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mike9k1- based on work done by Popyall

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mike9k1

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About this mod

Note: This table is NOT for Definitive Edition! See this entry instead: https://www.nexusmods.com/dragonquestxisdefinitiveedition/mods/2

Based on Popyall's great Costume Swap Cheat Table Mod, this variant allows you to alter the game's playable cast to characters such as Adult Veronica, Erdwin, Serenica, Krystalinda, Mordegon, etc.

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Permissions and credits
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NOTE: This table is ONLY for the original (OG) version of DQXI! If you are playing on Definitive Edition (DE), please use this table instead.

This mod is based on Popyall's great Costume Swap Cheat Table mod. This version adds in additional NPC costumes i've found by dumping the game's files with QuickBMS.
Simply select the character at the bottom of the drop down in each section as a replacement for their playable counterparts. 

Added Characters (so far)

-As Hero:
Erdwin, Gemma, King Irwin, Morcant, Beastly Boys Trainee, Jasper, Marcello (DQ8), Don Rodrigo, Vince Vanquish, Maya (DQ4), Nera (DQ5), Madason (DQ5), Kiefer (DQ7), Mervyn (DQ7), Terry (DQ6), Rek (DQ6), Alef (DQ1), Prince Midenhall (DQ2)

-As Erik:
Golden Boy (Octagonia), Mia, Beastly Boys Leader, Thief (Dundrasil), Red (DQ8), Servantes, Merchant (DQ3), Debora (DQ5), Prince Harry (DQ5), Maribel (DQ7), Auster (DQ7), Amos (DQ6)

-As Veronica:
High Lama, Young Jade, Young Jasper, Young Luminary, Young Hendrik, Young Gemma, Benigno, Dora, Lili, Parry (DQ5), Madchen (DQ5), Honey (DQ5), Auster (DQ7), Ruff (DQ7)

-As Serena:
Adult Veronica, Serenica, Gemma, The Seer, GrandMaster Pang, Queen Marina, Cleric (DQ3), Morcant, Beastly Boys Vice-Leader, Queen Frysabel, Bianca (DQ5), Queen Eleanor, Kiryl (DQ4), Jessica (DQ8), Nera (DQ5), Maria (DQ5), Milly (DQ6), Nevan (DQ6), Princess Moonbrooke (DQ2)

-As Sylvando:
Prince Faris, Jasper (Knight & Unhinged), Angelo (DQ8), Bard (DQ3), Don Rodrigo (Parade), King Gustav, Prince Harry (DQ5), Puff-Puff Girl, Dave, Prince Cannock (DQ2)

-As Jade:
Krystalinda, Whambelina, Michelle, Mistress Miko, Roxy (Heliodor), Martial Artist (DQ3), Barkeeper, Mistress Bev (Heliodor), Tuppence (DQ5), Alena (DQ4), Thief (DQ3), Aishe (DQ7), Ashlynn (DQ6), Terry (DQ6)

-As Rab:
Amber (Cobblestone), Derk, Chalky, Maxime Medaille, Sultan (Gallopolis), Eegoltap (Watcher), Nautica Chancellor, Merchant (DQ11), Prince Charmles (DQ8), Ruby (Heliodor), Priestess, Borya (DQ4), Dominico (DQ8), Madason (DQ5), Sancho (DQ5), Rolo (DQ8), Maribel (DQ7), Milly (DQ6), Ashlynn (DQ6)

-As Hendrik:
Mordegon, King Carnelian, Heliodorian Guard, Marcello (DQ8), Viking Chief, Don Rodrigo, Vince Vanquish, Drustan, Ragnar (DQ4), Bo (Gallopolis), Ortega (DQ3), Pankratz (DQ5), Dave, Yangus (DQ8), Mervyn (DQ7), Aishe (DQ7), Carver (DQ6)

Bear in mind that most of these characters are chosen as replacements both because they fit their counterpart(s) well without causing much weirdness, and because the asset ID's in the game's files often match as well. For example: Erdwin is in the game's files under "N101' with his primary (and only) variant under the label 'E210'. Almost every NPC i've tested under 'N101" through "N108' seem to correspond to the game's main 8 characters, with their respective labels 'P001' (Hero) through 'P008' (Hendrik). All of these NPC's seem to rely on (*VERY*) similar skeletons, and can use the same base mesh.

Many (N101-N108) characters have their own meshes listed in the dropdown (E.g. Erdwin and Mordegon), however some common NPCs (N001-N015) share their mesh assets with another character.  Any characters that use the same mesh will only show the first match in the dropdown when selected. So if another character's name remains displayed, that's why.

                                                                                                                                            

-Credit goes to sackchief who uploaded a YouTube video using Popyall's Cheat Table to showcase Adult Veronica. Went on to show that she was in the game as a ninth character, almost as she was intended to be playable. And indeed, her character ID is 'P009' in the game's files.

-Credit also goes to these guys as well. Unfortunately, I do not understand much Japanese, but they show off quite a few impressive modifications on the PS4 version of the game. I have yet to fully grasp how to edit the game's audio files in the manner they've shown. Would be quite interested in creating a retro music mod in the PC version if someone had the resources to help: I have the .uass (Unreal Engine 4 Asset) files extracted from the Orchestral Overhaul mod, but I haven't acquired the tools to open and modify them. S/O to infogram on the ZenHax forums for his work on DQXIHook.
**Check out the Retro Music Mod here: https://www.nexusmods.com/dragonquestxi/mods/89 

-(0.7.8 edit) BIG thanks and kudos to Komodo for the asset ID's of Don Roberto and Vince Vanquish. Anyone who's interested in DQ11 modding should definitely check out their Discord. I've spent a lot of time compiling my own detailed ID list (sorted by mesh type, including "Common NPC's") from scratch before discovering their documentation. A great centralized resource for developments in DQXI mods.


Keep in mind, this mod requires Cheat Engine (tested on 7.0)