About this mod
Play as Vergil! Or at least his lesser known brother Gervil..
An attempt to recreate one of my favourite characters of any game.
- Requirements
- Permissions and credits
- Changelogs
IMPORTANT!
ONLY WORKS WITH SKILLMAKER v1.18
This was 90% completed before the new SkillMaker v1.19 update, unfortunately it seems the new v1.19 update has broken some of the skills. I may get round to fixing them sometime soon (maybe).
Install:
Fluffy Mod Manager (Recommended)
Install SkillMaker and all its dependencies
Drag and drop Vergil.zip into Fluffy Mod Manager
Select the Skillsets in SkillMaker, checkbox 'Clear Skills on Load' and 'Load with Controls'
SkillMaker Settings:
A Minimum of

Controls:
Swapping light and heavy attacks to anything other than X and Y is highly recommended (required for Lucifer/Beowulf to prevent drawing weapon) to stop them interrupting the skills with the base game light/heavy attacks. I swapped them to LT and RT since they're not used as often.

Recommended/Required Mods
Yamato Transmog: Many effects were based off of the blades length (also hiding/unequipping shield helps)
Custom Difficulty Tweaks: Enemies would die far too quickly without adjusting damage taken
Lock-On Combat with Dodge: Many useful tools, but specifically changing camera distance and freeing up a button (Right Joystick Click) by disabling Camera Reset.
Yamato
I wanted to make most of the skills flow into the basic light/heavy attacks rather than as separate skills, so remembering the button combinations during combos is essential.
Inputs will be based on an Xbox Controller (sorry KBM users)
Yamato complete Playlist
Light Attacks:
X-(Timed) X
Judgement Cut
Look out for the blue explosion for timing. Can be chained.
X-X-Y
Void Slash
Good for crowd control, pulls enemy towards you.
X-X-Y-Y
Dimension Slash
X-X-X-Y
Flow into Heavy combo
X-X-X-X-Y-(timed) Y
Upper Slash
Pressing Y at the end will teleport player to enemy in air
Will attempt to 'keep' enemy in air in order to continue combo (Can be very janky + won't work with some enemies)
X-X-X-X-X-Y-Y
Drive and Overdrive
X-X-X-X-X-X-Y
Full light combo
Heavy Attacks:
Y-X-X-X
Heavy Stabs
Y-Y-X-X
Heavy Spins
Y-Y-Y
Full Heavy Combo
Sprint Attacks:
Sprint-X
Rapid Slash
Can be chained with additional button presses
Sprint-Y
Rising Star
Same as Upper Slash will try to keep enemy in air to continue combo
Air Attacks:
(Airborne) X-X-X
Aerial Rave
(Airborne) X-X-Y-X
Aerial Rave B
(Airborne) Y
Air Cleave
Can be executed during any air attack
(Airborne) L2-L2(Chain)
Air judgement cut
This can be used to 'juggle' enemies in air (with lots of jank, same mechanism as upper slash)
Blocks:
RT
Different counter based on attacks
Tricks:
B
Trick dodge
(Airborne) B
Air Dash
A
Trick up
Joystick down-A
Trick Down
(During Trick Dodge) X or Y
Dodge attacks
(During any combo or Judgement Cut) A
Enemy Trick
Can use air cleave or trick down to continue ground combos
Mirage Blades:
Dpad Up
Blistering Blades
Dpad Down
Heavy Rain Blades
Sheathe Stance:
L2-(timed) X
Judgement Cut (strong)
Longer and more damaging Judgement Cut
L2-(timed) Y
Judgement Cut End
Won't do any damage to armoured enemies.
Example Combo
Lucifer/Beowulf
A bit of an extra skillset because I've always loved Dantes Lucifer weapon design + added a little Beowulf (sort of)
Lucifer complete playlist
X-X-X-X-X-X-Y
Lucifer full light attack combo
Y-(timed) Y
Beowulf Lunar Phase
Look out for orange explosion for timing.
Y-Y-Y-Y-Y
Beowulf full heavy attack combo
(Sprinting) X or Y
Lucifer Dash light and heavy
(Airborne) X
Lucifer Splash
(Airborne) Y
Beowulf Starfall
B
Dodge | Recovery when staggered
Leaves homing spikes on each dodge