About this mod
Quickly calculates the total stats you get when leveling up your character under varying vocations. Useful for min-maxing your stats.
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This small tool helps you calculate the total stats you get when leveling up your character under your selected vocations. Useful for min-maxing your stats.
Usage is very simple, you plot a leveling route by adding different rules with the [+] button and once you are done press the [=] button to display the total stats you'll get.
The first 10 levels can only be either Fighter, Strider, or Mage, of course, and the first rule you add will define your starting base stats.
Levels are divided in three ranges, 1 thru 10, 10 thru 100, and 100 thru 200.
Rules have to be incremental in order and you cannot skip levels.
So for example lets say you wish to plot the following leveling route: levels 1 thru 20 fighter, level 20 thru 50 warrior, level 50 thru 100 assassin. This can be done by adding the following 4 rules: [FIGHTER][1][10], [FIGHTER][10][20], [WARRIOR][20][50], [ASSASSIN][50][100]. Notice that you have to split FIGHTER in two different rules because as I said before there are three different level ranges (1-10, 10-100, 100-200) and you cannot mix them.
When selecting a vocation in the rules window, a list of attribute points per level will appear. This will help better visualize what points you get per level of the specific vocation chosen.
You can save any rulesets you have created with the [S] button, and you can load any previously saved rulesets with the [L] button.
Brief leveling guide
I realize that not many people know how leveling works in Dragon's Dogma, so I'll try to briefly explain how and why this tool might be useful for it.
There are three starting vocations in the game (Fighter, Strider, Mage) called base vocations, depending on which one you chose when you start the game you get different base stats at level 1. Once you reach level 10 you automatically unlock the other six vocations available in the game bringing the total vocations you can choose from to nine (base: Fighter, Strider, Mage, Advanced: Warrior, Ranger, Sorcerer, Hybrid: Mystic Warrior, Assassin, Magick Archer). Now depending on the vocation you choose, you'll get different skills and passive abilities, Striders can climb enemies much better and faster, Assassins may use any type of one-handed weapons and may move overall quicker, etc.
Now here is where it gets interesting, each time you level up your character will automatically get attribute points distributed over your different stats like health, stamina, power, and defense. Those points are AUTOMATICALLY distributed depending on your current VOCATION. You CANNOT chose where those points go, you CANNOT re-stat your character, your current attribute points DO NOT change when you change vocations, and you CANNOT take attribute points away from your character, at NO point in the game whatsoever. What you CAN do however is influence where those points will be placed by picking the right vocation. For example if your current vocation is a mage, you'll get more magick power and defense but less physical strength and health, when you level up. On the other hand a warrior will get more health and strength but less or no magick.
What this means is, by constantly changing your vocation you might (inevitably) weaken your character in the long run, because changing from mage to warrior means you'll now be a warrior with NO strength or health, and vice-versa. Furthermore, by leveling up as a mage you'll get ample magick, but this stat is USELESS for any physical damage class like warriors, assassins, etc, so you might end up with a Warrior with USELESS stat points and far less power than intended just by making the wrong vocation choices, and vice-versa (strength is useless for mages).
In order to maximize your stats you need to know how those level-up attribute points are distributed along all nine vocations, which is why I made this tool. It can help to see what points the character gets when leveling up with each vocation, and give an overall idea of what a good leveling path could be.
If you find it useful for your character leveling routes, let me know. If you have suggestions for this tool, let me know too.
English is not my native language.
yeizonex