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Magoo

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magoo2851

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This mod reduces the loss gauge accumulation by a said amount which is customizable (default 50%). Additionally you can set a limit for how much max health the gauge will take (default being half of max health).

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-- Disclaimer : I'm a newbie when it comes to codding. I had the help of my beloved roommate and with enough perseverance I made this mod work. I tested it a few hours and it worked great, but they might be bugs, be warn.

This mod is an alternative to Customizable Loss Gauge Control which is a great mod, sadly for me the loss gauge reduction from dying never worked. So I decided to make my own mod from scratch code and make it simple.

What does it do ?
-Reduce/Increase to loss gauge by a set amount, works for loss gauge due to damage taken and due to dying. (default is 50% of vanilla)
-Sets a new Cap on the maximum health that can be converted to lost gauge. In vanilla you can have up to 90% of your health as loss gauge, I believe. (Default here is 50% o max HP)
-Customizable, for now just through editing the file. But don't be scared it's super easy. Here's how : 
Open this file (after installation) : "Dragons Dogma 2\reframework\autorun\GaugeLimiter1.0.lua" or if you prefer to edit the mod and rezip it, to keep it like that in a safe place you
can also do that.
The first two lines should look something like that : 

local RATE = 0.5 (Here's is the rate of the loss gauge accumulation, edit only the 0.5, so vanilla is 1)
local MIN_GAUGE = 0.5 (Here's the Cap I was talking about, base on maxHealth, if you want vanilla you can put 0.1)


Why this mod ?
It's not that I don't like the loss gauge mechanic, but I usually run Simple Difficulty Tweaks (which I recommend!) with something like 1.5x the damage taken by player. While always playing alone. (I'm just a lone wolf, I have nothing against pawns) Those 2 factors can make the loss gauge a bit daunting at times. And it doesn't feel immersive to me to wake up at 6 am and then go to sleep 4 hours later, because you crossed path with a boss or something.


Notes :
-I tested and made sure it was possible to play with Custom Difficulty Tweaks which touch also on the loss gauge. The issue I had with this one is all the tweaks for loss gauge through dying and max loss gauge weren't working. So if you want to use both my mod and CDT, make sure to not touch the 'loss gauge' section of the later.
-I had a little bug during my playtime with my mod, I rested in town and my max health was higher than my true max health at the time, just by a little. Which cause a weird UI glitch. But I couldn't replicate the bug, after taking damage it was gone, no matter if I slept again or not. I'll look into it if the bug reoccurs.