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Dank Rafft

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DankRafft

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About this mod

Extends the enchantment durations, makes them equally long and provides additional utility to some of those skills.

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+ OVERVIEW +

This mod is very similar in nature to Mystic Knight Shieldskill Tweaks. I wasn't quite content with its set of modifications. That's why I created my own variant and added a couple of additional changes.
In general, my mod extends the duration of all of Mystic Knight's highest-tier enchantments to its max value that just works without causing the infamous perma visual bug. It also makes Perfect Block timing easier and provides some of the skills with additional utility to make their use more worthwhile.

+ DETAILS +

SHIELD ENCHANTMENTS

Counter - Tier 1
Darkcounter, Firecounter, Holycounter, Icecounter and Thundercounter
  • Duration extended to 75 seconds, from originally 60 seconds.
Riposte - Tier 2
Abyssal Riposte, Blessed Riposte, Flame Riposte, Frost Riposte and Thunder Riposte
  • Duration extended to 150 seconds, from originally 120 seconds.
  • Restore health on block and perfect block equal to the vanilla Holy Aid (tier 1).
Feint - Tier 3
Blizzard Feint, Boltstorm Feint, Desecration Feint, Hallowed Feint and Inferno Feint
  • Duration extended to 300 seconds, from originally 180 seconds.
  • Restore health on block and perfect block equal to the vanilla Holy Grace (tier 2).
Lightning - All Tiers
Thundercounter, Thunder Riposte and Boltstorm Feint
  • Vanilla version of those three skills had their values for additional perfect block frame swapped. Tier 1 was 10, while the other two tiers had only 5. Now they work exactly the same as the other elemental enchants, where tier 1 gets 5 extra frames, while t2 and t3 get 10.
Holy Wall
  • Duration extended to 150 seconds, from originally 60 seconds.
  • Originally, this skill didn't have any additional perfect block frames. This mod adds 10 frames to it so that timing becomes more forgiving.
Holy Fortress
  • Duration extended to 300 seconds, from originally 120 seconds.
  • Originally, this skill didn't have any additional perfect block frames. This mod adds 15 frames to it so that timing becomes more forgiving.
Demonspite
  • Duration extended to 150 seconds, from originally 90 seconds.
  • Normal and perfect blocks charge the skill 33.3% faster.
  • Originally, this skill didn't have any additional perfect block frames. This mod adds 5 frames to it so that timing becomes more forgiving.
Demonswrath
  • Duration extended to 300 seconds, from originally 180 seconds.
  • Normal and perfect blocks charge the skill 50% faster.
  • Originally, this skill didn't have any additional perfect block frames. This mod adds 10 frames to it so that timing becomes more forgiving.
Holy Aid
  • Duration extended to 150 seconds, from originally 60 seconds.
  • Normal and perfect blocks heal twice as much.
  • Originally, this skill didn't have any additional perfect block frames. This mod adds 5 frames to it so that timing becomes more forgiving.
Holy Grace
  • Duration extended to 300 seconds, from originally 90 seconds.
  • Normal and perfect blocks heal twice as much.
  • Originally, this skill didn't have any additional perfect block frames. This mod adds 10 frames to it so that timing becomes more forgiving.

WEAPON ENCHANTMENTS

Enchanter - Tier 1
Dark Enchanter, Fire Enchanter, Holy Enchanter, Ice Enchanter and Thunder Enchanter
  • Duration extended to 75 seconds, from originally 30 seconds.
Trance - Tier 2
Abyssal Trance, Blessed Trance, Flame Trance, Frost Trance and Lightning Trance
  • Duration extended to 150 seconds, from originally 45 seconds.
Invocation - Tier 3
Blizzard Invocation, Boltstorm Invocation, Desecration Invocation, Hallowed Invocation and Inferno Invocation
  • Duration extended to 300 seconds, from originally 80 seconds.
Anguish - Both Tiers
Dark Anguish and Abyssal Anguish
  • Duration extended to 150 and 300 seconds, from originally 45 and 90 seconds.

+ INSTALL +

Automatically: Install with Vortex Mod Manager. If you have other mods installed that modify the same file, the mod manager will merge the changes from all those mods into a single one. And you can always restore the original game files with a single press of a button in case something isn't working as intended/expected.

Manually: If you want to install the mod manually, please note that I do not offer any support for the process. It is your responsibility to educate yourself on how it works and how to fix any problems that may arise.


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