Here is a rundown of how I have made armor edits in Content Editor. Note that I am not an expert on this by any means. I experimented and saw a message in Discord that helped me figure this out. If you are stuck with something, please address your questions to the ‘Modding Haven’ Discord server. Happy modding!
Guide is relevant as of Content Editor v1.4.2 / March 23rd, 2025 - thank you for the continued updates, kagenocookie!
1. In Content Editor, create a ‘bundle’ from the “Data bundles” tab. Give it a name. This is like a project file that your edits will be stored in.
2. Now, you have to find the style ID for the armor that you want to edit.
3. To do this, in Content Editor, under the Items tab and the Styles sub tab, you can click the 'Find currently equipped item' button or use the dropdown menu right under that button to find the armor piece that you want to edit. Take note of the first part of the "Data Entity" label for the armor piece you are changing - you will need it for a Mesh Mod Enabler version.
a. Example: I am editing Arch-Conjuror's Robe, so I take note of "Tops_049" in the Data Entity field. This is the style ID.
4. Upon selecting the desired armor piece, you can now toggle the different meshes. I am not familiar with what every checkbox does, so you will have to experiment for yourself :D.
5. Here’s a brief breakdown: The ‘BdPartsEnable’section seems to affect the torso and legs of the armor. Scrolling down in Content Editor, the ‘WbPartsEnable’ section seems to affect sublayers on the torso, and the ‘AmPartsEnable’ section seems to affect the arms of the armor.
6. Scrolling up, past all of the checkbox sections, right above 'Selected Variant', is a dropdown menu labeled (label is to the right) ‘Variant’. This dropdown menu determines the gender you are changing of the style you’ve selected. If you want to make changes to the male style, change to male. If you want to make changes to both genders, you make changes to one gender, flip to the other gender, make the same changes for that gender. Save to active bundle!
7. After you get the look you want, save the changes to the bundle you made in step 1. This will be stored as a json file in
common\Dragons Dogma 2\reframework\data\usercontent\bundles.
8. Optional step: your edits may require Invisible Parts Fixer for the armor to render properly (especially if your edits expose skin). To circumvent this requirement for the Content Editor version, look for, above all of the checkbox sections, the text "Selected variant". Right underneath that is a text field with the label (to the right of the field) "Furmask .pfb". Click into the field and delete all of the text in there (including the extension ".pfb"). Save. If you're editing both genders, do this for both gender variants.
a. What this does is blank the furmasks for the specific armor you are editing which tells the game to render the body mesh. This "trick" will only affect your Content Editor version. Your Mesh Mod Enabler version will still require Invisible Parts Fixer (for your users, too).
9. You can share this json file as a mod, and players with Content Editor installed can use this json file without Mesh Mod Enabler.
To make a version for Mesh Mod Enabler:
1. Download the json Style Database file from the optional section of Mesh Mod Enabler.
2. Locate the style ID that you took note of from step 3 above.
3. In the json style database rar file you just downloaded, find the json file that corresponds with the style ID of the armor that you are editing.
a. Arch-Conjuror’s Robe's style ID is tops_049. So, in the json style database rar, I go to reframework\data\MeshModEnabler\database\tops\Female and/or Male and find that file.
4. Copy that json file somewhere as that is the file you will be editing. We will refer to this file as "style json". If you are editing armor for both genders, copy a second json file from the opposite gender folder - you will need a json file for each gender.
5. Find the json file you made in Content Editor - we will refer to this file as "bundle json".
a. Go to: common\Dragons Dogma2\reframework\data\usercontent\bundles
6. Open that bundle json with a text editor.
7. You will see the value “1910070090” and, if you scroll down, “2776536455” (scroll past the first list of values to see this). The first value indicates the section of values for the female variant. The second value indicates the start of the male variant section.
8. In that same bundle json, in the section for the gender you are editing, copy the list of values, from “_AmMeshID” to "_WbUseGpuCloth".
9. Now open the style json file that you copied from the style database (tops_049) in a text editor.
10. In that style json file, select the lines of values from "_AmMeshID" to "_WbUseGpuCloth" and paste the lines you copied from the bundle json over the selected lines in the style json. Save. If you are editing both genders, make the same edits in the other gender style json using the section of values for the respective gender. (Female section of values goes into female style json, Male section of values goes into male style json)
a. The name of each style json is important! They pertain to the armor piece you are editing. You can rename this file to a different style number if you want to have the changes you made apply to a different armor piece.
11. You should now have a working json file for Mesh Mod Enabler!
12. Under the Load Order tab in Content Editor, uncheck/disable the bundle you created to test your newly created json file. Close the game.
13. Copy the style json you just edited and paste it into the respective armor folder in:
common\Dragons Dogma 2\reframework\data\MeshModEnabler\database
a. Example: for Arch-Conjuror's robe female, I copy the tops_049 json file I edited and paste it into:
common\Dragons Dogma 2\reframework\data\MeshModEnabler\database\tops\Female
14. Open the game again and your armor edits should be working. Yay!
Notes:
1. An armor piece may have its leg meshes separated between the right and left leg checkboxes. The big underlying skirt for Arch-Conjuror’s robe, as an example, is the left leg series of checkboxes, and the overlaying skirt is the right leg series of checkboxes.
2. A really cool aspect of Content Editor is that you can see the changes done in real time! I suggest buying the gear you want to edit, go into your equipment screen, and previewing the armor piece from there – flipping back and forth from another piece of gear.
3. The "sub" sections of checkboxes can change anything from minor details of an armor piece (ropes, decorations, etc.) to more obvious elements (such as necklaces and bracelets).
4. If your Mesh Mod Enabler json file is not working (the armor appearance is not changing), I suggest you disable/uninstall Content Editor while testing. Fluffy Mod Manager makes this easy to do.
5. To expand on step 10a, renaming your edited style json to a different style ID will make that armor look like the edits you made. Example: I renamed my Arch-Conjuror's Robe style json to the style ID of the Vashara Scaleskin armor. Now, the Scaleskin armor has its respective stats but the appearance of my edited Arch-Conjuror's Robe! Low-key transmog. Nice.
2 comments
I updated the guide. Thank you for the updates!