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Geonode

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Geonode

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About this mod

Allows you to switch your vocations, skills, and equipment with presets for each vocation. Each vocation gets presets and each preset can hold a set of skills and equipment to utilize.

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Skill Preset Switcher

This started out as a simple modification to Switch Skills, but has since been modified to accommodate more features. This mod allows you to have multiple presets per vocation, cycle between presets, set different keys/button per preset, and saving your equipment per preset.

Comments:
Read the tooltips when hovering over checkboxes to know what they do, if you can't even do that and find context on what the titles mean then I can't help you.

Installation:
Please for the love of god download the required mods for this mod, it literally tells you what you need before you download. READ.

  • Download REFramework - Make sure to stay up to date with it. Preferably use the nightly version.
  • Download Fluffy Mod Manager
  • Download _ScriptCore
  • Download this mod
  • Place REFramework, _ScriptCore, and this mod's zip/rar files in the Mods folder for Dragon's Dogma 2 in Fluffy Mod Manager.

  • Follow whatever instructions the mods have for how they function and how installation works. Any error posts I see that I know requires an update I will ignore.
  • Not giving enough information for me to go on when you have an issue, I will ignore.

General Settings:
  • Enable Rearmament Body Effect: This will enable the rearmament body effect for all vocations.
  • Enable Rearmament Weapon Effect: This will enable the rearmament weapon effect for all vocations.
  • Remove Job Requirements (Armor): This will toggle all armor to be usable by all vocations.
  • Remove Job Requirements (Weapons): This will toggle all weapon jobs to be usable by all vocations.
  • Keep Original Weapon Jobs?: This will override "Remove Job Requirements (Weapons)" and keep the original weapon job. Will be toggled off when "Remove Job Requirements (Weapons)" is toggled off.
  • Enable All Skills For All Vocations?: This will enable all skills for all vocations. If you toggle this back off a restart is required.
  • Save Skills When Setting Them In Skills Page?: When you are in the skills menu/page in the game, your skills will automatically be saved as you set them.
  • Special Action Key: The key that is associated with your vocation (Sorcerer/Mage's Quickspell). This is only for Sorc and Mage and enables the usage of Concentrate (Quickspell) for the master skills or any other skill, for them.

Vocation Switcher Settings:
  • Enable Vocation Switching: Self Explanatory
  • Enable Vocation Switch Cycling: Allows you to cycle between vocations by providing a forward and/or backward hotkey/button.

Per Vocation Preset Settings:
  • Reset Current Vocation to Defaults: Resets the current vocation to default (This means that all presets will be deleted and one preset will be present)
  • Reset All Vocations to Defaults: Resets all vocations to default (Same as above)
  • Save Equipment (Globally): This allows you to save your equipment for all presets. Global option makes it so that you do not have to do this per preset.
  • Save/Switch Weapons Only (Globally)?: This allows you swap only weapons when switching presets. Global option makes it so that you do not have to do this per preset.
  • Save Weapons When Equipping: Automatically saves your weapons when equipping them in the inventory/equipment menu. (Wont be visible unless Save Equipment is enabled)
  • Save Weapons To All Presets: Automatically saves the weapon you equip to all presets. (Won't be visible unless Save Weapons When Equipping is enabled)
  • Enable Preset Cycling: Allows you to cycle between presets by providing a forward and/or backward hotkey/button.
  • Enable Preset Toggle On Press/Hold?: Toggles to the selected preset when the hotkey is pressed/held. Then goes back to this preset when released.
  • Reverse Preset Selection Method?: If enabled, It makes the selected preset active when the hotkey is released, and makes the current preset active when the hotkey is pressed.

Transmogrify Users:
If you would like to use this mod with transmogrify, you need to enable "Keep Original Weapon Jobs?" both of these mods target the same field, this will force the weapon jobs back to their original jobs so Transmogrify can function. Do note however, that you are unable to equip any weapon other than the one for your vocation, but are still able to access all skills regardless of vocation.

Other Mods:
If you're having issues with other mods, please don't make a bug report. I'm not looking to go through each mod and find out what's compatible and what isn't