Mod or Not - Gamescom 2024

  • Comment
In the wake of E3’s demise, Gamescom has settled in nicely as the king of gaming events, showing off the latest releases and - more excitedly - what’s to come! 

Speaking of what’s to come, I love speculating on the future. Who knows what it’ll bring, but there’s always a spark of excitement when you guess something right (or if something comes completely out of left-field to surprise). With this new series, I’ll be looking to see how well I can predict the future by marking games revealed at major gaming events as either mod - meaning that I believe there’ll be a significant scene for it - or not - meaning there won’t be. 

This time around I’ll stick purely with games that are releasing in 2024, so as not to completely overwhelm you.

Ready? Let the speculation begin!




Dragon Ball: Sparking! ZERO

It’s been over 10 years since the last entry in the legendary fighting game series DRAGON BALL Z: Budokai Tenkaichi and someone must have collected the Dragon Balls and made a wish to Shenlong because DRAGON BALL: Sparking! ZERO is the smooth, stylish sequel fans have been waiting for. 

DB:SZ takes everything fans of the franchise love and turns it up to 11: There’s a bigger roster, there’s more abilities, there’s more stages. Really, there’s more of everything. However, that’s not going to stop you lot from adding even more and if I’m honest - I can’t wait! The Dragon Ball community here on Nexus is already thriving and with DB:SZ being made in Unreal, it’s a match made in Heaven.




Warhammer 40,000: Space Marine II

Now I don’t want to be branded a heretic, but I’ve never loved Space Marines. Their bulky, over-the-top armour and macho personality just isn’t for me (I say as I prime my newest Tau army). However, the first Space Marine game was a real hit and saw a significant amount of praise from both the press and the players. It's not been since Warhammer 40,000: Fire Warrior that players were put directly into the (very large) boots of characters from the iconic franchise and allowed to experience the world in their own way. 

Despite the hype around the title however, Space Marine 2 will be using a proprietary engine, so modding capabilities are unknown until we get our hands on it. In the meantime, we can look back at how the first Space Marine game did: 42 mods on our site since launch - not great.




Persona 3: Reload Episode Aigis 

Is it cheating to include DLC on a list of upcoming game releases? I don’t know and I don’t care. I love the Persona series and I’ll take any opportunity to encourage people to play it (and mod it). 

Episode Aigis is set to be a near-perfect recreation of the original game’s ‘The Answer’ DLC. By that, I mean it also has all the positive and negative elements that fans have come to know and love (or hate). While we don’t have loads to go off from the Gamescom trailer, those who have had the chance to play the DLC speak positively about it - and the implementation of Persona 5’s Joker is a fun tie-in - even if it doesn’t make that much sense. 

When it comes to modding, the Persona 3: Reload Nexus page is unfortunately looking a bit sparse. However, I’m hoping that this new release injects the community with excitement to change, edit and adapt the originally divisive expansion to however they see fit. You'll have seen my (clearly unbiased) prediction above.




Unknown 9: Awakening

I’m pleased for events like Gamescom, as before this showcase Unknown 9: Awakening’s title was very apt. Now, we know quite a bit more about the game! This single-player adventure game sees players take on the role of Haroona and go on a world-spanning quest to discover checks notes “hidden” “knowledge” (cue the oohs and ahhs)! 

Sure, the story doesn’t seem particularly unique but the gameplay brings something somewhat new, as you’ll be able to use mystical powers to control NPCs, forcing them to - for example - shoot down their own allies rather than you. 

Unknown 9: Awakening is being made in Unreal Engine, so there’s definitely the possibility for a modding scene, but I’m not expecting anything mind blowing here. 




Infinity Nikki

Did you know Infinity Nikki is part of a series of ‘Nikki’ dress-up games across iOS and Android? It’s interesting to see so many mobile-first developers taking on the PC and console space in recent years (CyGames’ Granblue Fantasy -Relink- and Game Science’s Black Myth: Wukong immediately come to mind) and it’s interesting that Infold has decided to take Nikki into the open-world adventure space.

At the moment, there’s not loads of information to go off, other than the trailer being almost too cute to comprehend but it certainly looks like it’ll be a hit for any life-sim aficionados interested in the following:
  • Dressing up characters in the most fashionable outfits you can find
  • Spending time with an adorable cast of fantastical creatures
  • Being cosy in beautiful environments
  • Riding trains over lakes

It also looks, almost certainly, moddable. Anything that lets you change the outfits of your character natively will be immediately preyed upon by modders anyway, so even if it doesn’t officially support modding, I’d be very surprised if someone didn’t create outfits corresponding to every Sailor Moon character within six months of it’s launch. 




Batman Arkham Shadow VR

As a proud owner of an Oculus Rift S, I would like to say with confidence that VR is still ultra-popular in 2024 (please ignore the fact that the same Rift S has been sat in a box…somewhere and untouched for months). What I can say with confidence is that Batman - and the Arkham series in particular - will always remain popular. 

Now, this latest entry probably isn’t what most fans wanted, but at least it’s something! Plus, I imagine that some news outlets will have a field-day claiming that this game really makes you feel like Batman. For us though, what’s important is whether or not we can crack it open and get our hands dirty and the jury’s still out on that one. Either way, Batman fans are eating but it’s still to be determined if the eating is good or not.




Path of Exile II

The original Path of Exile was a sleeper hit for many, winning a BAFTA for Evolving Game back in 2020 and being praised across the board for taking the foundation that Diablo laid and building a strong title on top of it. 

Now Grinding Gear Games are back with a sequel that’s bound to be exciting for fans of the game. However, those fans are few and far between on Nexus, with only three mods created for the title. That’s not to say that the community doesn’t want mods; as their dedicated forums are regularly visited by players asking for mod support but it’s unlikely to come considering a large chunk of the monetisation of Path of Exile comes from microtransactions. 




Indiana Jones and the Great Circle

It’s been a while since Indiana appeared in a video game that didn’t see him made of LEGO or taking out Camp Cuddle in Fortnite and I'm pleased to see him! This new title should fit nicely in the film canon and sees the action hero travel across the world taking on baddies to protect the mysterious Great Circle. It’s also made by our friends at Bethesda and we already know how popular their usual games are with the modding community so I’m feeling pretty confident about my prediction. 

The only snake in the pit (get it?) is that it’s a linear adventure game akin to the Uncharted or the Plague Tale series. Now, that’s not to say that modders won’t love to get their hands on it, and it definitely looks great from a screen-archery perspective but it could limit just how popular it is with mod authors as there’s likely to be less freedom when it comes to story or gameplay elements.




InZOI

InZOI is a brand new life-sim from KRAFTON, who, believe it or not, published PUBG. InZOI however - as far as I’m aware - contains no guns or battle-royale elements and instead seeks to dethrone The Sims as the ultimate escape from the mundane humdrum of daily life. How does it do this? Oh, by putting you into the humdrum of a virtual life, but now you can look like whatever you want! 

InZOI has an advantage already. Firstly, it’s made in Unreal engine, meaning that pack mods should be a straightforward process. Secondly, publisher KRAFTON have spoken positively about modding, with the game's producer and director, saying: "inZOI is committed to encouraging easier mod creation and artistic expression from players”. Exciting stuff! 




Goat Simulator Remastered

Remember a decade ago when goat scream videos were all the rage? Well, you too can be transported back in time to 2014 and relive the wonders of Goat Simulator once again thanks to this remastered version. I’ll be upfront about it, I never loved the Goat Simulator games. The sandbox was a bit too free for me and I could never decide what to do. I won’t deny though that Goat Sim does have its fans and I’m happy for them. 

When it comes to modding however, there’s four total mods on Nexus for Goat Simulator 3 and three of them are save files: It’s not looking great. Maybe when you make a game that nearly lets you do anything there’s simply nothing left to do? 




Age of Mythology Retold

The beloved title from 2002 returns this year with a beautifully remastered version. This unique spin on the classic ‘Age’ formula sees players manage mythological beings as well as ancient civilisations and while it never hit the same highs as the Age of Empires series, it definitely has its highlights. 

Being a modder is sort of the same as having divine powers, giving you the ability to manipulate and change anything as you see fit according to your will. For that reason alone, I can see modders flocking to the title. It’s not only that though as the Bang Engine returns from Age of Empires III: Definitive Edition and fans are already familiar with that, and the theme of Age of Mythology lends itself more towards custom content (can someone add the Orisha Pantheon please).



And with that, I’ll leave it there! There’s definitely some very strong contenders coming up in the latter part of this year that show promise for a dedicated modding scene and I hope that a lot of my ‘Not’s end up wrong. For now though, it’s a waiting game. 

In the meantime, let me know your thoughts on these upcoming releases down below: Do you expect a scene for these titles? Will you be creating some mods yourself for some of them? Or, are you expecting them to pass on by?

30 comments

Comments locked

A moderator has closed this comment topic for the time being
  1. ZodiacBlack
    ZodiacBlack
    • premium
    • 8 kudos
    I know Nintendo and Gamefreak will send assassins to take me out if I say this... but I wish Pokemon could be modded, especially a mod for bridging the gap between GBC and GBA, Stadium and Colosseum.
    1. dmantisk
      dmantisk
      • member
      • 1 kudos
      You might want to look up "ROM hacks".

      Pokemon games are the ones with the largest collection of ROM hacks ranging from minor tweaks to fully fledged brand new games
  2. Dark0ne
    Dark0ne
    • Site Owner
    • 2,999 kudos
    Now I don’t want to be branded a heretic, but I’ve never loved Space Marines. Their bulky, over-the-top armour and macho personality just isn’t for me (I say as I prime my newest Tau army).


    If I knew you collected Tau I'd have never hired you.
    1. ModularCocoon
      ModularCocoon
      • Content Team
      • 6 kudos
      And no one would've blamed you either.
    2. Dark0ne
      Dark0ne
      • Site Owner
      • 2,999 kudos
      For the greater good.
    3. halgari
      halgari
      • App Developer
      • 660 kudos
      (making a mental note to not bring up in company meetings how Magnus did nothing wrong)
  3. klementineQt
    klementineQt
    • premium
    • 55 kudos
    Persona will absolutely have a healthy modding scene, as it always does, it just doesn't really take place on Nexus (they do it on the fruit site). And even then, if 42 mods isn't a great number, then I don't think Persona fits 'great' either by your definition. The Persona modding community mostly seeks to improve QOL and assets (with the occasional meme mod) in order to make a more definitive experience, rather than attempting to overly rework or introduce new mechanics. They also don't usually waste time making 16 different versions of a 4K upscaled texture pack, choosing to collaborate on one instead. The amount of mods for all the Persona games combined would be relatively insignificant on Nexus, but they're exactly what the Persona fan base is interested in. There's only so much you can do for a visual novel with pretty standard JRPG combat that comes second to the story, characters, and atmosphere. Even then, not every game is going to get a Bethesda-style mod scene where anything goes. It just doesn't make sense for every game.

    Otherwise, I reckon I mostly agree with your sentiments, except for Space Marine II. The first game is lauded, but it came at a time when PC gaming was in a weird place with a lot of bad ports. The 2000s were a bit of a turning point for PC gaming in my opinion. The late 2000s and very early 2010s saw the platform mostly being led by these same bad ports, outside of Valve and Blizzard, with even former PC stalwarts like BioWare, DICE, etc. all primarily targeting consoles. Space Marine II exists in a very different ecosystem, after indie games became a massive market and after PC saw massive growth thanks to MOBAs, Twitch, ArmA mods defining the modern landscape of gaming, and various other cultural shifts. I also think that a proprietary engine can almost create more of an opening for modding based on history. I get that in practice, mods should be very straightforward with Unreal, but how many insanely popular games on Unreal end up with no modding scene? It took the entirety of Tekken 7's lifespan for the modding community to actually form and figure out solutions. Not even Palworld's success could spur a real scene beyond a few model swaps and tweaks, despite the fact that the devs have done nothing to make it harder. Unreal is almost a death knell for modding scenes unless developers provide explicit support. Games built on Unity and Godot seem to have a ridiculously higher ratio of mods to games. Not to mention Larian's proprietary engine being modded to death, far beyond the official mod tools offered, before they even saw anywhere near the success of BG3.

    I'd love to hear other opinions on this, because the topic of how Unreal is hypothetically super moddable and yet rarely gets modded is something I've not actually gotten to discuss with anyone.
    1. Gantz79
      Gantz79
      • premium
      • 871 kudos
      I do not consider myself a modder, but as a mechanical replacement I can say that Unreal Engine 5 is a real nightmare for modification, between the need to extract many of the data is necessary the AES keys and create the Mappings.usmap file to use Fmodel and the fact that the new compression “Zen loader” for IOSTORE does not allow to extract the .uexp that are necessary for almost all the open source modding programs that exist without counting that there are no programs to repack them, I had to create some of my last mods in Hexadecimal something really tedious, I think the only way to create mods and with some problems is to have extensive knowledge of 3D design and configuration of the design program Unreal Engine 5 at a professional level.
      This is the opinion that I have as a novice in modifying the mechanics of UE5, but surely some PRO can tell you that for them using some tricks is super easy to make 3D modeling.
    2. mike9k1
      mike9k1
      • supporter
      • 122 kudos
      I can also say from experience that ioStore is a MASSIVE pain to deal with. Not long ago I had an extensive conversation with some folks in the UE Modding Discord helping some of them work with ioStore in their game ( Alone In The Dark ). 

      Conversation: https://i.ibb.co/HnSPQBG/discord-iostore-troubleshooting.jpg

      Mod in question: https://www.nexusmods.com/aloneinthedark/mods/8

      There are some nascent tools (e.g. ZenTools, UECasToc) that help, but they still have some bugs and major limitations. 

      I'm hopeful some more tools for modifying ioStore come around (or the existing tools improve) as more UE5 games come out. ioStore works VERY differently from the old .pak loading format and even now a lot of modders really have a hard time wrapping their head around it.
    3. Gantz79
      Gantz79
      • premium
      • 871 kudos
      How right you are, ZenTools saved me to make the Sand Land packaging even though I had to modify everything in Hexadecimal.
      But when the developers are dedicated to make different packs for STEAM and GAME PASS version as it happens with Palworld this kind of tools are totally useless, it has been impossible for me to make my STEAM mods work with the GAME PASS version with the “Zen loader” for IOSTORE packaging and even if I had the GAME PASS version to try to recreate them it is not possible to extract the .uexp of “Zen loader” that are necessary to be able to modify them.
      The truth is that this does not look like it will improve in the future because in each version they add some kind of different system or protection.
    4. Volitio
      Volitio
      • premium
      • 231 kudos
      BG3 has a strong modding community because the groundwork was laid prior to its release. The tools used for modding are mostly ported from work done for DOS and could also be tested during EA since the engine was just upgraded; that's a lot of years of work from the community, in particular from Norbyte (also LL), who are outliers as far as mod authors go.
  4. Thjori
    Thjori
    • member
    • 4 kudos
    I'm definitely noticing a bias in their decisions; right up until the very end, they say to mod all the eastern style games even though they arguably don't need it for the most part, & to not mod all the western style games even though they're the ones that need it the most.
    1. deleted224689656
      deleted224689656
      • account closed
      • 1 kudos
      Considering this site was built off of modding Bethesda's (Western) games, I doubt that's what they're saying.
    2. Pickysaurus
      Pickysaurus
      • Community Manager
      • 727 kudos
      That's a very weird take to have on this if I'm honest.

      For one, this is just ModularCoccon speculating on if they think games will have a modding scene or not. We're not saying at any point that the games need to be modded.... 
  5. umadachi
    umadachi
    • premium
    • 30 kudos
    cant wait for inzoi
    1. ModularCocoon
      ModularCocoon
      • Content Team
      • 6 kudos
      Did you check out the Character Creator demo? I couldn't believe what was capable with it!
    2. MythicalTwinkies
      MythicalTwinkies
      • supporter
      • 15 kudos
      Same here. I've always enjoyed the Sims games, so I'm quite excited for inzoi as well.

      though from what I've seen after reading people's walls of texts here on Nexus, and the Steam community section, I'm quite worried the modding scene wont be as lively as I would hope.
  6. Gantz79
    Gantz79
    • premium
    • 871 kudos
    I have missed in this list FINAL FANTASY XVI “DELIVERANCE” confirmed PC release date of September 17th, with a demo available for download right now.
    I think it is another great game that will generate many mods by the OpenFF7R Discord Server community, for those who want to start modding the demo that is already available you have the excellent tool Nenkai/FF16Tools
  7. ChemBoy1
    ChemBoy1
    • premium
    • 160 kudos
    For Age of Mythology Retold, here is the current tool for extracting game data files. The forum is helpful for learning how to mod the game too.

    https://forums.ageofempires.com/t/v-0-7-resource-manager-age-of-myth-retold-bar-extractor/260136/5
  8. JamesLionheart
    JamesLionheart
    • member
    • 8 kudos
    Y'all know that once Inzoi 1.0 got released, those adult content modders are gonna descent on it like, well, adult content modders. Ultra realistic graphics?? The ability to create your dream person to the smallest detail?? Tons of different moddable activities and stuffs ala The Sims?? I won't point names or anything but let's just say some particular site will be, ah, 'excited' to see the the limit of this game's moddable capability.
    1. DarkDominion
      DarkDominion
      • premium
      • 491 kudos
      OH ! OH ! OH ! I know this one

      Does it start with an 'L' and end with 'overslab' 
  9. Pickysaurus
    Pickysaurus
    • Community Manager
    • 727 kudos
    Is a game truly moddable until it has a Thomas the Tank engine mod? 
    1. DarkDominion
      DarkDominion
      • premium
      • 491 kudos
      and b👀bs
  10. mike9k1
    mike9k1
    • supporter
    • 122 kudos
    Here's hoping we see DQ3 HD-2D on a future installment! It's coming up in just a couple months (and was also demo-ed at Gamescom for the press)

    I think the only take i'd disagree with on this article is Space Marine. Even if "only" 42 mods aren't eye-popping if you're coming from a Bethesda community, some of the mods for the first Space Marine title look very solid. Quality over quantity.

    I'd say that's really not bad for a game from 2011 on a proprietary engine. You really have to appreciate what some of these smaller modding communities manage to do with what they have.

    Also very interested to see how Persona 3: Reload goes. Seems there was some disagreement in the Persona community between FES and Portable - but with Reload, it seems that most of the community has been favorable towards it.
    1. Gantz79
      Gantz79
      • premium
      • 871 kudos
      Hi mike9k1,how nice the new 3~2D suits DQ3 it looks great.
      Yes it is strange that DBSZ is put in first place, I understand the Hype that this game generates and I am eager to see what kind of packaging UE5 will have to be able to create mods, but our DBZK community is as small as Space Marine and it does not seem to be the problem, I think it is because this game could generate a great avalanche of future users unlike Space Marine, but if it is true that saying 42 mods - not great is not very well because DBZK has about 350.
    2. ModularCocoon
      ModularCocoon
      • Content Team
      • 6 kudos
      Yes it is strange that DBSZ is put in first place

      It being the first in the list is purely coincidental: There's no ranking here, just me listing the games showcased and making some predictions.
    3. mike9k1
      mike9k1
      • supporter
      • 122 kudos
      Yo Gantz. I recall we had chatted over DM some time ago (back when you were doing mods for Infinity Strash) -- hope you are doing well!

      To be clear, I have absolutely ZERO issue with Sparking Zero being recommended on the list. I'm familiar with a lot of the DB modding community and they are no slouches by any means. 

      I still think comparing the modding scenes from one series to another is inherently like comparing apples to oranges. There are very different dynamics and goals that bring in people (or lack thereof). 

      It's definitely surprising to hear that Warhammer 40k / Space Marine is as large as the massive Dragonball community! The best sales numbers I could find has Space Marine at 1.2 Million copies (2011) vs DBZ Kakarot at 8 Million copies (2024). I'm absolutely certain those numbers are incongruous though. I'll take your word for it. 

      This mod immediately caught my eye when looking at Space Marine. I suppose all it takes is one really cool mod (or concept) to pull my interest
    4. Gantz79
      Gantz79
      • premium
      • 871 kudos
      It being the first in the list is purely coincidental: There's no ranking here, just me listing the games showcased and making some predictions.
      Ok, I guess it was my mistake given the tremendous hype that this game has and I thought it was a ranking list.

      mike9k1, everything is going well for me, I am sorry I can no longer be active on social networks.
      It's true that you can't compare the numbers of those two games, but right now I think both communities have the same number of active modders, think that the most important DBZK modders now have families and can't invest much time in creating new content.


      EDIT: A big greeting to ssjatys who was one of the great promoters of the modding scene in DBZK and to whom I am tremendously grateful for all that he contributed, taught us, tremendous talent, effort and patience.