the Mod Name box, type a name for your mod.
(This will create a folder with this name in the Mods directory.)
Step 4: Add Your Music Files
- Drag and drop your .wav files into the tool's table.
- The file names will appear in the list.
Step 5: Select Songs to Replace
- For each file, choose which in-game song you want to replace from the dropdown menu.
- Decide if the song should loop by checking or unchecking the Loop? box.
Step 6: Process the Files
- Click Create Ryo Mod Folder.
The tool will convert your files and set up the mod automatically.
Step 7: Keep Mod for Yourself or Share
- Here's an example of a mod made using this tool:
Gladius Theme Music Packs.
Activating Your Mod
Step 1: Enable Your Mod in Reloaded II
- Open Reloaded II.
- Click Configure Mods.
- Find your mod (by the name you chose in the Sparking Zero Audio Importer).
- Enable it for Sparking Zero.
Step 2: Launch the Game
- Start the game through Reloaded II.
Your custom music should now play in the game!
Exporting HCA Files Only (Optional)
If you want to just convert .wav files to .hca without creating a mod:- Check the Export HCA Only box in the tool.
- Click Export HCA Audio Files.
- The converted files will be saved in a folder named Sparking Zero Formatted Songs.
- You can manually use these .hca files as needed.
What the Tool Automates
- Audio Conversion: Converts your .wav files to .hca format.
- Mod Setup: Creates the necessary folders and files for the mod.
- Configuration: Generates configuration files required by Reloaded II.
GitHub Repository
Check out the source code and contribute to the project:Public GitHub RepositoryCredits
- Saitsu: Provided the original guide I based the automating process on.
- Reloaded II Team: Providing the modding manager platform.
- Ryo Framework Developers: Enabling custom audio in the game.
- VGAudio Team: Allowing .wav to .hca conversion.
- ANTIBigBoss (Me): Creator of the Sparking Zero Audio Importer.
Donations (Optional)
- If you like my projects and would like to support me as a developer, you can do so via Ko-Fi.