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File credits
All credit goes to LUKAS CONE for the creation of this tool!
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Changelogs
Version 5.1
BETA 2
Added MOD support for Mercenaries 3d, Dragon’s Dogma and Ultimate Marvel vs Capcom 3 (UMvsC3)
Fixed inverted faces for pc versions
Added full support for Resident Evil 6 skinned models.
Added support for 64 bit versions (so far UMvsC3 only as I know)
Fixed Dragons Dogma animations to be loadable, but wrongly offsetted (rotations only, not known fix for now).
Note: UMvsC3 animations can be loaded, but thats all.
BETA 3
Added MOD support for Monster Hunter 4 Ultimate (3ds), Monster Hunter 3 Ultimate (WiiU), EX Troopers (PS3), Dragons Dogma (PS3)
Changed ik solver from IKLimb to IKHISolver
Reworked ik creation
Fixed loading large models for v1 engine
Fixed wrong skin weight loading
Added load/save ik preset
Added independent LMT loading (you no longer need to load mod file in order to load animations, does not work if you’ll use model loaded from BETA1 and 2)
Added naming and sorting options for model loading
Reworked UI, more simple, less confusing
NOTE: Do not use models loaded witch BETA2 or BETA1 with BETA3. BETA3 uses different pipeline!
BETA 4
Added MOD support for Monster Hunter XX, Sengogu Basara 4
Added over 20 new model formats for MTF v2
Fixed exporting corrupted FBX files (this may affect other exporters aswell, those who can export more that 1 uv channel)
Fixed bitmap loading issues for 2018 version
Added config saves for Model loading UI
BETA 5
Added MOD and LMT support for Monster Hunter World
BETA 5.1
Fixed “Invalid Header” false message for non monster hunter world games
MT Framework is Capcom proprietary in-house engine used in many of their games. For over than 10 years was their animation format completely unresearched, until now.
Tool provides model, animation import and Simple IK creation. Tool is written under 3ds max 2017 SP3 however it should work for older versions aswell.
NOTE: I am not the creator of this tool, but I'm hoping that by making it available/known here on Nexusmods it might help progress DD:DA modding along?